diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test new file mode 100644 index 000000000..081be553e --- /dev/null +++ b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-array-mat4-index-row-rd.shader_test @@ -0,0 +1,104 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 +uniform int index; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + +[fragment shader] +#version 120 +uniform int index; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + mat4x4[3] m = mat4x4[3]( + mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0), + mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0), + mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0)); + + gl_FragColor = (m[index][1][row] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int index 0 +uniform int row 0 +uniform float expect 5 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 6 +draw rect 20 20 10 10 +probe rgb 25 25 0.0 1.0 0.0 + +uniform int row 2 +uniform float expect 7 +draw rect 20 35 10 10 +probe rgb 25 40 0.0 1.0 0.0 + +uniform int row 3 +uniform float expect 8 +draw rect 20 50 10 10 +probe rgb 25 55 0.0 1.0 0.0 + +uniform int index 1 +uniform int row 0 +uniform float expect 21 +draw rect 90 5 10 10 +probe rgb 95 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 22 +draw rect 90 20 10 10 +probe rgb 95 25 0.0 1.0 0.0 + +uniform int row 2 +uniform float expect 23 +draw rect 90 35 10 10 +probe rgb 95 40 0.0 1.0 0.0 + +uniform int row 3 +uniform float expect 24 +draw rect 90 50 10 10 +probe rgb 95 55 0.0 1.0 0.0 + +uniform int index 2 +uniform int row 0 +uniform float expect 37 +draw rect 160 5 10 10 +probe rgb 165 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 38 +draw rect 160 20 10 10 +probe rgb 165 25 0.0 1.0 0.0 + +uniform int row 2 +uniform float expect 39 +draw rect 160 35 10 10 +probe rgb 165 40 0.0 1.0 0.0 + +uniform int row 3 +uniform float expect 40 +draw rect 160 50 10 10 +probe rgb 165 55 0.0 1.0 0.0 + |