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glass.h
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2009-08-11
Move a bunch of division for the ward calc out to uniforms.
Eric Anholt
1
-0
/
+3
2009-08-10
Move the rings drawing code to a separate file.
Eric Anholt
1
-1
/
+21
2009-08-01
Calculate a better bounding box for the rings by calculating their radius.
Eric Anholt
1
-0
/
+2
2009-08-01
Add acne-ridden shadowing to rings.
Eric Anholt
1
-1
/
+1
2009-07-31
Bound the shadow frustum more closely.
Eric Anholt
1
-0
/
+3
2009-07-31
Update light eye position for the ground shader.
Eric Anholt
1
-1
/
+1
2009-07-30
Apply the shadow map to the ground plane.
Eric Anholt
1
-0
/
+3
2009-07-28
Add debug printing functions for GLU types.
Eric Anholt
1
-0
/
+2
2009-07-28
Add "m" to display the shadow map.
Eric Anholt
1
-0
/
+1
2009-07-28
Start implementing shadow texturing.
Eric Anholt
1
-1
/
+26
2009-07-28
Phong it up on the ground plane.
Eric Anholt
1
-0
/
+1
2009-07-28
Add a bright red ground plane.
Eric Anholt
1
-0
/
+21
2009-07-28
Use glu3 for handling our matrices instead of using ff.
Eric Anholt
1
-0
/
+5
2009-07-21
Use SDL instead of GLUT.
Eric Anholt
1
-3
/
+0
2009-04-22
Add texcoord generation and test texture sampling.
Eric Anholt
1
-0
/
+10
2009-04-12
Get the ring put up on the screen as a series of points.
Eric Anholt
1
-0
/
+31