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authorEric Anholt <eric@anholt.net>2010-04-22 09:47:27 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-23 16:12:44 -0700
commitec9e73870cc150adbb3e76762a26c7f51d8aceb4 (patch)
treee0cdcb3fafbb54122348a590e24d17ecc69531eb /ir_variable.cpp
parent8d3e59f1f399d7c1f7604779f1d62e876c609d9e (diff)
Put static pointers to vec[234]_types along with the static float_type.
Otherwise you have to type a lot of get_instance.
Diffstat (limited to 'ir_variable.cpp')
-rw-r--r--ir_variable.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/ir_variable.cpp b/ir_variable.cpp
index a2c0803..ba91d56 100644
--- a/ir_variable.cpp
+++ b/ir_variable.cpp
@@ -137,10 +137,8 @@ generate_110_vs_variables(exec_list *instructions,
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
*/
- const glsl_type *const vec4_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(vec4_type, 2);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 2);
add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
symtab);
@@ -219,10 +217,8 @@ generate_110_fs_variables(exec_list *instructions,
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
*/
- const glsl_type *const vec4_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(vec4_type, 2);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 2);
add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
symtab);
@@ -237,10 +233,8 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
* FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
* FINISHME: at least 1, so hard-code 1 for now.
*/
- const glsl_type *const vec4_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(vec4_type, 1);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 1);
ir_variable *const fd =
add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,