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authorMarkus Wick <markus@selfnet.de>2015-01-15 22:03:18 +0100
committerKeith Packard <keithp@keithp.com>2015-01-17 07:47:53 +1300
commit5af2f5b7d2f955586d0cb40eb30812f1893db22e (patch)
treee4b055170a39dd8e3fddebcd52b804b50f3ac8f2
parent5f2e8ac51ccbf7c02f25c8cb7617df0238418cd1 (diff)
xwayland: Set glamor filter to nearest
glEGLImageTargetTexture2DOES only set the first level. Mesa handles this new texture as incomplete and renders a black screen. We also want to prevent linear filtering. https://bugs.freedesktop.org/show_bug.cgi?id=81800 Signed-off-by: Markus Wick <markus@selfnet.de> Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Keith Packard <keithp@keithp.com>
-rw-r--r--hw/xwayland/xwayland-glamor.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/hw/xwayland/xwayland-glamor.c b/hw/xwayland/xwayland-glamor.c
index 09b454f8a..dd8551840 100644
--- a/hw/xwayland/xwayland-glamor.c
+++ b/hw/xwayland/xwayland-glamor.c
@@ -137,6 +137,9 @@ xwl_glamor_create_pixmap_for_bo(ScreenPtr screen, struct gbm_bo *bo, int depth)
glGenTextures(1, &xwl_pixmap->texture);
glBindTexture(GL_TEXTURE_2D, xwl_pixmap->texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, xwl_pixmap->image);
glBindTexture(GL_TEXTURE_2D, 0);