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path: root/glass.h
AgeCommit message (Expand)AuthorFilesLines
2009-08-11Move a bunch of division for the ward calc out to uniforms.Eric Anholt1-0/+3
2009-08-10Move the rings drawing code to a separate file.Eric Anholt1-1/+21
2009-08-01Calculate a better bounding box for the rings by calculating their radius.Eric Anholt1-0/+2
2009-08-01Add acne-ridden shadowing to rings.Eric Anholt1-1/+1
2009-07-31Bound the shadow frustum more closely.Eric Anholt1-0/+3
2009-07-31Update light eye position for the ground shader.Eric Anholt1-1/+1
2009-07-30Apply the shadow map to the ground plane.Eric Anholt1-0/+3
2009-07-28Add debug printing functions for GLU types.Eric Anholt1-0/+2
2009-07-28Add "m" to display the shadow map.Eric Anholt1-0/+1
2009-07-28Start implementing shadow texturing.Eric Anholt1-1/+26
2009-07-28Phong it up on the ground plane.Eric Anholt1-0/+1
2009-07-28Add a bright red ground plane.Eric Anholt1-0/+21
2009-07-28Use glu3 for handling our matrices instead of using ff.Eric Anholt1-0/+5
2009-07-21Use SDL instead of GLUT.Eric Anholt1-3/+0
2009-04-22Add texcoord generation and test texture sampling.Eric Anholt1-0/+10
2009-04-12Get the ring put up on the screen as a series of points.Eric Anholt1-0/+31