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authorAdam Jackson <ajax@redhat.com>2013-10-30 11:05:40 -0400
committerEric Anholt <eric@anholt.net>2013-12-17 16:35:13 -0800
commit274a3ff8a755101a0c79c76e6656f767a49d45ba (patch)
tree67ba0031fd1f1eb9317c971f0b913e01b4144261
parent1827c44f3e60e64734af831d5298e1974362aeb4 (diff)
glamor/egl: Remove glapi awarenessglamor
We only needed this because glx was directly bashing glapi tables. Since that's not the case anymore, we should just MakeCurrent like a real GL app. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/Makefile.am3
-rw-r--r--glamor/glamor_egl.c25
-rw-r--r--glamor/glamor_utils.h15
-rw-r--r--glamor/glapi.h121
4 files changed, 5 insertions, 159 deletions
diff --git a/glamor/Makefile.am b/glamor/Makefile.am
index 6c80f2490..15a8b7409 100644
--- a/glamor/Makefile.am
+++ b/glamor/Makefile.am
@@ -46,8 +46,7 @@ libglamor_la_SOURCES = \
glamor_compositerects.c\
glamor_xv.c\
glamor_utils.h\
- glamor.h\
- glapi.h
+ glamor.h
sdk_HEADERS = glamor.h
diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c
index 2658a80c3..e440205f8 100644
--- a/glamor/glamor_egl.c
+++ b/glamor/glamor_egl.c
@@ -61,9 +61,6 @@
#include "glamor.h"
#include "glamor_gl_dispatch.h"
-#ifdef GLX_USE_SHARED_DISPATCH
-#include "glapi.h"
-#endif
static const char glamor_name[] = "glamor";
@@ -92,8 +89,6 @@ struct glamor_egl_screen_private {
struct gbm_device *gbm;
#endif
int has_gem;
- void *glamor_context;
- void *current_context;
int gl_context_depth;
int dri3_capable;
@@ -113,7 +108,7 @@ glamor_egl_get_screen_private(ScrnInfoPtr scrn)
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
-#ifdef GLX_USE_SHARED_DISPATCH
+
_X_EXPORT void
glamor_egl_make_current(ScreenPtr screen)
{
@@ -124,9 +119,7 @@ glamor_egl_make_current(ScreenPtr screen)
if (glamor_egl->gl_context_depth++)
return;
- GET_CURRENT_CONTEXT(glamor_egl->current_context);
-
- if (glamor_egl->glamor_context != glamor_egl->current_context) {
+ if (glamor_egl->context != eglGetCurrentContext()) {
eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_egl->display,
@@ -147,14 +140,9 @@ glamor_egl_restore_context(ScreenPtr screen)
if (--glamor_egl->gl_context_depth)
return;
- if (glamor_egl->current_context &&
- glamor_egl->glamor_context != glamor_egl->current_context)
- SET_CURRENT_CONTEXT(glamor_egl->current_context);
+ eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
-#else
-#define glamor_egl_make_current(x)
-#define glamor_egl_restore_context(s)
-#endif
static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
@@ -810,18 +798,13 @@ glamor_egl_init(ScrnInfoPtr scrn, int fd)
"Failed to make EGL context current\n");
return FALSE;
}
-#ifdef GLX_USE_SHARED_DISPATCH
- GET_CURRENT_CONTEXT(glamor_egl->glamor_context);
-#endif
glamor_egl->saved_free_screen = scrn->FreeScreen;
scrn->FreeScreen = glamor_egl_free_screen;
#ifdef GLAMOR_GLES2
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
-#ifdef GLX_USE_SHARED_DISPATCH
xf86DrvMsg(scrn->scrnIndex, X_WARNING, "Glamor is using GLES2 but GLX needs GL. "
"Indirect GLX may not work correctly.\n");
#endif
-#endif
return TRUE;
}
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index 4b1a8cf26..0e2acc95d 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -1801,7 +1801,6 @@ static inline void glamor_restore_current(ScreenPtr screen)
glamor_egl_restore_context(screen);
}
-#ifdef GLX_USE_SHARED_DISPATCH
static inline glamor_gl_dispatch *
glamor_get_dispatch(glamor_screen_private *glamor_priv)
{
@@ -1817,19 +1816,5 @@ glamor_put_dispatch(glamor_screen_private *glamor_priv)
if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
glamor_restore_current(glamor_priv->screen);
}
-#else
-#warning "Indirect GLX may be broken, need to implement context switch."
-static inline glamor_gl_dispatch *
-glamor_get_dispatch(glamor_screen_private *glamor_priv)
-{
- return &glamor_priv->_dispatch;
-}
-
-static inline void
-glamor_put_dispatch(glamor_screen_private *glamor_priv)
-{
-}
-
-#endif
#endif
diff --git a/glamor/glapi.h b/glamor/glapi.h
deleted file mode 100644
index e9914949d..000000000
--- a/glamor/glapi.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa GL API Module
- *
- * \section GLAPIIntroduction Introduction
- *
- * The Mesa GL API module is responsible for dispatching all the
- * gl*() functions. All GL functions are dispatched by jumping through
- * the current dispatch table (basically a struct full of function
- * pointers.)
- *
- * A per-thread current dispatch table and per-thread current context
- * pointer are managed by this module too.
- *
- * This module is intended to be non-Mesa-specific so it can be used
- * with the X/DRI libGL also.
- */
-
-#ifndef _GLAPI_H
-#define _GLAPI_H
-
-#define GL_GLEXT_PROTOTYPES
-
-#if GLAMOR_GLES2
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#else
-#include <GL/gl.h>
-#include "GL/glext.h"
-#endif
-
-/* Is this needed? It is incomplete anyway. */
-#ifdef USE_MGL_NAMESPACE
-#define _glapi_set_dispatch _mglapi_set_dispatch
-#define _glapi_get_dispatch _mglapi_get_dispatch
-#define _glapi_set_context _mglapi_set_context
-#define _glapi_get_context _mglapi_get_context
-#define _glapi_Dispatch _mglapi_Dispatch
-#define _glapi_Context _mglapi_Context
-#endif
-
-typedef void (*_glapi_proc)(void);
-struct _glapi_table;
-
-
-#if defined (GLX_USE_TLS)
-
-extern __thread struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")));
-
-extern __thread void * _glapi_tls_Context
- __attribute__((tls_model("initial-exec")));
-
-extern const struct _glapi_table *_glapi_Dispatch;
-extern const void *_glapi_Context;
-
-# define GET_DISPATCH() _glapi_tls_Dispatch
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_tls_Context
-# define SET_CURRENT_CONTEXT(C) _glapi_tls_Context = (void*)C
-
-#else
-
-extern struct _glapi_table *_glapi_Dispatch;
-extern void *_glapi_Context;
-
-# ifdef THREADS
-
-# define GET_DISPATCH() \
- (_X_LIKELY(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
-
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) \
- (_X_LIKELY(_glapi_Context) ? _glapi_Context : _glapi_get_context())
-
-
-# define SET_CURRENT_CONTEXT(C) do { if (_X_LIKELY(_glapi_Context)) \
- _glapi_Context = (void*)C; \
- else \
- _glapi_set_context(C); } while(0)
-
-# else
-
-# define GET_DISPATCH() _glapi_Dispatch
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_Context
-# define SET_CURRENT_CONTEXT(C) _glapi_Context = (void*)C
-
-# endif
-
-#endif /* defined (GLX_USE_TLS) */
-
-
-extern void
-_glapi_set_context(void *context);
-
-extern void *
-_glapi_get_context(void);
-
-#endif