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authorJosé Fonseca <jfonseca@vmware.com>2011-06-07 19:11:22 +0100
committerJosé Fonseca <jfonseca@vmware.com>2011-06-07 19:11:22 +0100
commitdb3b323ba284d76e2d5169845419a3d852c6a2be (patch)
treead7e9039b28002199c8d6152a08c31dd5b60ed0f
parent7e152554bd922769f1e41c5fe5264f936cc5e149 (diff)
cuberender: Fix Windows builds.
Windows defines near/far symbols.
-rw-r--r--src/demos/cuberender.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/demos/cuberender.c b/src/demos/cuberender.c
index 522c45f7..499265d1 100644
--- a/src/demos/cuberender.c
+++ b/src/demos/cuberender.c
@@ -203,11 +203,11 @@ DrawShinySphere(void)
static void
SetupCubeFaceView(GLenum face, const GLfloat centerPos[4])
{
- GLfloat near = 0.5, far = 20.0;
+ GLfloat near_val = 0.5, far_val = 20.0;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-near, near, -near, near, near, far);
+ glFrustum(-near_val, near_val, -near_val, near_val, near_val, far_val);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();