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authorVinson Lee <vlee@vmware.com>2010-04-25 10:04:28 +0200
committerFilippo Argiolas <filippo.argiolas@gmail.com>2010-04-25 10:23:13 +0200
commit239309de58f805ec26976693016427c672131935 (patch)
tree216d6508e9d9b94ff353acffe46256c0e493efa6
parent71d90751ea9c94650953659008fb5282acce52cd (diff)
multiply: fix a compilation error with Apple compiler
Fix multiply_fragment_source to compile with Apple GLSL compiler. https://bugzilla.gnome.org/show_bug.cgi?id=616748
-rw-r--r--gst/gl/effects/gstgleffectssources.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gst/gl/effects/gstgleffectssources.c b/gst/gl/effects/gstgleffectssources.c
index c723582..bcd9a62 100644
--- a/gst/gl/effects/gstgleffectssources.c
+++ b/gst/gl/effects/gstgleffectssources.c
@@ -360,7 +360,7 @@ const gchar *multiply_fragment_source =
"void main () {"
" vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);"
" vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);"
- " gl_FragColor = (1 - alpha) * basecolor + alpha * basecolor * blendcolor;"
+ " gl_FragColor = (1.0 - alpha) * basecolor + alpha * basecolor * blendcolor;"
"}";
/* lut operations, map luma to tex1d, see orange book (chapter 19) */