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author | Eric Anholt <eric@anholt.net> | 2008-04-25 12:47:52 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2008-04-25 12:47:52 -0700 |
commit | cda337c257e397d0117cbd8b3b8e752332544822 (patch) | |
tree | 03a65eb3c18223b31b0a08b8623ada32966834b6 | |
parent | 2031e58003f543a10885b5b25a351e524a22b274 (diff) |
Add WoW and nwn extension lists.
-rw-r--r-- | nwn | 26 | ||||
-rw-r--r-- | wow-2.4.0 | 37 |
2 files changed, 63 insertions, 0 deletions
@@ -0,0 +1,26 @@ +GL_EXT_compiled_vertex_array +ATI_pn_triangles +GL_ARB_multitexture +GL_ARB_texture_compression +WGL_ARB_render_texture +GL_EXT_bgra +GL_EXT_fog_coord +GL_EXT_secondary_color +GL_EXT_separate_specular_color +GL_EXT_texture_compression_s3tc +GL_EXT_texture_cube_map +GL_EXT_texture_env_combine +GL_EXT_texture_filter_anisotropic +GL_EXT_vertex_shader +WGL_EXT_swap_control +GL_ATI_element_array +GL_ATI_fragment_shader +GL_ATI_vertex_array_object +CGL_NV_multisample_filter_hint +GL_NV_fence +GL_NV_register_combiners +GL_NV_texture_shader +GL_NV_vertex_array_range +GL_NV_vertex_array_range2 +GL_NV_vertex_program +GL_SGIS_generate_mipmap diff --git a/wow-2.4.0 b/wow-2.4.0 new file mode 100644 index 0000000..0b0d6e7 --- /dev/null +++ b/wow-2.4.0 @@ -0,0 +1,37 @@ +GL_EXT_compiled_vertex_array +GL_ARB_fragment_program +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_occlusion_query +GL_ARB_point_parameters +GL_ARB_point_sprite +GL_ARB_texture_compression +GL_ARB_texture_cube_map +GL_ARB_texture_env_combine +GL_ARB_texture_rectangle +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +WGL_ARB_pbuffer +WGL_ARB_pixel_format +GL_EXT_bgra +GL_EXT_blend_color +GL_EXT_draw_range_elements +GL_EXT_framebuffer_multisample +GL_EXT_framebuffer_object +GL_EXT_texture_compression +GL_EXT_texture_compression_s3tc +GL_EXT_texture_edge_clamp +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod_bias +GL_EXT_texture_rectangle +WGL_EXT_swap_control +GL_ATI_envmap_bumpmap +GL_ATI_fragment_shader +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_texture_rectangle +GL_NV_texture_shader +GL_NV_texture_shader2 +GL_NV_texture_shader3 +GL_SGIS_generate_mipmap +GL_SGIS_texture_edge_clamp |