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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test104
1 files changed, 104 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
new file mode 100644
index 000000000..081be553e
--- /dev/null
+++ b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test
@@ -0,0 +1,104 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+#version 120
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+#version 120
+uniform int index;
+uniform int row;
+uniform float expect;
+varying vec4 color;
+
+void main()
+{
+ mat4x4[3] m = mat4x4[3](
+ mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
+ mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
+ mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
+
+ gl_FragColor = (m[index][1][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform float expect 5
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 6
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 7
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 8
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform float expect 21
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 22
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 23
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 24
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform float expect 37
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 38
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 39
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform float expect 40
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+