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authorDamien Lespiau <damien.lespiau@intel.com>2011-10-06 15:40:08 +0300
committerDamien Lespiau <damien.lespiau@intel.com>2011-10-28 17:04:13 +0100
commit11cce755880127565e88bd50c63c6f0b7ee6051f (patch)
treefdb277f43cf43e1f7baf0de0907215b225467725
parenta1a5a7221ed21f5ea43833cdd7839e2130fc6919 (diff)
sink: Update the shaders to work with Cogl 1.6.0+ and GLES2
The GLES2 shaders were considered private API until 1.6.0, see discussion: https://bugzilla.gnome.org/show_bug.cgi?id=661071 Let's update the variable names and depend on 1.6.0
-rw-r--r--clutter-gst/clutter-gst-shaders.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/clutter-gst/clutter-gst-shaders.h b/clutter-gst/clutter-gst-shaders.h
index 1f70f2b..d1afdb1 100644
--- a/clutter-gst/clutter-gst-shaders.h
+++ b/clutter-gst/clutter-gst-shaders.h
@@ -11,11 +11,9 @@
#ifdef COGL_HAS_GLES
#define GLES2_VARS \
- "precision mediump float;\n" \
- "varying vec2 tex_coord;\n" \
- "varying vec4 frag_color;\n"
-#define TEX_COORD "tex_coord"
-#define COLOR_VAR "frag_color"
+ "precision mediump float;\n"
+#define TEX_COORD "cogl_tex_coord_in[0]"
+#define COLOR_VAR "cogl_color_in"
#else /* COGL_HAS_GLES */