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Diffstat (limited to 'gst/gl/gstglfiltersobel.c')
-rw-r--r--gst/gl/gstglfiltersobel.c115
1 files changed, 12 insertions, 103 deletions
diff --git a/gst/gl/gstglfiltersobel.c b/gst/gl/gstglfiltersobel.c
index 535d971..5321789 100644
--- a/gst/gl/gstglfiltersobel.c
+++ b/gst/gl/gstglfiltersobel.c
@@ -1,6 +1,6 @@
/*
* GStreamer
- * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
+ * Copyright (C) 2008-2010 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -59,19 +59,11 @@ static void gst_gl_filtersobel_set_property (GObject * object, guint prop_id,
static void gst_gl_filtersobel_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_filtersobel_reset (GstGLFilter * filter);
-static void gst_gl_filtersobel_draw_texture (GstGLFilterSobel * filtersobel,
- GLuint tex);
static void gst_gl_filtersobel_init_shader (GstGLFilter * filter);
static gboolean gst_gl_filtersobel_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
-static void gst_gl_filtersobel_desaturate (gint width, gint height,
- guint texture, gpointer stuff);
-static void gst_gl_filtersobel_hconv (gint width, gint height, guint texture,
- gpointer stuff);
-static void gst_gl_filtersobel_vconv (gint width, gint height, guint texture,
- gpointer stuff);
static void gst_gl_filtersobel_length (gint width, gint height, guint texture,
gpointer stuff);
@@ -216,114 +208,31 @@ gst_gl_filtersobel_init_shader (GstGLFilter * filter)
sep_sobel_length_fragment_source, &filtersobel->len);
}
-static void
-gst_gl_filtersobel_draw_texture (GstGLFilterSobel * filtersobel, GLuint tex)
-{
- GstGLFilter *filter = GST_GL_FILTER (filtersobel);
-
- glActiveTexture (GL_TEXTURE0);
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
-
- glBegin (GL_QUADS);
-
- glTexCoord2f (0.0, 0.0);
- glVertex2f (-1.0, -1.0);
- glTexCoord2f ((gfloat) filter->width, 0.0);
- glVertex2f (1.0, -1.0);
- glTexCoord2f ((gfloat) filter->width, (gfloat) filter->height);
- glVertex2f (1.0, 1.0);
- glTexCoord2f (0.0, (gfloat) filter->height);
- glVertex2f (-1.0, 1.0);
-
- glEnd ();
-}
-
static gboolean
gst_gl_filtersobel_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
- gst_gl_filter_render_to_target (filter, inbuf->texture,
- filtersobel->midtexture[0], gst_gl_filtersobel_desaturate, filtersobel);
- gst_gl_filter_render_to_target (filter, filtersobel->midtexture[0],
- filtersobel->midtexture[1], gst_gl_filtersobel_hconv, filtersobel);
- gst_gl_filter_render_to_target (filter, filtersobel->midtexture[1],
- filtersobel->midtexture[0], gst_gl_filtersobel_vconv, filtersobel);
+ gst_gl_filter_render_to_target_with_shader (filter, inbuf->texture,
+ filtersobel->midtexture[0], filtersobel->desat);
+ gst_gl_filter_render_to_target_with_shader (filter,
+ filtersobel->midtexture[0], filtersobel->midtexture[1],
+ filtersobel->hconv);
+ gst_gl_filter_render_to_target_with_shader (filter,
+ filtersobel->midtexture[1], filtersobel->midtexture[0],
+ filtersobel->vconv);
gst_gl_filter_render_to_target (filter, filtersobel->midtexture[0],
outbuf->texture, gst_gl_filtersobel_length, filtersobel);
return TRUE;
}
static void
-gst_gl_filtersobel_desaturate (gint width, gint height, guint texture,
- gpointer stuff)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (stuff);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- gst_gl_shader_use (filtersobel->desat);
-
- glActiveTexture (GL_TEXTURE1);
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
-
- gst_gl_shader_set_uniform_1i (filtersobel->desat, "tex", 1);
-
- gst_gl_filtersobel_draw_texture (filtersobel, texture);
-}
-
-static void
-gst_gl_filtersobel_hconv (gint width, gint height, guint texture,
- gpointer stuff)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (stuff);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- gst_gl_shader_use (filtersobel->hconv);
-
- glActiveTexture (GL_TEXTURE1);
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
-
- gst_gl_shader_set_uniform_1i (filtersobel->hconv, "tex", 1);
-
- gst_gl_filtersobel_draw_texture (filtersobel, texture);
-}
-
-static void
-gst_gl_filtersobel_vconv (gint width, gint height, guint texture,
- gpointer stuff)
-{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (stuff);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- gst_gl_shader_use (filtersobel->vconv);
-
- glActiveTexture (GL_TEXTURE1);
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
-
- gst_gl_shader_set_uniform_1i (filtersobel->vconv, "tex", 1);
-
- gst_gl_filtersobel_draw_texture (filtersobel, texture);
-}
-
-static void
gst_gl_filtersobel_length (gint width, gint height, guint texture,
gpointer stuff)
{
- GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (stuff);
+ GstGLFilter *filter = GST_GL_FILTER (stuff);
+ GstGLFilterSobel *filtersobel = GST_GL_FILTERSOBEL (filter);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@@ -339,5 +248,5 @@ gst_gl_filtersobel_length (gint width, gint height, guint texture,
gst_gl_shader_set_uniform_1i (filtersobel->len, "invert",
filtersobel->invert);
- gst_gl_filtersobel_draw_texture (filtersobel, texture);
+ gst_gl_filter_draw_texture (filter, texture);
}