diff options
author | José Fonseca <jfonseca@vmware.com> | 2011-06-07 19:11:22 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2011-06-07 19:11:22 +0100 |
commit | db3b323ba284d76e2d5169845419a3d852c6a2be (patch) | |
tree | ad7e9039b28002199c8d6152a08c31dd5b60ed0f | |
parent | 7e152554bd922769f1e41c5fe5264f936cc5e149 (diff) |
cuberender: Fix Windows builds.
Windows defines near/far symbols.
-rw-r--r-- | src/demos/cuberender.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/demos/cuberender.c b/src/demos/cuberender.c index 522c45f7..499265d1 100644 --- a/src/demos/cuberender.c +++ b/src/demos/cuberender.c @@ -203,11 +203,11 @@ DrawShinySphere(void) static void SetupCubeFaceView(GLenum face, const GLfloat centerPos[4]) { - GLfloat near = 0.5, far = 20.0; + GLfloat near_val = 0.5, far_val = 20.0; glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-near, near, -near, near, near, far); + glFrustum(-near_val, near_val, -near_val, near_val, near_val, far_val); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); |