diff options
author | Eric Anholt <eric@anholt.net> | 2011-08-11 16:37:27 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-08-28 20:49:25 -0700 |
commit | 08f059a00d79da2750d9ad2061efac396d23bf9a (patch) | |
tree | 578f55dd6dff42ddbf13dc0b777eb60a4231fb67 | |
parent | 7093c41fe8ea7ca7870dcf4cbe6062024bf83be3 (diff) |
Add some tests of source modifiers on VS attributes.
I managed to drop them in the i965 VS backend.
-rw-r--r-- | tests/shaders/glsl-vs-abs-attribute.shader_test | 26 | ||||
-rw-r--r-- | tests/shaders/glsl-vs-neg-attribute.shader_test | 26 |
2 files changed, 52 insertions, 0 deletions
diff --git a/tests/shaders/glsl-vs-abs-attribute.shader_test b/tests/shaders/glsl-vs-abs-attribute.shader_test new file mode 100644 index 000000000..89cce21f7 --- /dev/null +++ b/tests/shaders/glsl-vs-abs-attribute.shader_test @@ -0,0 +1,26 @@ +[require] +GLSL >= 1.10 + +[vertex shader] +varying vec4 color; + +void main() +{ + gl_Position = gl_Vertex; + if (abs(gl_Vertex).x < 0.0) + color = vec4(1.0, 0.0, 0.0, 0.0); + else + color = vec4(0.0, 1.0, 0.0, 0.0); +} + +[fragment shader] +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/shaders/glsl-vs-neg-attribute.shader_test b/tests/shaders/glsl-vs-neg-attribute.shader_test new file mode 100644 index 000000000..db2c4669d --- /dev/null +++ b/tests/shaders/glsl-vs-neg-attribute.shader_test @@ -0,0 +1,26 @@ +[require] +GLSL >= 1.10 + +[vertex shader] +varying vec4 color; + +void main() +{ + gl_Position = gl_Vertex; + color = -gl_Vertex; +} + +[fragment shader] +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +draw rect -1 -1 2 2 +relative probe rgba (0.0, 0.0) (1.0, 1.0, 0.0, 0.0) +relative probe rgba (1.0, 0.0) (0.0, 1.0, 0.0, 0.0) +relative probe rgba (0.0, 1.0) (1.0, 0.0, 0.0, 0.0) +relative probe rgba (1.0, 1.0) (0.0, 0.0, 0.0, 0.0) |