summaryrefslogtreecommitdiff
path: root/split-to-files.py
diff options
context:
space:
mode:
Diffstat (limited to 'split-to-files.py')
-rwxr-xr-xsplit-to-files.py102
1 files changed, 102 insertions, 0 deletions
diff --git a/split-to-files.py b/split-to-files.py
new file mode 100755
index 0000000..f537cc5
--- /dev/null
+++ b/split-to-files.py
@@ -0,0 +1,102 @@
+#!/usr/bin/env python3
+
+from getopt import getopt, GetoptError
+import re
+import sys, os
+import subprocess
+from concurrent.futures import ThreadPoolExecutor
+from multiprocessing import cpu_count
+
+def usage():
+ USAGE = """\
+Usage: %(progName)s <appname> <mesadebug.log>
+
+Options:
+ -h, --help Show this message
+"""
+ print(USAGE % {'progName': sys.argv[0]})
+ sys.exit(1)
+
+def parse_input(input):
+ shaders = dict()
+ shadertuple = ("bad", 0)
+ prognum = ""
+ reading = False
+
+ for line in input.splitlines():
+ declmatch = re.match("GLSL (.*) shader (.*) source for linked program (.*):", line)
+ if declmatch:
+ shadertype = declmatch.group(1)
+ shadernum = declmatch.group(2)
+ prognum = declmatch.group(3)
+ shadertuple = (shadertype, shadernum)
+
+ # don't save driver-internal shaders.
+ if prognum == "0":
+ continue
+
+ if not prognum in shaders:
+ shaders[prognum] = dict()
+ if shadertuple in shaders[prognum]:
+ print("dupe!")
+ exit(1)
+ shaders[prognum][shadertuple] = ''
+ reading = True
+ print("Reading program {0} {1} shader {2}".format(prognum, shadertype, shadernum))
+ elif re.match("GLSL IR for ", line):
+ reading = False
+ elif re.match("GLSL source for ", line):
+ reading = False
+ elif reading:
+ shaders[prognum][shadertuple] += line + '\n'
+
+ return shaders
+
+def write_shader_test(filename, shaders):
+ print("Writing {0}".format(filename))
+ out = open(filename, 'w')
+
+ out.write("[require]\n")
+ out.write("GLSL >= 1.10\n")
+ out.write("\n")
+
+ for (type, num) in shaders:
+ if type == "vertex":
+ out.write("[vertex shader]\n")
+ out.write(shaders[(type, num)])
+ if type == "fragment":
+ out.write("[fragment shader]\n")
+ out.write(shaders[(type, num)])
+
+ out.close()
+
+def write_files(dir, shaders):
+ for prog in shaders:
+ write_shader_test("{0}/{1}.shader_test".format(dir, prog), shaders[prog])
+
+def main():
+ try:
+ option_list = [
+ "help",
+ ]
+ options, args = getopt(sys.argv[1:], "h", option_list)
+ except GetoptError:
+ usage()
+
+ for name, value in options:
+ if name in ('-h', '--help'):
+ usage()
+
+ if len(args) != 2:
+ usage()
+
+ dirname = "shaders/{0}".format(args[0])
+ if not os.path.isdir(dirname):
+ os.mkdir(dirname)
+
+ input = open(args[1], 'r')
+
+ write_files(dirname, parse_input(input.read()))
+
+if __name__ == "__main__":
+ main()