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author | Filippo Argiolas <filippo.argiolas@gmail.com> | 2010-04-29 14:20:56 +0200 |
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committer | Filippo Argiolas <filippo.argiolas@gmail.com> | 2010-04-29 14:20:56 +0200 |
commit | 22acb9a8314f8c8d40fbf036f36d0dff7e7506bf (patch) | |
tree | 439746fd06c786ec003742d7e8e9c05a25fd74d7 | |
parent | 2f0f2627b6022345625c0476f8d8a3620d929255 (diff) |
xray: increase edges visibility
Some little fine tuning, still not completely satisfied yet.
-rw-r--r-- | gst/gl/effects/gstgleffectxray.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gst/gl/effects/gstgleffectxray.c b/gst/gl/effects/gstgleffectxray.c index 8abc3c1..0cdcd37 100644 --- a/gst/gl/effects/gstgleffectxray.c +++ b/gst/gl/effects/gstgleffectxray.c @@ -270,7 +270,7 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture, glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable (GL_TEXTURE_RECTANGLE_ARB); - gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.4f); + gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.5f); gst_gl_shader_set_uniform_1i (shader, "blend", 1); gst_gl_effects_draw_texture (effects, texture); |