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authorRyan C. Gordon <icculus@icculus.org>2006-10-29 04:09:17 +0000
committerRyan C. Gordon <icculus@icculus.org>2006-10-29 04:09:17 +0000
commit28c9fb92a1a4827927fc3157814577a3c9b9a3a6 (patch)
treed5cdfc2b7ff9fc20a266e1d0f3e72f41bfb5038c /README
parent2ec5b5b343eddf49bcbbbfd8f767555db9e36ecd (diff)
Removed AmigaOS code for 1.3 branch.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402215
Diffstat (limited to 'README')
-rw-r--r--README2
1 files changed, 1 insertions, 1 deletions
diff --git a/README b/README
index 17ea835c..ef9a7682 100644
--- a/README
+++ b/README
@@ -14,7 +14,7 @@ and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
-The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
+The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to