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authorEric Anholt <eric@anholt.net>2008-05-21 13:22:12 -0700
committerEric Anholt <eric@anholt.net>2008-05-21 14:11:57 -0700
commitfd6baca054c64285334f1b273388b7bff771c8fb (patch)
treed76aa6d50bb1f092d22652ef1a3d4926ce624959
parent63000a4b45a2da94c8498a83f4d4920a54ad4b6a (diff)
Add suspected list of extensions for the Penny Arcade game.
-rw-r--r--apps/rainslick25
-rw-r--r--notes/rainslick37
2 files changed, 62 insertions, 0 deletions
diff --git a/apps/rainslick b/apps/rainslick
new file mode 100644
index 0000000..ff0f706
--- /dev/null
+++ b/apps/rainslick
@@ -0,0 +1,25 @@
+GL_ARB_multitexture
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_dot3
+GL_ARB_texture_compression
+GL_EXT_texture_compression_s3tc
+GL_EXT_blend_color
+GL_EXT_texture_edge_clamp
+GL_ARB_fragment_program
+GL_ARB_vertex_program
+GL_ARB_vertex_buffer_object
+GL_ARB_texture_env_add
+GL_ARB_shader_objects
+GL_ARB_vertex_shader
+GL_ARB_fragment_shader
+GL_ARB_shading_language_100
+GL_ARB_texture_cube_map
+GL_EXT_compiled_vertex_array
+GL_EXT_fog_coord
+GL_EXT_paletted_texture
+GL_EXT_blend_minmax
+GL_EXT_packed_pixels
+GL_NV_vertex_array_range
+GL_EXT_texture_filter_anisotropic
+GL_EXT_fog_coord
+GL_3DFX_texture_compression_FXT1
diff --git a/notes/rainslick b/notes/rainslick
new file mode 100644
index 0000000..83da22b
--- /dev/null
+++ b/notes/rainslick
@@ -0,0 +1,37 @@
+On the Rain-Slick Precipice of Darkness uses glew, which confuses the scripts.
+
+So, the list under apps is produced from:
+
+Reported as required when an extension is missing:
+GL_ARB_multitexture
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_dot3
+GL_ARB_texture_compression
+GL_EXT_texture_compression_s3tc
+GL_EXT_blend_color
+GL_EXT_texture_edge_clamp
+
+Additional extensions used based on program contents:
+GL_ARB_fragment_program
+GL_ARB_vertex_program
+
+Additional from "OpenGL enabled extensions:" string in binary
+GL_ARB_vertex_buffer_object
+GL_ARB_texture_env_add
+GL_ARB_shader_objects
+GL_ARB_vertex_shader
+GL_ARB_fragment_shader
+GL_ARB_shading_language_100
+GL_ARB_texture_cube_map
+GL_EXT_compiled_vertex_array
+GL_EXT_fog_coord
+GL_EXT_paletted_texture
+GL_EXT_blend_minmax
+GL_EXT_packed_pixels
+GL_NV_vertex_array_range
+GL_EXT_texture_filter_anisotropic
+
+Optional from "OpenGL disabled extensions:"?
+GL_EXT_fog_coord
+
+GL_3DFX_texture_compression_FXT1