diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test new file mode 100644 index 000000000..342a7a9d2 --- /dev/null +++ b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-mat3-rd.shader_test @@ -0,0 +1,39 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 +uniform vec3 expect; +uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + color = (m[1] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 120 +uniform vec3 expect; +uniform mat3x3 m = mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform vec3 expect 4 5 6 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + |