summaryrefslogtreecommitdiff
path: root/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test')
-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test39
1 files changed, 39 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
new file mode 100644
index 000000000..342a7a9d2
--- /dev/null
+++ b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 120
+uniform vec3 expect;
+uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+