diff options
author | Eric Anholt <eric@anholt.net> | 2008-05-21 13:22:12 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2008-05-21 14:11:57 -0700 |
commit | fd6baca054c64285334f1b273388b7bff771c8fb (patch) | |
tree | d76aa6d50bb1f092d22652ef1a3d4926ce624959 | |
parent | 63000a4b45a2da94c8498a83f4d4920a54ad4b6a (diff) |
Add suspected list of extensions for the Penny Arcade game.
-rw-r--r-- | apps/rainslick | 25 | ||||
-rw-r--r-- | notes/rainslick | 37 |
2 files changed, 62 insertions, 0 deletions
diff --git a/apps/rainslick b/apps/rainslick new file mode 100644 index 0000000..ff0f706 --- /dev/null +++ b/apps/rainslick @@ -0,0 +1,25 @@ +GL_ARB_multitexture +GL_ARB_texture_env_combine +GL_ARB_texture_env_dot3 +GL_ARB_texture_compression +GL_EXT_texture_compression_s3tc +GL_EXT_blend_color +GL_EXT_texture_edge_clamp +GL_ARB_fragment_program +GL_ARB_vertex_program +GL_ARB_vertex_buffer_object +GL_ARB_texture_env_add +GL_ARB_shader_objects +GL_ARB_vertex_shader +GL_ARB_fragment_shader +GL_ARB_shading_language_100 +GL_ARB_texture_cube_map +GL_EXT_compiled_vertex_array +GL_EXT_fog_coord +GL_EXT_paletted_texture +GL_EXT_blend_minmax +GL_EXT_packed_pixels +GL_NV_vertex_array_range +GL_EXT_texture_filter_anisotropic +GL_EXT_fog_coord +GL_3DFX_texture_compression_FXT1 diff --git a/notes/rainslick b/notes/rainslick new file mode 100644 index 0000000..83da22b --- /dev/null +++ b/notes/rainslick @@ -0,0 +1,37 @@ +On the Rain-Slick Precipice of Darkness uses glew, which confuses the scripts. + +So, the list under apps is produced from: + +Reported as required when an extension is missing: +GL_ARB_multitexture +GL_ARB_texture_env_combine +GL_ARB_texture_env_dot3 +GL_ARB_texture_compression +GL_EXT_texture_compression_s3tc +GL_EXT_blend_color +GL_EXT_texture_edge_clamp + +Additional extensions used based on program contents: +GL_ARB_fragment_program +GL_ARB_vertex_program + +Additional from "OpenGL enabled extensions:" string in binary +GL_ARB_vertex_buffer_object +GL_ARB_texture_env_add +GL_ARB_shader_objects +GL_ARB_vertex_shader +GL_ARB_fragment_shader +GL_ARB_shading_language_100 +GL_ARB_texture_cube_map +GL_EXT_compiled_vertex_array +GL_EXT_fog_coord +GL_EXT_paletted_texture +GL_EXT_blend_minmax +GL_EXT_packed_pixels +GL_NV_vertex_array_range +GL_EXT_texture_filter_anisotropic + +Optional from "OpenGL disabled extensions:"? +GL_EXT_fog_coord + +GL_3DFX_texture_compression_FXT1 |