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AgeCommit message (Expand)AuthorFilesLines
2010-08-20piglit: Tell the WM to not spawn our windows at the top when in -auto.wm-hint-belowEric Anholt1-0/+9
2010-08-20Remove non-essential aspects of parser test redeclaration-02.vert.Kenneth Graunke1-3/+2
2010-08-19stencil-twoside: Return skipped result if missing GL extensions.Vinson Lee1-1/+1
2010-08-18glsl-vs-if-nested-loop: Test for bug in i965 vertex shader.Eric Anholt2-0/+37
2010-08-18shader_runner: Free some of our resources to aid in valgrinding.Eric Anholt1-1/+19
2010-08-18Add more GLSL variable scoping tests.Kenneth Graunke3-0/+18
2010-08-18Add tests for constant builtin calls to equal/notEqual on booleans.Kenneth Graunke3-0/+46
2010-08-17glsl-*-main-return: Test for using "return" in main().Eric Anholt3-0/+55
2010-08-17glsl-fs-statevar-call: New test for a glsl2 bug that Ember tripped over.Eric Anholt2-0/+25
2010-08-17glsl-*-vec4-operator-*equal: Tests for confusion in glsl2 about vector =, !=.Eric Anholt5-0/+118
2010-08-17glslparsertest: Add support for running using ARB_shader_objects + ARB_fs/vs.Eric Anholt1-10/+34
2010-08-17glsl-fs-sqrt-branch: Don't test the result of sqrt(-1).Eric Anholt1-1/+1
2010-08-17Add tests that construct matrices from integers and compare themIan Romanick4-0/+99
2010-08-17glslparsertest: constructor-16.vert requires GLSL 1.20Ian Romanick1-1/+1
2010-08-17glslparsertest: Add test for mat4x3 constructorIan Romanick2-0/+12
2010-08-17Add tests for out-of-bounds array accesses in shaders using negative indicesIan Romanick5-0/+140
2010-08-17Validate another case of vertex shader and fixed-function fragment processingIan Romanick2-0/+25
2010-08-17glsl-vs-if-nested: Remove implicit conversions that aren't available in 1.10.Eric Anholt1-2/+2
2010-08-17glsl-algebraic-*: New tests for bugs in ir_algebraic with alien-arena.Eric Anholt7-0/+133
2010-08-17Add tests for out-of-bounds array accesses in shadersIan Romanick5-0/+140
2010-08-17glslparsertest: Add more function prototype testsIan Romanick4-0/+34
2010-08-17glslparsertest: Add tests for redeclarations of built-in functionsIan Romanick4-0/+49
2010-08-17glsl-fs-uniform-sampler-struct: Test for bug #27403Eric Anholt2-0/+35
2010-08-17unsized-array-non-const-index-2.vert: New test for an assertion failure.Eric Anholt2-0/+8
2010-08-16tex-swizzle: don't require OpenGL 2Luca Barbieri1-5/+0
2010-08-16stencil-twoside: use ATI syntax for StencilOpSeparate tooLuca Barbieri1-10/+20
2010-08-16fbo-scissor-bitmap: fix for non-NPOTLuca Barbieri1-2/+2
2010-08-16fbo-3d: fix for non-NPOTLuca Barbieri1-2/+4
2010-08-16glsl-vs-if-nested: New GLSL test.Tom Stellard2-0/+41
2010-08-15glsl-vs-dot-vec2: new test for DP2 in a vertex shaderMarek Olšák2-0/+28
2010-08-14fbo-blit-d24s8: new test for blitting D24S8 texturesMarek Olšák5-0/+288
2010-08-14fbo-blit: also test reading from the FBOMarek Olšák1-0/+4
2010-08-13glslparsertest: Verify that Lod functions are not available to frag shadersIan Romanick15-0/+232
2010-08-13glslparsertest: Test the existence of every texture rectangle sampler functionIan Romanick7-0/+95
2010-08-13Fix typo in all.tests for glsl-algebraic-add-add.Eric Anholt1-1/+1
2010-08-13glsl-novertexdata: test if we can draw using a vertex shader but no vertex dataBrian Paul3-0/+112
2010-08-13glsl-bindattriblocation: test glBindAttribLocation w/ non-zero locationBrian Paul3-0/+139
2010-08-13glsl-getattriblocation: test glGetAttribLocation()Brian Paul3-0/+124
2010-08-11glsl-function-prototype: half is a reserved word, use _half insteadIan Romanick1-3/+3
2010-08-11glsl-function-prototype: test GLSL shader prototypesBrian Paul2-0/+31
2010-08-10glslparsertest: Add #if/#elif/#endif test caseIan Romanick2-0/+13
2010-08-09glsl-algebraic-*: New tests for reassociating constants for *, +, -.Eric Anholt9-0/+184
2010-08-08glsl-copy-propagation-if-*: Tests for possible bugs in copy propagation.Eric Anholt4-0/+89
2010-08-06glsl-fs-function-samplers: New test for a regression in glsl2.Eric Anholt2-0/+42
2010-08-06glss-fs-uniform-sampler-array: Test actually using a sampler array.Eric Anholt2-0/+31
2010-08-05glean: Flag the glsl1 test "texcoord varying" as being invalid GLSL.Eric Anholt1-1/+1
2010-08-05glsl-fs-log: New test for log() with variable input.Eric Anholt2-0/+33
2010-08-05glsl-deadcode-varying: New test for a bug in glsl2's tree grafting.Eric Anholt2-0/+41
2010-08-04glsl-deadcode-self-assign: New test for a dead code opportunity in Yo Frankie!Eric Anholt2-0/+33
2010-08-04Omit valgrind from quick.tests.Eric Anholt1-0/+2