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authorEric Anholt <eric@anholt.net>2014-04-08 13:34:39 -0700
committerEric Anholt <eric@anholt.net>2014-04-15 14:34:22 -0700
commit70961c032fab53ae30a25b95445eae5aaf8c2068 (patch)
tree54da85077fa17856d668fb5d3b19907dfbb6f1f8 /src
parentbb3f983d102bf09b8315f50494633bf489721a52 (diff)
meta: Add support for CUBE_MAP_ARRAY to generatemipmap.
I added support to bind_fbo_image in the process of building meta CopyTexSubImage, and found that it broke generatemipmap because previously we would just throw a GL error there and then end up with an incomplete FBO and fallback. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c4
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 6dc71c9d542..12d6f65d206 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -110,6 +110,7 @@ _mesa_meta_bind_fbo_image(struct gl_texture_image *texImage, GLuint layer)
break;
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_3D:
_mesa_FramebufferTextureLayer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
@@ -2457,6 +2458,9 @@ _mesa_meta_setup_texture_coords(GLenum faceTarget,
GLuint i;
GLfloat r;
+ if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
+ faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
+
/* Currently all texture targets want the W component to be 1.0.
*/
coords0[3] = 1.0F;
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index deff6904ab7..db469745d12 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -189,7 +189,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
*/
if (use_glsl_version) {
_mesa_meta_setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true,
- 2, 3, 0);
+ 2, 4, 0);
_mesa_meta_setup_blit_shader(ctx, target, &mipmap->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&mipmap->VAO, &mipmap->VBO, 3);