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authorSjoerd Simons <sjoerd.simons@collabora.co.uk>2012-08-15 11:44:47 +0200
committerDamien Lespiau <damien.lespiau@intel.com>2012-08-16 17:57:46 +0100
commit51e35c643c3ccbdda3f25ce3758f90d0a4b6e6d3 (patch)
tree86ecf81526edc367b11f3f5b05f6594d1a7f8aa3
parent496285c48b3c6c8a8fe71362f57b2297c6227a48 (diff)
Don't use GLint needlessly
-rw-r--r--clutter-gst/clutter-gst-video-sink.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index 0e9538a..4dd0541 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -1133,7 +1133,7 @@ static GSList *
clutter_gst_build_renderers_list (void)
{
GSList *list = NULL;
- GLint nb_texture_units = 0;
+ gint nb_texture_units = 0;
gint features = 0, i;
/* The order of the list of renderers is important. They will be prepended
* to a GSList and we'll iterate over that list to choose the first matching