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authorEric Anholt <eric@anholt.net>2011-08-16 00:39:26 -0700
committerEric Anholt <eric@anholt.net>2011-08-16 00:39:26 -0700
commit1343bbc1eb000c1c50c4830fca67cd3f585847f1 (patch)
tree0101b08d388227a8a855c826f88b75131c4b08c7
parentb0057072a1f175684fb0cf49d200f71c499b7eda (diff)
Add several more apps.
-rw-r--r--apps/mplayer6
-rw-r--r--apps/unigine-heaven-2.542
-rw-r--r--apps/unigine-tropics-1.341
-rw-r--r--apps/wow-4.038
4 files changed, 127 insertions, 0 deletions
diff --git a/apps/mplayer b/apps/mplayer
new file mode 100644
index 0000000..45bd299
--- /dev/null
+++ b/apps/mplayer
@@ -0,0 +1,6 @@
+GLX_MESA_allocate_memory
+GL_ARB_fragment_program
+GL_ARB_vertex_program
+GL_ATI_fragment_shader
+GL_ATI_text_fragment_shader
+GL_MESA_ycbcr_texture
diff --git a/apps/unigine-heaven-2.5 b/apps/unigine-heaven-2.5
new file mode 100644
index 0000000..746aa0d
--- /dev/null
+++ b/apps/unigine-heaven-2.5
@@ -0,0 +1,42 @@
+GL_ARB_blend_func_extended
+GL_ARB_draw_buffers
+GL_ARB_draw_elements_base_vertex
+GL_ARB_draw_instanced
+GL_ARB_fragment_shader
+GL_ARB_framebuffer_object
+GL_ARB_geometry_shader4
+GL_ARB_gpu_shader4
+GL_ARB_gpu_shader5
+GL_ARB_half_float_pixel
+GL_ARB_half_float_vertex
+GL_ARB_map_buffer_range
+GL_ARB_occlusion_query
+GL_ARB_sample_shading
+GL_ARB_seamless_cube_map
+GL_ARB_shader_object
+GL_ARB_tessellation_shader
+GL_ARB_texture_array
+GL_ARB_texture_compression
+GL_ARB_texture_compression_rgtc
+GL_ARB_texture_multisample
+GL_ARB_texture_rg
+GL_ARB_texture_snorm
+GL_ARB_transform_feedback
+GL_ARB_uniform_buffer_object
+GL_ARB_vertex_array_object
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_shader
+GL_EXT_draw_buffers2
+GL_EXT_framebuffer_blit
+GL_EXT_framebuffer_multisample
+GL_EXT_geometry_shader4
+GL_EXT_gpu_shader4
+GL_EXT_gpu_shader5
+GL_EXT_tessellation_shader
+GL_EXT_texture3D
+GL_EXT_texture_array
+GL_EXT_texture_cube_map
+GL_EXT_texture_sRGB
+GL_EXT_texture_swizzle
+GL_EXT_transform_feedback
+GL_NV_transform_feedback
diff --git a/apps/unigine-tropics-1.3 b/apps/unigine-tropics-1.3
new file mode 100644
index 0000000..9c5f72e
--- /dev/null
+++ b/apps/unigine-tropics-1.3
@@ -0,0 +1,41 @@
+GL_ARB_blend_func_extended
+GL_ARB_draw_buffers
+GL_ARB_draw_elements_base_vertex
+GL_ARB_draw_instanced
+GL_ARB_fragment_shader
+GL_ARB_framebuffer_object
+GL_ARB_geometry_shader4
+GL_ARB_gpu_shader4
+GL_ARB_gpu_shader5
+GL_ARB_half_float_pixel
+GL_ARB_half_float_vertex
+GL_ARB_map_buffer_range
+GL_ARB_occlusion_query
+GL_ARB_sample_shading
+GL_ARB_seamless_cube_map
+GL_ARB_shader_object
+GL_ARB_tessellation_shader
+GL_ARB_texture_array
+GL_ARB_texture_compression
+GL_ARB_texture_compression_rgtc
+GL_ARB_texture_multisample
+GL_ARB_texture_rg
+GL_ARB_texture_snorm
+GL_ARB_transform_feedback
+GL_ARB_uniform_buffer_object
+GL_ARB_vertex_array_object
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_shader
+GL_EXT_framebuffer_blit
+GL_EXT_framebuffer_multisample
+GL_EXT_geometry_shader4
+GL_EXT_gpu_shader4
+GL_EXT_gpu_shader5
+GL_EXT_tessellation_shader
+GL_EXT_texture3D
+GL_EXT_texture_array
+GL_EXT_texture_cube_map
+GL_EXT_texture_sRGB
+GL_EXT_texture_swizzle
+GL_EXT_transform_feedback
+GL_NV_transform_feedback
diff --git a/apps/wow-4.0 b/apps/wow-4.0
new file mode 100644
index 0000000..630404a
--- /dev/null
+++ b/apps/wow-4.0
@@ -0,0 +1,38 @@
+GL_ARB_fragment_program
+GL_ARB_multisample
+GL_ARB_multitexture
+GL_ARB_occlusion_query
+GL_ARB_point_parameters
+GL_ARB_point_sprite
+GL_ARB_texture_compression
+GL_ARB_texture_cube_map
+GL_ARB_texture_env_combine
+GL_ARB_texture_non_power_of_two
+GL_ARB_texture_rectangle
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_program
+GL_ATI_envmap_bumpmap
+GL_ATI_fragment_shader
+GL_EXT_bgra
+GL_EXT_blend_color
+GL_EXT_draw_range_elements
+GL_EXT_framebuffer_multisample
+GL_EXT_framebuffer_object
+GL_EXT_gpu_program_parameters
+GL_EXT_texture_compression
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_edge_clamp
+GL_EXT_texture_filter_anisotropic
+GL_EXT_texture_lod_bias
+GL_EXT_texture_rectangle
+GL_NV_register_combiners
+GL_NV_register_combiners2
+GL_NV_texture_rectangle
+GL_NV_texture_shader
+GL_NV_texture_shader2
+GL_NV_texture_shader3
+GL_SGIS_generate_mipmap
+GL_SGIS_texture_edge_clamp
+WGL_ARB_pbuffer
+WGL_ARB_pixel_format
+WGL_EXT_swap_control