diff options
author | Eric Anholt <eric@anholt.net> | 2011-08-16 00:39:26 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-08-16 00:39:26 -0700 |
commit | 1343bbc1eb000c1c50c4830fca67cd3f585847f1 (patch) | |
tree | 0101b08d388227a8a855c826f88b75131c4b08c7 | |
parent | b0057072a1f175684fb0cf49d200f71c499b7eda (diff) |
Add several more apps.
-rw-r--r-- | apps/mplayer | 6 | ||||
-rw-r--r-- | apps/unigine-heaven-2.5 | 42 | ||||
-rw-r--r-- | apps/unigine-tropics-1.3 | 41 | ||||
-rw-r--r-- | apps/wow-4.0 | 38 |
4 files changed, 127 insertions, 0 deletions
diff --git a/apps/mplayer b/apps/mplayer new file mode 100644 index 0000000..45bd299 --- /dev/null +++ b/apps/mplayer @@ -0,0 +1,6 @@ +GLX_MESA_allocate_memory +GL_ARB_fragment_program +GL_ARB_vertex_program +GL_ATI_fragment_shader +GL_ATI_text_fragment_shader +GL_MESA_ycbcr_texture diff --git a/apps/unigine-heaven-2.5 b/apps/unigine-heaven-2.5 new file mode 100644 index 0000000..746aa0d --- /dev/null +++ b/apps/unigine-heaven-2.5 @@ -0,0 +1,42 @@ +GL_ARB_blend_func_extended +GL_ARB_draw_buffers +GL_ARB_draw_elements_base_vertex +GL_ARB_draw_instanced +GL_ARB_fragment_shader +GL_ARB_framebuffer_object +GL_ARB_geometry_shader4 +GL_ARB_gpu_shader4 +GL_ARB_gpu_shader5 +GL_ARB_half_float_pixel +GL_ARB_half_float_vertex +GL_ARB_map_buffer_range +GL_ARB_occlusion_query +GL_ARB_sample_shading +GL_ARB_seamless_cube_map +GL_ARB_shader_object +GL_ARB_tessellation_shader +GL_ARB_texture_array +GL_ARB_texture_compression +GL_ARB_texture_compression_rgtc +GL_ARB_texture_multisample +GL_ARB_texture_rg +GL_ARB_texture_snorm +GL_ARB_transform_feedback +GL_ARB_uniform_buffer_object +GL_ARB_vertex_array_object +GL_ARB_vertex_buffer_object +GL_ARB_vertex_shader +GL_EXT_draw_buffers2 +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample +GL_EXT_geometry_shader4 +GL_EXT_gpu_shader4 +GL_EXT_gpu_shader5 +GL_EXT_tessellation_shader +GL_EXT_texture3D +GL_EXT_texture_array +GL_EXT_texture_cube_map +GL_EXT_texture_sRGB +GL_EXT_texture_swizzle +GL_EXT_transform_feedback +GL_NV_transform_feedback diff --git a/apps/unigine-tropics-1.3 b/apps/unigine-tropics-1.3 new file mode 100644 index 0000000..9c5f72e --- /dev/null +++ b/apps/unigine-tropics-1.3 @@ -0,0 +1,41 @@ +GL_ARB_blend_func_extended +GL_ARB_draw_buffers +GL_ARB_draw_elements_base_vertex +GL_ARB_draw_instanced +GL_ARB_fragment_shader +GL_ARB_framebuffer_object +GL_ARB_geometry_shader4 +GL_ARB_gpu_shader4 +GL_ARB_gpu_shader5 +GL_ARB_half_float_pixel +GL_ARB_half_float_vertex +GL_ARB_map_buffer_range +GL_ARB_occlusion_query +GL_ARB_sample_shading +GL_ARB_seamless_cube_map +GL_ARB_shader_object +GL_ARB_tessellation_shader +GL_ARB_texture_array +GL_ARB_texture_compression +GL_ARB_texture_compression_rgtc +GL_ARB_texture_multisample +GL_ARB_texture_rg +GL_ARB_texture_snorm +GL_ARB_transform_feedback +GL_ARB_uniform_buffer_object +GL_ARB_vertex_array_object +GL_ARB_vertex_buffer_object +GL_ARB_vertex_shader +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample +GL_EXT_geometry_shader4 +GL_EXT_gpu_shader4 +GL_EXT_gpu_shader5 +GL_EXT_tessellation_shader +GL_EXT_texture3D +GL_EXT_texture_array +GL_EXT_texture_cube_map +GL_EXT_texture_sRGB +GL_EXT_texture_swizzle +GL_EXT_transform_feedback +GL_NV_transform_feedback diff --git a/apps/wow-4.0 b/apps/wow-4.0 new file mode 100644 index 0000000..630404a --- /dev/null +++ b/apps/wow-4.0 @@ -0,0 +1,38 @@ +GL_ARB_fragment_program +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_occlusion_query +GL_ARB_point_parameters +GL_ARB_point_sprite +GL_ARB_texture_compression +GL_ARB_texture_cube_map +GL_ARB_texture_env_combine +GL_ARB_texture_non_power_of_two +GL_ARB_texture_rectangle +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +GL_ATI_envmap_bumpmap +GL_ATI_fragment_shader +GL_EXT_bgra +GL_EXT_blend_color +GL_EXT_draw_range_elements +GL_EXT_framebuffer_multisample +GL_EXT_framebuffer_object +GL_EXT_gpu_program_parameters +GL_EXT_texture_compression +GL_EXT_texture_compression_s3tc +GL_EXT_texture_edge_clamp +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod_bias +GL_EXT_texture_rectangle +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_texture_rectangle +GL_NV_texture_shader +GL_NV_texture_shader2 +GL_NV_texture_shader3 +GL_SGIS_generate_mipmap +GL_SGIS_texture_edge_clamp +WGL_ARB_pbuffer +WGL_ARB_pixel_format +WGL_EXT_swap_control |