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authorEric Anholt <eric@anholt.net>2008-04-25 12:47:52 -0700
committerEric Anholt <eric@anholt.net>2008-04-25 12:47:52 -0700
commitcda337c257e397d0117cbd8b3b8e752332544822 (patch)
tree03a65eb3c18223b31b0a08b8623ada32966834b6
parent2031e58003f543a10885b5b25a351e524a22b274 (diff)
Add WoW and nwn extension lists.
-rw-r--r--nwn26
-rw-r--r--wow-2.4.037
2 files changed, 63 insertions, 0 deletions
diff --git a/nwn b/nwn
new file mode 100644
index 0000000..20b0ca9
--- /dev/null
+++ b/nwn
@@ -0,0 +1,26 @@
+GL_EXT_compiled_vertex_array
+ATI_pn_triangles
+GL_ARB_multitexture
+GL_ARB_texture_compression
+WGL_ARB_render_texture
+GL_EXT_bgra
+GL_EXT_fog_coord
+GL_EXT_secondary_color
+GL_EXT_separate_specular_color
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_cube_map
+GL_EXT_texture_env_combine
+GL_EXT_texture_filter_anisotropic
+GL_EXT_vertex_shader
+WGL_EXT_swap_control
+GL_ATI_element_array
+GL_ATI_fragment_shader
+GL_ATI_vertex_array_object
+CGL_NV_multisample_filter_hint
+GL_NV_fence
+GL_NV_register_combiners
+GL_NV_texture_shader
+GL_NV_vertex_array_range
+GL_NV_vertex_array_range2
+GL_NV_vertex_program
+GL_SGIS_generate_mipmap
diff --git a/wow-2.4.0 b/wow-2.4.0
new file mode 100644
index 0000000..0b0d6e7
--- /dev/null
+++ b/wow-2.4.0
@@ -0,0 +1,37 @@
+GL_EXT_compiled_vertex_array
+GL_ARB_fragment_program
+GL_ARB_multisample
+GL_ARB_multitexture
+GL_ARB_occlusion_query
+GL_ARB_point_parameters
+GL_ARB_point_sprite
+GL_ARB_texture_compression
+GL_ARB_texture_cube_map
+GL_ARB_texture_env_combine
+GL_ARB_texture_rectangle
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_program
+WGL_ARB_pbuffer
+WGL_ARB_pixel_format
+GL_EXT_bgra
+GL_EXT_blend_color
+GL_EXT_draw_range_elements
+GL_EXT_framebuffer_multisample
+GL_EXT_framebuffer_object
+GL_EXT_texture_compression
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_edge_clamp
+GL_EXT_texture_filter_anisotropic
+GL_EXT_texture_lod_bias
+GL_EXT_texture_rectangle
+WGL_EXT_swap_control
+GL_ATI_envmap_bumpmap
+GL_ATI_fragment_shader
+GL_NV_register_combiners
+GL_NV_register_combiners2
+GL_NV_texture_rectangle
+GL_NV_texture_shader
+GL_NV_texture_shader2
+GL_NV_texture_shader3
+GL_SGIS_generate_mipmap
+GL_SGIS_texture_edge_clamp