diff options
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test new file mode 100644 index 000000000..d4559105a --- /dev/null +++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-rd.shader_test @@ -0,0 +1,64 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.10 + +[require] +GLSL >= 1.10 + +[vertex shader] +#version 110 +uniform int col; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + mat2 m[3]; + m[0] = mat2(1.0, 2.0, 3.0, 4.0); + m[1] = mat2(5.0, 6.0, 7.0, 8.0); + m[2] = mat2(9.0, 10.0, 11.0, 12.0); + color = (m[1][col][row] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +#version 110 +uniform int col; +uniform int row; +uniform float expect; +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int col 0 +uniform int row 0 +uniform float expect 5 +draw rect 45 5 10 10 +probe rgb 50 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 6 +draw rect 45 20 10 10 +probe rgb 50 25 0.0 1.0 0.0 + +uniform int col 1 +uniform int row 0 +uniform float expect 7 +draw rect 60 5 10 10 +probe rgb 65 10 0.0 1.0 0.0 + +uniform int row 1 +uniform float expect 8 +draw rect 60 20 10 10 +probe rgb 65 25 0.0 1.0 0.0 + |