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authorEric Anholt <eric@anholt.net>2009-07-28 21:56:30 -0700
committerEric Anholt <eric@anholt.net>2009-07-28 21:56:30 -0700
commitc7bb4b81af9156a68a70f29c974767bdd44347c7 (patch)
tree3dc9b4fafbfca0ec3c503f732f35c056bcc6db97
parent3e95c4d5cbd6b82eb830e362549d3cf18f18d7cc (diff)
Move the light up above the objects.
-rw-r--r--glass.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/glass.c b/glass.c
index 8946252..d32d393 100644
--- a/glass.c
+++ b/glass.c
@@ -93,7 +93,7 @@ struct revolved_object ring;
GLuint normalmap_tex, heightmap_tex;
static GLboolean display_shadow_map = GL_FALSE;
-static const GLUvec4 light_start_world = {{0.0, 5.0, 10.0, 1.0}};
+static const GLUvec4 light_start_world = {{0.0, 5.0, 15.0, 1.0}};
static const GLUvec4 x_axis = {{1.0, 0.0, 0.0, 1.0}};
static const GLUvec4 y_axis = {{0.0, 1.0, 0.0, 1.0}};
static const GLUvec4 z_axis = {{0.0, 0.0, 1.0, 1.0}};