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authorMarkus Wick <markus@selfnet.de>2014-02-12 03:58:43 +0100
committerEric Anholt <eric@anholt.net>2014-02-14 15:10:32 -0800
commit3a19ae76109df747ccb36fecdee6a4d1b91fafb8 (patch)
tree54c7b2357c22b1d44743773ca9c0eda0d0ff1de2
parent2c900c0b695ab54c1646325db9a0c8296bcffb46 (diff)
Update the README to use the current utils syntax.
-rw-r--r--README6
1 files changed, 3 insertions, 3 deletions
diff --git a/README b/README
index 2515475..965e751 100644
--- a/README
+++ b/README
@@ -6,7 +6,7 @@ compiler for analysis of regressions in compiler behavior.
=== Capturing shaders ===
env MESA_GLSL=dump appname |& tee log
-split-to-files.pl appname log
+./split-to-files.py appname log
# clean up resulting files, as the parsing is just an assist, not actually
# complete.
$EDITOR shaders/appname/*
@@ -17,7 +17,7 @@ $EDITOR shaders/appname/*
ln -s $HOME/src/piglit/bin ./
# this relies on i965 driver debug output, hack it up for anything else.
-./run.py shaders/**/*.frag
+./run.py shaders/*/* |& tee new-run
=== Analysis ===
-diff old-run new-run
+./result.py old-run new-run