diff options
author | Eric Anholt <eric@anholt.net> | 2009-07-31 13:12:50 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-07-31 13:12:50 -0700 |
commit | d6cb33a394afd9e2afc34310394ad82a11b38158 (patch) | |
tree | 1de78b9714ef0296ff7bb2afdba58ca565c56a53 | |
parent | ee5cdc64d2edf60aa5509e51e1bf98c2969b520a (diff) |
Use linear filtering for less-ugly shadows.
-rw-r--r-- | shadow_map.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shadow_map.c b/shadow_map.c index 79e3fd4..755b3a8 100644 --- a/shadow_map.c +++ b/shadow_map.c @@ -122,9 +122,9 @@ generate_rings_shadowmap(void) glGenTextures(1, &shadow_tex); glBindTexture(GL_TEXTURE_2D, shadow_tex); glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, GL_NEAREST); + GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MAG_FILTER, GL_NEAREST); + GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, |