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author | Edward Hervey <edward.hervey@collabora.co.uk> | 2012-09-19 11:01:18 +0200 |
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committer | Edward Hervey <edward.hervey@collabora.co.uk> | 2012-09-19 11:01:18 +0200 |
commit | 536c16c5b1f621589c02058ac2a7feebf6c4ffde (patch) | |
tree | 54a88049eb4ae4a8dad977e839ab513b3f7d19e5 | |
parent | cd560349154970558ad5325d026e9bdb9feb4845 (diff) |
video-sink: Remove usage of GL_TEXTURE_2D
GL header files are no longer exposed, and the Clutter Texture we use
are always 2D textures.
-rw-r--r-- | clutter-gst/clutter-gst-video-sink.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c index f8d3954..b6e4ad0 100644 --- a/clutter-gst/clutter-gst-video-sink.c +++ b/clutter-gst/clutter-gst-video-sink.c @@ -1090,10 +1090,6 @@ clutter_gst_hw_upload (ClutterGstVideoSink * sink, GstBuffer * buffer) tex = clutter_texture_get_cogl_texture (priv->texture); cogl_texture_get_gl_texture (tex, &gl_texture, &gl_target); - /* GL_TEXTURE_2D is always used in GLES2 */ -#ifndef COGL_HAS_GLES2 - g_return_if_fail (gl_target == GL_TEXTURE_2D); -#endif g_value_init (&value, G_TYPE_UINT); g_value_set_uint (&value, gl_texture); |