diff options
author | Sam Lantinga <slouken@lokigames.com> | 2001-06-07 14:28:11 +0000 |
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committer | Sam Lantinga <slouken@lokigames.com> | 2001-06-07 14:28:11 +0000 |
commit | 72f7279bf81814c5be7a9fb5077a65717920c5c7 (patch) | |
tree | c0fcb731f09b0feaded0ff404833aef5bb89be0c /BUGS | |
parent | d9a2eb5ef12907691468b82603f363f9e038797d (diff) |
Added initial support for Quartz video (thanks Darrell!)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4048
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 43 |
1 files changed, 28 insertions, 15 deletions
@@ -70,22 +70,35 @@ MacOS: Not all of the keys are properly recognized on the keyboard. MacOS X: - Fullscreen mode doesn't work - it requires the QuickTime framework - and that the new SDL window gets raised to the top of the Z order. - + Joystick and CD-ROM functions are not implemented yet. + + Closing window from window's close widget not implemented yet. + + Minimizing the window erases the framebuffer to the pinstripe pattern. + + Window may not close when unsetting video mode and resetting. + + Depth switching for windowed mode isn't implemented yet. + Palette handling isn't implemented in windowed mode yet. - - Native sound and video routines are not finished, though Carbon - seems to work fairly well. - - Joysticks and CD-ROM functions are not implemented yet. - - SDL_WM_GrabInput() is not implemented. - Does anyone know how to do this? SDL_WM_GrabInput() is designed - to prevent the user from switching input and mouse focus away from - the SDL application. - - Continuous relative mouse motion is not implemented. + + Command-line arguments Dialog is not implemented yet. + + Fullscreen drawing has some artifacts. + + Fullscreen window covers *all* other windows - even force quit. + + Fullscreen OpenGL for the software renderer is broken. + + Some OpenGL parameters are not accounted for, for example color bits customization. + + Getting OpenGL context parameters is not implemented. + + Continuous mouse motion perhaps is not as smooth as it should be. + + SDL_WM_GrabInput() is implemented, but it "freezes" the hardware + cursor in the center of the window/screen. Also, mouse moved events + are not generated, and the keyboard cannot be grabbed. Not all of the keys are properly recognized on the keyboard. |