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2010-02-11x11-tile-4x4-[123]: New tests for GC tiling (aka the root weave).xcbEric Anholt6-12/+543
2010-02-09x11-8bpp-draw-*: New testcases for glamor development.Eric Anholt10-4/+752
2010-01-07more trylinkEric Anholt1-5/+21
2010-01-06try link stuffEric Anholt1-2/+17
2010-01-06Start adding automakeryEric Anholt28-334/+800
2010-01-04lodclamp-between-max: New test for fractional max LOD clamping.Eric Anholt4-1/+156
2010-01-04fbo-copyteximage: New test for CopyTexImage2D an NPOT mipmap textureEric Anholt3-0/+149
2010-01-04fbo-generatemipmap-npot: Fix failure return from the testcaseEric Anholt1-5/+9
2009-12-29fbo-generatemipmap-npot: Test glGenerateMipmapEXT() on NPOT texture.Eric Anholt3-0/+166
2009-12-29fbo: Move tests to the framework.Eric Anholt5-284/+72
2009-12-29glslparsertest: added #version directive for uniform initializer testBrian Paul1-1/+8
2009-12-28fbo-nostencil-test.c: Test that stencil always passes when no stencil bound.Eric Anholt3-0/+107
2009-12-28fbo-nodepth-test.c: New test for depth testing when no depth buffer bound.Eric Anholt3-0/+107
2009-12-22ati-fs-bad-delete: Test case for a null deref in Mesa found by clang.Eric Anholt3-0/+55
2009-12-19glsl-fs-sqrt-zero: Fix GLSL error on Mac OS.Vinson Lee1-1/+1
2009-12-18glsl-reload-source: use gl_Vertex instead of generic position attributeBrian Paul1-5/+2
2009-12-15glsl-fs-sqrt-zero: New test to make sure that sqrt(0) works in FS as well.Eric Anholt4-0/+84
2009-12-15Use common file for gl_Position = MVP * gl_Vertex shader.Eric Anholt8-19/+4
2009-12-15glsl-vs-sqrt-zero: New test for sqrt(0) giving correct results.Eric Anholt4-0/+86
2009-12-15Use a common file for gl_FragColor = glColor shader.Eric Anholt10-21/+5
2009-12-15Fix a couple of compile warnings.Eric Anholt2-2/+0
2009-12-14util: Add uint32_t typedef for MSVC.Vinson Lee1-0/+1
2009-12-14Add test to reproduce a portion of bug #25614Ian Romanick3-0/+150
2009-12-14util: Add routines to probe texels (instead of pixels)Ian Romanick2-0/+94
2009-12-10vp-combined-texture-image-units: New test for regression from bug #25518.Eric Anholt3-0/+80
2009-12-09Merge branch 'glean-master'Eric Anholt12-90/+332
2009-12-09Update glean tests to 19f0f8e67a62d879216e75c756bed905019453c3Eric Anholt12-90/+641
2009-12-09fbo-flushing: New test for texture cache flushing with FBOs.Eric Anholt3-0/+141
2009-12-09Test mipmap generation on non-zero texture unitIan Romanick3-0/+187
2009-12-09oes-read-format: New test to make sure that basic OES_read_format works.Eric Anholt3-0/+78
2009-12-09vp-arl-neg-array*.vpfp: New tests for negative values related to addr regs.Eric Anholt3-0/+50
2009-12-09all.tests: fix typo.Eric Anholt1-1/+1
2009-12-08pbo-read-argb8888: New test for blit-accelerated PBO readpixels on intel.Eric Anholt3-0/+108
2009-12-08framework: Destroy the window in -auto exit mode.Eric Anholt1-2/+5
2009-12-08glsl-vs-mov-after-deref: New test for a regression I made in the optimizer.Eric Anholt5-0/+103
2009-12-08glsl-vs-arrays: New test for showing off 965 breakage with arrays in VS.Eric Anholt5-0/+103
2009-12-07rg-draw-pixels: Fix MSVC build.Vinson Lee1-3/+6
2009-12-07rg-draw-pixels: Define GL_RG if not defined.Vinson Lee1-0/+4
2009-11-30point-sprite: Use piglit_checkerboard_texture utility functionIan Romanick1-50/+4
2009-11-30Add utility function to generate checkerboard textures.Ian Romanick2-0/+89
2009-11-29point-sprite: Use non-integral point sizesIan Romanick1-1/+1
2009-11-25point-sprite: Adjust default texture coordinateIan Romanick1-2/+7
2009-11-25point-sprite: Rearrange tests, run more testsIan Romanick1-52/+68
2009-11-25point-sprite: Minor changes / refactor to pave way for upcoming changesIan Romanick1-20/+22
2009-11-20depth-tex-modes: Fix stupid off-by-one error in array size.Ian Romanick1-1/+1
2009-11-20depth-tex-modes: Add header file for inteface between test filesIan Romanick4-6/+48
2009-11-20Add new depth-tex-modes-rg test.Ian Romanick3-0/+75
2009-11-20depth-tex-modes: Pull most of test into new "common" file.Ian Romanick3-194/+247
2009-11-20depth-tex-modes: Add missing extension checkIan Romanick1-0/+1
2009-11-20depth-tex-modes: Check pixels in the drawing loop.Ian Romanick1-42/+78