diff options
author | Eric Anholt <eric@anholt.net> | 2008-04-25 11:37:34 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2008-04-25 11:38:10 -0700 |
commit | 78893cf85df86980a9bd3e6c1ac4af41ed68f0e2 (patch) | |
tree | 6a268d23827363841ea7773f125274c8f338445d | |
parent | b9c3129ceac2ff69fd6baea2c14a21f47cc0da23 (diff) |
Add list for wine (d3d and GL).
-rwxr-xr-x | scripts/generate-list | 6 | ||||
-rw-r--r-- | wined3d-0.9.58 | 75 | ||||
-rw-r--r-- | winegl-0.9.58 | 101 |
3 files changed, 181 insertions, 1 deletions
diff --git a/scripts/generate-list b/scripts/generate-list index 70c30fd..7eb4bc4 100755 --- a/scripts/generate-list +++ b/scripts/generate-list @@ -1,11 +1,15 @@ #!/usr/bin/env zsh +# ppracer uses this, but doesn't include the extension string grep glLockArrays $1 > /dev/null 2>&1 && echo "GL_EXT_compiled_vertex_array" +# ET has strings that look like this extension, but doesn't use it. +grep PNTriangles.ATI $1 > /dev/null 2>&1 && echo "ATI_pn_triangles" function get_list_prefix { strings $1 | grep $2 | sort | uniq | \ - grep -v EXT_compiled_vertex_array + grep -v EXT_compiled_vertex_array | \ + grep -v ATI_pn_triangles } echo "Potential extensions:" diff --git a/wined3d-0.9.58 b/wined3d-0.9.58 new file mode 100644 index 0000000..0bf35f9 --- /dev/null +++ b/wined3d-0.9.58 @@ -0,0 +1,75 @@ +WGL_ARB_pbuffer +GL_ARB_draw_buffers +GL_ARB_fragment_program +GL_ARB_fragment_shader +GL_ARB_half_float_pixel +GL_ARB_imaging +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_occlusion_query +GL_ARB_pixel_buffer_object +GL_ARB_point_parameters +GL_ARB_point_sprite +GL_ARB_shader_objects +GL_ARB_texture_border_clamp +GL_ARB_texture_compression +GL_ARB_texture_cube_map +GL_ARB_texture_env_add +GL_ARB_texture_env_combine +GL_ARB_texture_env_dot3 +GL_ARB_texture_float +GL_ARB_texture_mirrored_repeat +GL_ARB_texture_non_power_of_two +GL_ARB_texture_rectangle +GL_ARB_vertex_blend +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_EXT_blend_color +GL_EXT_blend_equation_separate +GL_EXT_blend_func_separate +GL_EXT_blend_minmax +GL_EXT_fog_coord +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_object +GL_EXT_gpu_program_parameters +GL_EXT_paletted_texture +GL_EXT_point_parameters +GL_EXT_secondary_color +GL_EXT_stencil_two_side +GL_EXT_stencil_wrap +GL_EXT_texture3D +GL_EXT_texture_compression_s3tc +GL_EXT_texture_env_add +GL_EXT_texture_env_combine +GL_EXT_texture_env_dot3 +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod +GL_EXT_texture_lod_bias +GL_EXT_texture_sRGB +GL_EXT_vertex_shader +GL_EXT_vertex_weighting +GL_ATI_envmap_bumpmap +GL_ATI_separate_stencil +GL_ATI_texture_env_combine3 +GL_ATI_texture_mirror_once +GL_NV_depth_clamp +GL_NV_fence +GL_NV_fog_distance +GL_NV_fragment_program +GL_NV_fragment_program2 +GL_NV_half_float +GL_NV_light_max_exponent +GL_NV_occlusion_query +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_texgen_reflection +GL_NV_texture_env_combine4 +GL_NV_texture_shader +GL_NV_texture_shader2 +GL_NV_texture_shader3 +GL_NV_vertex_program +GL_NV_vertex_program1_1 +GL_NV_vertex_program2 +GL_NV_vertex_program3 +GL_SGIS_generate_mipmap diff --git a/winegl-0.9.58 b/winegl-0.9.58 new file mode 100644 index 0000000..b32b741 --- /dev/null +++ b/winegl-0.9.58 @@ -0,0 +1,101 @@ +GL_EXT_compiled_vertex_array +GL_ARB_color_buffer_float +GL_ARB_draw_buffers +GL_ARB_matrix_palette +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_occlusion_query +GL_ARB_point_parameters +GL_ARB_shader_objects +GL_ARB_texture_compression +GL_ARB_transpose_matrix +GL_ARB_vertex_blend +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_ARB_window_pos +GL_EXT_bindable_uniform +GL_EXT_blend_color +GL_EXT_blend_equation_separate +GL_EXT_blend_func_separate +GL_EXT_blend_minmax +GL_EXT_color_subtable +GL_EXT_convolution +GL_EXT_coordinate_frame +GL_EXT_copy_texture +GL_EXT_cull_vertex +GL_EXT_depth_bounds_test +GL_EXT_draw_buffers2 +GL_EXT_draw_instanced +GL_EXT_draw_range_elements +GL_EXT_fog_coord +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample +GL_EXT_framebuffer_object +GL_EXT_geometry_shader4 +GL_EXT_gpu_program_parameters +GL_EXT_gpu_shader4 +GL_EXT_histogram +GL_EXT_index_func +GL_EXT_index_material +GL_EXT_light_texture +GL_EXT_multi_draw_arrays +GL_EXT_multisample +GL_EXT_paletted_texture +GL_EXT_pixel_transform +GL_EXT_point_parameters +GL_EXT_polygon_offset +GL_EXT_secondary_color +GL_EXT_stencil_clear_tag +GL_EXT_stencil_two_side +GL_EXT_subtexture +GL_EXT_texture3D +GL_EXT_texture_buffer_object +GL_EXT_texture_integer +GL_EXT_texture_object +GL_EXT_texture_perturb_normal +GL_EXT_timer_query +GL_EXT_vertex_array +GL_EXT_vertex_shader +GL_EXT_vertex_weighting +GL_ATI_draw_buffers +GL_ATI_element_array +GL_ATI_envmap_bumpmap +GL_ATI_fragment_shader +GL_ATI_map_object_buffer +GL_ATI_pn_triangles +GL_ATI_separate_stencil +GL_ATI_vertex_array_object +GL_ATI_vertex_attrib_array_object +GL_ATI_vertex_streams +GL_NV_depth_buffer_float +GL_NV_evaluators +GL_NV_fence +GL_NV_fragment_program +GL_NV_framebuffer_multisample_coverage +GL_NV_geometry_program4 +GL_NV_gpu_program4 +GL_NV_half_float +GL_NV_occlusion_query +GL_NV_parameter_buffer_object +GL_NV_pixel_data_range +GL_NV_point_sprite +GL_NV_primitive_restart +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_transform_feedback +GL_NV_vertex_array_range +GL_NV_vertex_program +GL_NV_vertex_program4 +GL_MESA_resize_buffers +GL_MESA_window_pos +GL_SGIS_detail_texture +GL_SGIS_fog_function +GL_SGIS_multisample +GL_SGIS_multitexture +GL_SGIS_pixel_texture +GL_SGIS_point_parameters +GL_SGIS_sharpen_texture +GL_SGIS_texture4D +GL_SGIS_texture_color_mask +GL_SGIS_texture_filter4 |