Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-02-04 | Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke | Sam Lantinga | 1 | -1/+1 | |
2012-01-22 | Removed old compat files from Visual Studio and Xcode projects | Sam Lantinga | 2 | -10/+0 | |
2012-01-22 | Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 | Sam Lantinga | 28 | -52/+57 | |
--HG-- rename : sdl-config.in => sdl2-config.in rename : sdl.m4 => sdl2.m4 rename : sdl.pc.in => sdl2.pc.in | |||||
2012-01-21 | Added testscale and testrendertarget projects | Sam Lantinga | 5 | -0/+916 | |
2012-01-21 | Added the correct version.rc to the Visual Studio build. | Sam Lantinga | 3 | -121/+1 | |
2012-01-16 | Added spaces for the include path | Sam Lantinga | 1 | -4/+4 | |
2012-01-09 | Don't hardcode output paths, Visual Studio does the right thing. | Sam Lantinga | 25 | -225/+81 | |
2012-01-09 | Removing test projects for Visual Studio 2005 | Sam Lantinga | 23 | -5082/+0 | |
2012-01-09 | I can't test Visual Studio 2005 configurations anymore, and I don't think ↵ | Sam Lantinga | 3 | -1784/+0 | |
anyone is using it for production games. | |||||
2012-01-08 | Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file | Sam Lantinga | 3 | -40/+49 | |
Liam 2011-08-23 09:09:18 PDT Hiya! Seems like there's no implementation of condition variables included when building with VS2010, adding the generic SDL_syscond.c file to the project seems to fix it right up. | |||||
2011-12-31 | Happy New Year! | Sam Lantinga | 1 | -1/+1 | |
2011-12-04 | Updated VS2010 project files | Andreas Schiffler | 21 | -116/+120 | |
2011-08-22 | Removed SDL_xaudio2.h ... no real need for this to be separate. | Ryan C. Gordon | 3 | -9/+0 | |
2011-08-04 | Implemented XAudio2 target for Windows (and Xbox360, theoretically!). | Ryan C. Gordon | 3 | -0/+18 | |
2011-08-04 | Reworked Windows waveOut code. | Ryan C. Gordon | 3 | -6/+6 | |
Implemented multi-device support, changed name to "winmm". --HG-- rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h | |||||
2011-08-04 | Reworked Windows DirectSound code. | Ryan C. Gordon | 3 | -9/+9 | |
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed name to "directsound" and renamed source directory. --HG-- rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h | |||||
2011-06-10 | * SDL_IOS_IDLE_TIMER_DISABLED hint | Tim Angus | 3 | -1/+10 | |
2011-04-20 | Debug win 32 settings was wrongfully set to build the Release 32bit version. | Dennis Cappendijk | 1 | -2/+2 | |
2011-04-19 | Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and ↵ | Sam Lantinga | 25 | -575/+2427 | |
64-bit builds) Ed Kiser 2011-04-19 09:28:53 PDT The Visual Studio 2010 project files have hard-coded relative paths which prevent them from doing side-by-side 32-bit and 64-bit builds. I have attached a patch that appears to fix this problem. | |||||
2011-04-08 | Removed buggy and LGPL MMX mixing routines. | Sam Lantinga | 3 | -55/+1 | |
2011-03-25 | Fixed permissions | Sam Lantinga | 1 | -0/+0 | |
2011-03-15 | Added quotes to the post-build copy commands | Sam Lantinga | 24 | -48/+48 | |
2011-03-15 | Fixed dependencies for testcursor | Sam Lantinga | 1 | -0/+4 | |
2011-03-11 | Copy icon.bmp for the testcursor build | Sam Lantinga | 2 | -8/+10 | |
2011-03-11 | Gamma support is back! | Sam Lantinga | 2 | -8/+10 | |
New API functions: SDL_SetWindowBrightness() SDL_GetWindowBrightness() SDL_SetWindowGammaRamp() SDL_GetWindowGammaRamp() SDL_CalculateGammaRamp() | |||||
2011-03-09 | Include an updated Version.rc in Visual Studio builds | Sam Lantinga | 3 | -1/+13 | |
2011-03-07 | Fixed 64-bit compiling | Sam Lantinga | 1 | -2/+2 | |
2011-03-07 | The msimg library isn't needed anymore. | Sam Lantinga | 1 | -4/+4 | |
2011-03-07 | Fixed the libraries linked with Visual Studio 2010, the msimg library isn't ↵ | Sam Lantinga | 1 | -7/+7 | |
needed anymore. | |||||
2011-02-28 | Added support for Windows cursors | Sam Lantinga | 5 | -2/+637 | |
2011-02-28 | Removed extra NoStdio configuration | Sam Lantinga | 1 | -2/+2 | |
2011-02-22 | Re-added the 3DNow! and AltiVec instruction support. | Sam Lantinga | 3 | -7/+7 | |
2011-02-17 | Fixed debug format | Sam Lantinga | 20 | -4/+22 | |
2011-02-17 | Removed the obsolete NoSTDIO configurations | Sam Lantinga | 4 | -269/+0 | |
2011-02-16 | Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. | Sam Lantinga | 2 | -2/+2 | |
--HG-- rename : include/SDL_keysym.h => include/SDL_keycode.h | |||||
2011-02-16 | Made it possible to build SDL from a fresh checkout without any additional ↵ | Sam Lantinga | 4 | -64/+12 | |
steps. The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory. You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes. --HG-- rename : include/SDL_config.h.default => include/SDL_config.h | |||||
2011-02-14 | Patch from Ken Rogoway: | Sam Lantinga | 2 | -38/+307 | |
Migrate all of the recent changes into the SDL VS2005 project file. Fix missing return value in SDL_pixels.c Fix compile error in testscale.c, variable was incorrectly named. Added VS2005 project file for testscale | |||||
2011-02-11 | Removed unused leak detection code. | Sam Lantinga | 3 | -10/+1 | |
2011-02-11 | Fixed compiling on Windows | Sam Lantinga | 2 | -15/+0 | |
2011-02-09 | Fixed compiling on Windows | Sam Lantinga | 2 | -0/+10 | |
Added an untested shader for YV12 textures | |||||
2011-02-07 | Added a simple log message API | Sam Lantinga | 2 | -0/+10 | |
2011-02-05 | Updated projects | Sam Lantinga | 2 | -11/+21 | |
2011-02-04 | Updated Visual Studio 2010 project | Sam Lantinga | 1 | -0/+2 | |
--HG-- extra : rebase_source : 8f8bc7a40ab9772086b227ac608b436af048d18a | |||||
2011-02-04 | Removed missing file | Sam Lantinga | 1 | -4/+8 | |
2011-02-03 | Added a way to get a framebuffer interface for a window, and also a way to ↵ | Sam Lantinga | 2 | -25/+49 | |
create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports. | |||||
2011-02-03 | Made it possible to create a texture of any format, even if not supported by ↵ | Sam Lantinga | 2 | -8/+8 | |
the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. --HG-- rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h rename : src/video/mmx.h => src/render/mmx.h | |||||
2011-02-02 | Moved the rendering code out to a separate directory in the hope that it can ↵ | Sam Lantinga | 4 | -64/+47 | |
someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. --HG-- rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c | |||||
2011-02-01 | Removing Visual Studio projects for testpalette | Sam Lantinga | 3 | -575/+0 | |
2011-01-31 | Removed partially functional renderers | Sam Lantinga | 3 | -18/+0 | |
--HG-- extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be | |||||
2011-01-27 | Fixed quotes around Mercurial revision text | Sam Lantinga | 4 | -10/+10 | |