summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKenneth Graunke <kenneth@whitecape.org>2011-08-09 10:53:29 -0700
committerKenneth Graunke <kenneth@whitecape.org>2011-08-25 08:07:21 -0700
commitb9eb4d8a59699e233255113acafae220c3d8fe3c (patch)
treec32b4d9959f140dd8624e751d6bcd35bec377f1b
parentdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff)
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--docs/GL3.txt2
-rw-r--r--src/glsl/glsl_parser.yy4
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/glsl/ir.h2
-rw-r--r--src/glsl/linker.cpp2
-rw-r--r--src/mesa/main/extensions.c1
7 files changed, 9 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index c0cc4d172e..ff1f5020a5 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -123,7 +123,7 @@ GL_ARB_texture_storage not started
GL_ARB_transform_feedback_instanced not started
GL_ARB_base_instance not started
GL_ARB_shader_image_load_store not started
-GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though)
+GL_ARB_conservative_depth DONE (compiler)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment not started
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 1851f1e202..25d02fb1ea 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1111,7 +1111,7 @@ layout_qualifier_id:
}
}
- /* Layout qualifiers for AMD_conservative_depth. */
+ /* Layout qualifiers for AMD/ARB_conservative_depth. */
if (!got_one && state->AMD_conservative_depth_enable) {
if (strcmp($1, "depth_any") == 0) {
got_one = true;
@@ -1129,7 +1129,7 @@ layout_qualifier_id:
if (got_one && state->AMD_conservative_depth_warn) {
_mesa_glsl_warning(& @1, state,
- "GL_AMD_conservative_depth "
+ "GL_ARB_conservative_depth "
"layout qualifier `%s' is used\n", $1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index cc781378d7..8f740e6a8e 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -253,6 +253,7 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* target availability API availability */
/* name VS GS FS GL ES supported flag */
+ EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index fc392da5b2..dc6911d1c9 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -180,6 +180,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_stencil_export_warn;
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool OES_texture_3D_enable;
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 990aaa16af..2e899f3ed6 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -236,7 +236,7 @@ enum ir_variable_interpolation {
/**
* \brief Layout qualifiers for gl_FragDepth.
*
- * The AMD_conservative_depth extension allows gl_FragDepth to be redeclared
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
* with a layout qualifier.
*/
enum ir_depth_layout {
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b54ef41080..ba81c59ff2 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -395,7 +395,7 @@ cross_validate_globals(struct gl_shader_program *prog,
/* Validate layout qualifiers for gl_FragDepth.
*
- * From the AMD_conservative_depth spec:
+ * From the AMD/ARB_conservative_depth specs:
* "If gl_FragDepth is redeclared in any fragment shader in
* a program, it must be redeclared in all fragment shaders in that
* program that have static assignments to gl_FragDepth. All
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index bc61c50a90..14b0cf9acb 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -81,6 +81,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
+ { "GL_ARB_conservative_depth", o(AMD_conservative_depth), GL, 2011 },
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
{ "GL_ARB_depth_texture", o(ARB_depth_texture), GL, 2001 },