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Diffstat (limited to 'glx/indirect_dispatch.c')
-rw-r--r--glx/indirect_dispatch.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c
index c7a95a4cd..329b2e61e 100644
--- a/glx/indirect_dispatch.c
+++ b/glx/indirect_dispatch.c
@@ -3460,7 +3460,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc)
void
__glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTexture(*(GLenum *) (pc + 0));
+ glActiveTextureARB(*(GLenum *) (pc + 0));
}
void
@@ -3473,7 +3473,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc)
}
#endif
- glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
}
void
@@ -3485,13 +3485,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3504,7 +3504,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc)
}
#endif
- glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
}
void
@@ -3516,13 +3516,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3535,7 +3535,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc)
}
#endif
- glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
}
void
@@ -3547,13 +3547,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3566,7 +3566,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc)
}
#endif
- glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
}
void
@@ -3578,13 +3578,13 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void