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2012-02-04Updated VS2010 project for the new version.rc location - thanks to Rainer DeykeSam Lantinga1-1/+1
2012-01-22Removed old compat files from Visual Studio and Xcode projectsSam Lantinga2-10/+0
2012-01-22Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2Sam Lantinga28-52/+57
--HG-- rename : sdl-config.in => sdl2-config.in rename : sdl.m4 => sdl2.m4 rename : sdl.pc.in => sdl2.pc.in
2012-01-21Added testscale and testrendertarget projectsSam Lantinga5-0/+916
2012-01-21Added the correct version.rc to the Visual Studio build.Sam Lantinga3-121/+1
2012-01-16Added spaces for the include pathSam Lantinga1-4/+4
2012-01-09Don't hardcode output paths, Visual Studio does the right thing.Sam Lantinga25-225/+81
2012-01-09Removing test projects for Visual Studio 2005Sam Lantinga23-5082/+0
2012-01-09I can't test Visual Studio 2005 configurations anymore, and I don't think ↵Sam Lantinga3-1784/+0
anyone is using it for production games.
2012-01-08Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c fileSam Lantinga3-40/+49
Liam 2011-08-23 09:09:18 PDT Hiya! Seems like there's no implementation of condition variables included when building with VS2010, adding the generic SDL_syscond.c file to the project seems to fix it right up.
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-12-04Updated VS2010 project filesAndreas Schiffler21-116/+120
2011-08-22Removed SDL_xaudio2.h ... no real need for this to be separate.Ryan C. Gordon3-9/+0
2011-08-04Implemented XAudio2 target for Windows (and Xbox360, theoretically!).Ryan C. Gordon3-0/+18
2011-08-04Reworked Windows waveOut code.Ryan C. Gordon3-6/+6
Implemented multi-device support, changed name to "winmm". --HG-- rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04Reworked Windows DirectSound code.Ryan C. Gordon3-9/+9
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed name to "directsound" and renamed source directory. --HG-- rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-06-10* SDL_IOS_IDLE_TIMER_DISABLED hintTim Angus3-1/+10
2011-04-20Debug win 32 settings was wrongfully set to build the Release 32bit version.Dennis Cappendijk1-2/+2
2011-04-19Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and ↵Sam Lantinga25-575/+2427
64-bit builds) Ed Kiser 2011-04-19 09:28:53 PDT The Visual Studio 2010 project files have hard-coded relative paths which prevent them from doing side-by-side 32-bit and 64-bit builds. I have attached a patch that appears to fix this problem.
2011-04-08Removed buggy and LGPL MMX mixing routines.Sam Lantinga3-55/+1
2011-03-25Fixed permissionsSam Lantinga1-0/+0
2011-03-15Added quotes to the post-build copy commandsSam Lantinga24-48/+48
2011-03-15Fixed dependencies for testcursorSam Lantinga1-0/+4
2011-03-11Copy icon.bmp for the testcursor buildSam Lantinga2-8/+10
2011-03-11Gamma support is back!Sam Lantinga2-8/+10
New API functions: SDL_SetWindowBrightness() SDL_GetWindowBrightness() SDL_SetWindowGammaRamp() SDL_GetWindowGammaRamp() SDL_CalculateGammaRamp()
2011-03-09Include an updated Version.rc in Visual Studio buildsSam Lantinga3-1/+13
2011-03-07Fixed 64-bit compilingSam Lantinga1-2/+2
2011-03-07The msimg library isn't needed anymore.Sam Lantinga1-4/+4
2011-03-07Fixed the libraries linked with Visual Studio 2010, the msimg library isn't ↵Sam Lantinga1-7/+7
needed anymore.
2011-02-28Added support for Windows cursorsSam Lantinga5-2/+637
2011-02-28Removed extra NoStdio configurationSam Lantinga1-2/+2
2011-02-22Re-added the 3DNow! and AltiVec instruction support.Sam Lantinga3-7/+7
2011-02-17Fixed debug formatSam Lantinga20-4/+22
2011-02-17Removed the obsolete NoSTDIO configurationsSam Lantinga4-269/+0
2011-02-16Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.Sam Lantinga2-2/+2
--HG-- rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16Made it possible to build SDL from a fresh checkout without any additional ↵Sam Lantinga4-64/+12
steps. The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory. You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes. --HG-- rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-14Patch from Ken Rogoway:Sam Lantinga2-38/+307
Migrate all of the recent changes into the SDL VS2005 project file. Fix missing return value in SDL_pixels.c Fix compile error in testscale.c, variable was incorrectly named. Added VS2005 project file for testscale
2011-02-11Removed unused leak detection code.Sam Lantinga3-10/+1
2011-02-11Fixed compiling on WindowsSam Lantinga2-15/+0
2011-02-09Fixed compiling on WindowsSam Lantinga2-0/+10
Added an untested shader for YV12 textures
2011-02-07Added a simple log message APISam Lantinga2-0/+10
2011-02-05Updated projectsSam Lantinga2-11/+21
2011-02-04Updated Visual Studio 2010 projectSam Lantinga1-0/+2
--HG-- extra : rebase_source : 8f8bc7a40ab9772086b227ac608b436af048d18a
2011-02-04Removed missing fileSam Lantinga1-4/+8
2011-02-03Added a way to get a framebuffer interface for a window, and also a way to ↵Sam Lantinga2-25/+49
create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03Made it possible to create a texture of any format, even if not supported by ↵Sam Lantinga2-8/+8
the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. --HG-- rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h rename : src/video/mmx.h => src/render/mmx.h
2011-02-02Moved the rendering code out to a separate directory in the hope that it can ↵Sam Lantinga4-64/+47
someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. --HG-- rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-01Removing Visual Studio projects for testpaletteSam Lantinga3-575/+0
2011-01-31Removed partially functional renderersSam Lantinga3-18/+0
--HG-- extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-27Fixed quotes around Mercurial revision textSam Lantinga4-10/+10