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authorMarek Olšák <maraeo@gmail.com>2011-12-11 16:18:36 +0100
committerMarek Olšák <maraeo@gmail.com>2011-12-12 08:04:51 +0100
commitfc52534f012837a39c03a764eb611d460210514a (patch)
tree43ce8892cc63d6cdc010094402e12390d8699a9a
parent4298c88f656c191f3daca0c341850dd8c23f5f92 (diff)
mesa: fix possible precision issues in pack/unpack/fetch functions
GLfloat doesn't have enough precision to exactly represent 0xffffff and 0xffffffff. (and a reciprocal of those, if I am not mistaken) If -ffast-math is enabled, using GLfloat causes assertion failures in: - fbo-blit-d24s8 - fbo-depth-sample-compare - fbo-readpixels-depth-formats - glean/depthStencil For example: fbo-depth-sample-compare: main/format_unpack.c:1769: unpack_float_z_Z24_X8: Assertion `dst[i] <= 1.0F' failed. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/main/format_pack.c20
-rw-r--r--src/mesa/main/format_unpack.c8
-rw-r--r--src/mesa/swrast/s_texfetch_tmp.h4
3 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index ba23babf68..390b494c00 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2058,7 +2058,7 @@ pack_float_z_Z24_S8(const GLfloat *src, void *dst)
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint s = *d & 0xff;
GLuint z = (GLuint) (*src * scale);
assert(z <= 0xffffff);
@@ -2070,7 +2070,7 @@ pack_float_z_S8_Z24(const GLfloat *src, void *dst)
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint s = *d & 0xff000000;
GLuint z = (GLuint) (*src * scale);
assert(z <= 0xffffff);
@@ -2089,7 +2089,7 @@ static void
pack_float_z_Z32(const GLfloat *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffffff;
+ const GLdouble scale = (GLdouble) 0xffffffff;
*d = (GLuint) (*src * scale);
}
@@ -2169,7 +2169,7 @@ static void
pack_uint_z_Z32_FLOAT(const GLuint *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
assert(*d >= 0.0f);
assert(*d <= 1.0f);
@@ -2179,7 +2179,7 @@ static void
pack_uint_z_Z32_FLOAT_X24S8(const GLuint *src, void *dst)
{
GLfloat *d = ((GLfloat *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
assert(*d >= 0.0f);
assert(*d <= 1.0f);
@@ -2280,7 +2280,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
GLuint s = d[i] & 0xff;
@@ -2295,7 +2295,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
{
/* don't disturb the stencil values */
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffff;
+ const GLdouble scale = (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
GLuint s = d[i] & 0xff000000;
@@ -2318,7 +2318,7 @@ _mesa_pack_float_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32:
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = (GLfloat) 0xffffffff;
+ const GLdouble scale = (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i] = (GLuint) (src[i] * scale);
@@ -2392,7 +2392,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32_FLOAT:
{
GLuint *d = ((GLuint *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i] = src[i] * scale;
@@ -2404,7 +2404,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
GLfloat *d = ((GLfloat *) dst);
- const GLfloat scale = 1.0f / (GLfloat) 0xffffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i * 2] = src[i] * scale;
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index f821c2be4f..4f23f3dec3 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -587,7 +587,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -604,7 +604,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -1761,7 +1761,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] >> 8) * scale;
@@ -1775,7 +1775,7 @@ unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] & 0x00ffffff) * scale;
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
index e9512b561a..877c29c9b7 100644
--- a/src/mesa/swrast/s_texfetch_tmp.h
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -2270,7 +2270,7 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
texel[0] = ((*src) >> 8) * scale;
ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 ||
texImage->Base.TexFormat == MESA_FORMAT_Z24_X8);
@@ -2298,7 +2298,7 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
texel[0] = ((*src) & 0x00ffffff) * scale;
ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 ||
texImage->Base.TexFormat == MESA_FORMAT_X8_Z24);