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author | Markus Wick <markus@selfnet.de> | 2014-02-12 03:58:43 +0100 |
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committer | Eric Anholt <eric@anholt.net> | 2014-02-14 15:10:32 -0800 |
commit | 3a19ae76109df747ccb36fecdee6a4d1b91fafb8 (patch) | |
tree | 54c7b2357c22b1d44743773ca9c0eda0d0ff1de2 | |
parent | 2c900c0b695ab54c1646325db9a0c8296bcffb46 (diff) |
Update the README to use the current utils syntax.
-rw-r--r-- | README | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -6,7 +6,7 @@ compiler for analysis of regressions in compiler behavior. === Capturing shaders === env MESA_GLSL=dump appname |& tee log -split-to-files.pl appname log +./split-to-files.py appname log # clean up resulting files, as the parsing is just an assist, not actually # complete. $EDITOR shaders/appname/* @@ -17,7 +17,7 @@ $EDITOR shaders/appname/* ln -s $HOME/src/piglit/bin ./ # this relies on i965 driver debug output, hack it up for anything else. -./run.py shaders/**/*.frag +./run.py shaders/*/* |& tee new-run === Analysis === -diff old-run new-run +./result.py old-run new-run |