Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2009-09-09 | draw/readbuffer state is part of the fbo, so no need to reset it per frame. | Eric Anholt | 1 | -4/+2 |
2009-08-01 | Increase texture size and replace cullface with PolygonOffset to reduce acne. | Eric Anholt | 1 | -3/+7 |
2009-08-01 | Use front-face culling to significantly reduce shadow acne. | Eric Anholt | 1 | -0/+2 |
2009-08-01 | Add acne-ridden shadowing to rings. | Eric Anholt | 1 | -1/+21 |
2009-08-01 | Use shadow mapping instead of shadow texturing. | Eric Anholt | 1 | -11/+29 |
2009-07-31 | Bound the shadow frustum more closely. | Eric Anholt | 1 | -9/+2 |
2009-07-31 | shut up debug. | Eric Anholt | 1 | -1/+1 |
2009-07-31 | Use linear filtering for less-ugly shadows. | Eric Anholt | 1 | -2/+2 |
2009-07-31 | Use new gluFrustum6 to do a better job of coming up with the projection. | Eric Anholt | 1 | -3/+6 |
2009-07-31 | Fix the light position to be outside of the bounds of the shadow casters. | Eric Anholt | 1 | -0/+12 |
2009-07-30 | Apply the shadow map to the ground plane. | Eric Anholt | 1 | -2/+12 |
2009-07-28 | Start implementing shadow texturing. | Eric Anholt | 1 | -0/+142 |