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AgeCommit message (Expand)AuthorFilesLines
2010-07-02Require GLSL 1.20 in the shaders.Eric Anholt1-0/+2
2009-08-01Use shadow mapping instead of shadow texturing.Eric Anholt1-4/+5
2009-07-31Use texture2DProj for correct interpolation of shadow coords.Eric Anholt1-2/+2
2009-07-30Apply the shadow map to the ground plane.Eric Anholt1-1/+3
2009-07-28Phong it up on the ground plane.Eric Anholt1-120/+11
2009-07-28Add a bright red ground plane.Eric Anholt1-0/+125