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author | Sjoerd Simons <sjoerd.simons@collabora.co.uk> | 2012-08-15 11:44:47 +0200 |
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committer | Damien Lespiau <damien.lespiau@intel.com> | 2012-08-16 17:57:46 +0100 |
commit | 51e35c643c3ccbdda3f25ce3758f90d0a4b6e6d3 (patch) | |
tree | 86ecf81526edc367b11f3f5b05f6594d1a7f8aa3 | |
parent | 496285c48b3c6c8a8fe71362f57b2297c6227a48 (diff) |
Don't use GLint needlessly
-rw-r--r-- | clutter-gst/clutter-gst-video-sink.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c index 0e9538a..4dd0541 100644 --- a/clutter-gst/clutter-gst-video-sink.c +++ b/clutter-gst/clutter-gst-video-sink.c @@ -1133,7 +1133,7 @@ static GSList * clutter_gst_build_renderers_list (void) { GSList *list = NULL; - GLint nb_texture_units = 0; + gint nb_texture_units = 0; gint features = 0, i; /* The order of the list of renderers is important. They will be prepended * to a GSList and we'll iterate over that list to choose the first matching |