diff options
author | Eric Anholt <eric@anholt.net> | 2010-04-26 16:37:42 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-06-03 17:08:42 -0700 |
commit | f6345606d11fafae41672420cd3f892f065ae52e (patch) | |
tree | d18f9f44d034a6e8266488688b5d7c0573e3cb1e | |
parent | 462b8bc95efaa89b33c0edd0207efd8333bfb4b1 (diff) |
gstgldisplay: Consolidate a texture sample in upload_YUY2_UYVY.
Reduces the shader from 30 to 26 instructions, including removing a
texture sample. No significant difference in runtime.
-rw-r--r-- | gst-libs/gst/gl/gstgldisplay.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c index 8d22b26..7021e41 100644 --- a/gst-libs/gst/gl/gstgldisplay.c +++ b/gst-libs/gst/gl/gstgldisplay.c @@ -262,8 +262,9 @@ gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass) " fx = gl_TexCoord[0].x;\n" " fy = gl_TexCoord[0].y;\n" " y = texture2DRect(Ytex,vec2(fx,fy)).%c;\n" - " u = texture2DRect(UVtex,vec2(fx*0.5,fy)).%c;\n" - " v = texture2DRect(UVtex,vec2(fx*0.5,fy)).%c;\n" + " vec2 uv = texture2DRect(UVtex,vec2(fx*0.5,fy)).%c%c;\n" + " u = uv.x;\n" + " v = uv.y;\n" #else " fx = v_texCoord.x;\n" " fy = v_texCoord.y;\n" |