diff options
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test new file mode 100644 index 000000000..2b68ad148 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-rd.shader_test @@ -0,0 +1,55 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.10 + +[require] +GLSL >= 1.10 + +[vertex shader] +#version 110 +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + mat3 m[3]; + m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); + m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0); + m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0); + color = (m[1][1][row] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 110 +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int row 0 +uniform float expect 13 +draw rect 75 5 10 10 +probe rgb 80 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 14 +draw rect 75 20 10 10 +probe rgb 80 25 0.0 1.0 0.0 + +uniform int row 2 +uniform float expect 15 +draw rect 75 35 10 10 +probe rgb 80 40 0.0 1.0 0.0 + |