// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// From page 57 (page 63 of the PDF) of the GLSL 1.30 spec:
//
// "The type of init-expression in a switch statement must be a scalar
// integer."
#version 130
void main() {
float tmp = 1.5;
switch (tmp) {
}
gl_Position = vec4(0.0);
}