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2013-05-14Merge branch 'glspec-upstream' into mastermerge-glspecEric Anholt6-189/+14236
2013-05-14Import the current GLES2/3 core/extension headers.glspec-upstreamEric Anholt2-0/+3067
2013-05-14Import the current enum.spec file.Eric Anholt1-0/+9295
2013-05-14Re-import the current gl.spec files, unmodified.Eric Anholt2-195/+1882
2013-05-14util: egl: support for skipping unsupported extension testsTopi Pohjolainen2-0/+13
2013-05-14varying-struct-centroid: Convert to new piglit_build_simple_program().Eric Anholt1-10/+2
2013-05-14util: Make an even simpler interface for building simple shaders.Eric Anholt2-0/+36
2013-05-14util: Bind fixed attrib locations for "piglit_vertex" and "piglit_texcoord"Eric Anholt2-0/+15
2013-05-14dlist-beginend: Fix up subtest names.Eric Anholt1-6/+6
2013-05-13python: Convert tabs to spacesDylan Baker17-2080/+2079
2013-05-09max-samplers: use the maximum number of textures in all shader stagesMarek Olšák3-0/+283
2013-05-09fbo-clear-formats: Return texture name as uint.Fabian Bieler1-1/+1
2013-05-08pragma-macro-expansion: changed to extension-macro-expansion.Fabian Bieler2-20/+19
2013-05-08glsl-max-varyings: Allow up to 256 varyings.Fabian Bieler1-10/+14
2013-05-08link-mismatch-layout-02: Remove storage qualifier.Fabian Bieler1-2/+2
2013-05-08html: Use XHTML 1.0 Strict.Kenneth Graunke1-2/+5
2013-05-08html: Escape test names in the summary page.Kenneth Graunke1-1/+1
2013-05-08html: Use the vastly faster "fixed" table layout algorithm.Kenneth Graunke1-0/+1
2013-05-08html: Change the main table from "width: 100%" to min-width.Kenneth Graunke1-1/+1
2013-05-08html: Change column width from 50pt to 70ptDylan Baker1-1/+1
2013-05-08html: Rework colgroup generation.Kenneth Graunke3-3/+5
2013-05-08html: Remove the index_groupgroup template.Kenneth Graunke2-5/+1
2013-05-08html: Use CSS3 for zebra-striping the tables.Kenneth Graunke7-100/+33
2013-05-08html: Use CSS for indenting table rows rather than colspan.Kenneth Graunke5-24/+20
2013-05-08Add a GLSL parser test for a late function prototype.Kenneth Graunke1-0/+7
2013-05-07amd_performance_monitor: Fix multi-statement macro 'report'.Vinson Lee1-2/+4
2013-05-03linestipple: Report subtest results.Eric Anholt1-39/+39
2013-05-03linestipple: Update for current piglit style.Eric Anholt1-21/+49
2013-05-03depthstencil-render-miplevels: Present the results in non-auto mode.Eric Anholt1-3/+108
2013-05-03depthstencil-render-miplevels: Make the stencil value scale like depth.Eric Anholt1-2/+10
2013-05-03depthstencil-render-miplevels: Move the rendering to display() time.Eric Anholt1-8/+5
2013-04-30arb_gpu_shader5: Add shader_tests to all.tests.Matt Turner1-0/+6
2013-04-30arb_gpu_shader5: Add a constant eval bitfieldInsert execution test.Matt Turner1-0/+52
2013-04-30arb_gpu_shader5: Add a constant eval bitfieldExtract execution test.Matt Turner1-0/+55
2013-04-30arb_gpu_shader5: Add a constant eval bitfieldReverse execution test.Matt Turner1-0/+54
2013-04-30arb_gpu_shader5: Add a constant eval findMSB execution test.Matt Turner1-0/+58
2013-04-30arb_gpu_shader5: Add a constant eval findLSB execution test.Matt Turner1-0/+59
2013-04-30arb_gpu_shader5: Add a constant eval bitCount execution test.Matt Turner1-0/+59
2013-04-30arb_gpu_shader5: Add a vertex shader bitfieldInsert execution test.Matt Turner1-0/+113
2013-04-30arb_gpu_shader5: Add a vertex shader bitfieldExtract execution test.Matt Turner1-0/+113
2013-04-30arb_gpu_shader5: Add a vertex shader findLSB execution test.Matt Turner1-0/+75
2013-04-30arb_gpu_shader5: Add a vertex shader findMSB execution test.Matt Turner1-0/+95
2013-04-30arb_gpu_shader5: Add a vertex shader bitfieldReverse execution test.Matt Turner1-0/+73
2013-04-30arb_gpu_shader5: Add a vertex shader bitCount execution test.Matt Turner1-0/+74
2013-04-30arb_gpu_shader5: Add a fragment shader bitfieldInsert execution test.Matt Turner1-0/+109
2013-04-30arb_gpu_shader5: Add a fragment shader bitfieldExtract execution test.Matt Turner1-0/+109
2013-04-30arb_gpu_shader5: Add a fragment shader bitfieldReverse execution test.Matt Turner1-0/+69
2013-04-30arb_gpu_shader5: Add a fragment shader findMSB execution test.Matt Turner1-0/+91
2013-04-30arb_gpu_shader5: Add a fragment shader findLSB execution test.Matt Turner1-0/+71
2013-04-30arb_gpu_shader5: Add a fragment shader bitCount execution test.Matt Turner1-0/+70