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authorEdward Hervey <edward.hervey@collabora.co.uk>2012-09-19 11:01:18 +0200
committerEdward Hervey <edward.hervey@collabora.co.uk>2012-09-19 11:01:18 +0200
commit536c16c5b1f621589c02058ac2a7feebf6c4ffde (patch)
tree54a88049eb4ae4a8dad977e839ab513b3f7d19e5
parentcd560349154970558ad5325d026e9bdb9feb4845 (diff)
video-sink: Remove usage of GL_TEXTURE_2D
GL header files are no longer exposed, and the Clutter Texture we use are always 2D textures.
-rw-r--r--clutter-gst/clutter-gst-video-sink.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index f8d3954..b6e4ad0 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -1090,10 +1090,6 @@ clutter_gst_hw_upload (ClutterGstVideoSink * sink, GstBuffer * buffer)
tex = clutter_texture_get_cogl_texture (priv->texture);
cogl_texture_get_gl_texture (tex, &gl_texture, &gl_target);
- /* GL_TEXTURE_2D is always used in GLES2 */
-#ifndef COGL_HAS_GLES2
- g_return_if_fail (gl_target == GL_TEXTURE_2D);
-#endif
g_value_init (&value, G_TYPE_UINT);
g_value_set_uint (&value, gl_texture);