diff options
author | Adam Jackson <ajax@redhat.com> | 2017-03-21 13:02:30 -0400 |
---|---|---|
committer | Adam Jackson <ajax@redhat.com> | 2017-03-28 15:16:29 -0400 |
commit | 014f7af81a4e0ae9ef527f8ba550591d89ba3cd6 (patch) | |
tree | fd79c700409e7ddc7ea8aeca91b46839fd716d21 | |
parent | bea42e341566f1f11e9997353f8c1086904b2a12 (diff) |
glx: Refresh generated sourcesglx-gen
Lot of crap in here...
Signed-off-by: Adam Jackson <ajax@redhat.com>
-rw-r--r-- | glx/indirect_dispatch.c | 468 | ||||
-rw-r--r-- | glx/indirect_dispatch.h | 2362 | ||||
-rw-r--r-- | glx/indirect_dispatch_swap.c | 605 | ||||
-rw-r--r-- | glx/indirect_reqsize.c | 79 | ||||
-rw-r--r-- | glx/indirect_reqsize.h | 27 | ||||
-rw-r--r-- | glx/indirect_size.h | 8 | ||||
-rw-r--r-- | glx/indirect_size_get.c | 40 | ||||
-rw-r--r-- | glx/indirect_size_get.h | 3 | ||||
-rw-r--r-- | glx/indirect_table.c | 573 |
9 files changed, 1870 insertions, 2295 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c index 24784e693..1159da937 100644 --- a/glx/indirect_dispatch.c +++ b/glx/indirect_dispatch.c @@ -34,8 +34,6 @@ #include "indirect_util.h" #include "singlesize.h" -#define __GLX_PAD(x) (((x) + 3) & ~3) - typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; @@ -1056,7 +1054,7 @@ __glXDisp_TexGendv(GLbyte * pc) #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); @@ -2467,8 +2465,10 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) if (residences == NULL) return BadAlloc; - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); + __glXClearErrorOccured(); + + retval = glAreTexturesResident(n, + (const GLuint *) (pc + 4), residences); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2494,8 +2494,10 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) if (residences == NULL) return BadAlloc; - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); + __glXClearErrorOccured(); + + retval = glAreTexturesResident(n, + (const GLuint *) (pc + 4), residences); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2602,6 +2604,8 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) if (textures == NULL) return BadAlloc; + __glXClearErrorOccured(); + glGenTextures(n, textures); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; @@ -2628,6 +2632,8 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) if (textures == NULL) return BadAlloc; + __glXClearErrorOccured(); + glGenTextures(n, textures); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; @@ -3472,7 +3478,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc) void __glXDisp_ActiveTexture(GLbyte * pc) { - glActiveTextureARB(*(GLenum *) (pc + 0)); + glActiveTexture(*(GLenum *) (pc + 0)); } void @@ -3485,7 +3491,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc) } #endif - glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); + glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); } void @@ -3497,13 +3503,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3516,7 +3522,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc) } #endif - glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); + glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); } void @@ -3528,13 +3534,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3547,7 +3553,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc) } #endif - glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); + glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); } void @@ -3559,13 +3565,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3578,7 +3584,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc) } #endif - glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); + glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); } void @@ -3590,13 +3596,13 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3898,6 +3904,8 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) if (ids == NULL) return BadAlloc; + __glXClearErrorOccured(); + GenQueries(n, ids); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; @@ -4035,6 +4043,99 @@ __glXDisp_DrawBuffers(GLbyte * pc) DrawBuffers(n, (const GLenum *) (pc + 4)); } +int +__glXDisp_GetVertexAttribdv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv = + __glGetProcAddress("glGetVertexAttribdv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); + + const GLuint compsize = __glGetVertexAttribdv_size(pname); + GLdouble answerBuffer[200]; + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribdv(*(GLuint *) (pc + 0), pname, params); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int +__glXDisp_GetVertexAttribfv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv = + __glGetProcAddress("glGetVertexAttribfv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); + + const GLuint compsize = __glGetVertexAttribfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribfv(*(GLuint *) (pc + 0), pname, params); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int +__glXDisp_GetVertexAttribiv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv = + __glGetProcAddress("glGetVertexAttribiv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); + + const GLuint compsize = __glGetVertexAttribiv_size(pname); + GLint answerBuffer[200]; + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribiv(*(GLuint *) (pc + 0), pname, params); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + void __glXDisp_VertexAttrib1dv(GLbyte * pc) { @@ -4271,6 +4372,8 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) if (programs == NULL) return BadAlloc; + __glXClearErrorOccured(); + GenProgramsARB(n, programs); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; @@ -4651,6 +4754,7 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) if (framebuffers == NULL) return BadAlloc; + __glXClearErrorOccured(); GenFramebuffers(n, framebuffers); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); @@ -4680,6 +4784,8 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) if (renderbuffers == NULL) return BadAlloc; + __glXClearErrorOccured(); + GenRenderbuffers(n, renderbuffers); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; @@ -4805,323 +4911,57 @@ __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) } void -__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_FogCoordfvEXT(GLbyte * pc) -{ - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_VertexAttrib1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2fvNV(GLbyte * pc) +__glXDisp_SampleMaskSGIS(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLSAMPLEMASKSGISPROC SampleMaskSGIS = + __glGetProcAddress("glSampleMaskSGIS"); + SampleMaskSGIS(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); } void -__glXDisp_VertexAttrib2svNV(GLbyte * pc) +__glXDisp_SamplePatternSGIS(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLSAMPLEPATTERNSGISPROC SamplePatternSGIS = + __glGetProcAddress("glSamplePatternSGIS"); + SamplePatternSGIS(*(GLenum *) (pc + 0)); } void -__glXDisp_VertexAttrib3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttribs1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4dvNV(GLbyte * pc) +__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = + __glGetProcAddress("glSecondaryColor3fvEXT"); + SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); } void -__glXDisp_VertexAttribs4fvNV(GLbyte * pc) +__glXDisp_FogCoordfvEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = + __glGetProcAddress("glFogCoordfvEXT"); + FogCoordfvEXT((const GLfloat *) (pc + 0)); } void -__glXDisp_VertexAttribs4svNV(GLbyte * pc) +__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = + __glGetProcAddress("glActiveStencilFaceEXT"); + ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); } void -__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +__glXDisp_BindFramebufferEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); + PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT = + __glGetProcAddress("glBindFramebufferEXT"); + BindFramebufferEXT(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } void -__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +__glXDisp_BindRenderbufferEXT(GLbyte * pc) { - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); + PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT = + __glGetProcAddress("glBindRenderbufferEXT"); + BindRenderbufferEXT(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } diff --git a/glx/indirect_dispatch.h b/glx/indirect_dispatch.h index 536be60ac..a0673d98f 100644 --- a/glx/indirect_dispatch.h +++ b/glx/indirect_dispatch.h @@ -33,1327 +33,1413 @@ struct __GLXclientStateRec; extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid1d(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid1f(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonStipple(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsEnabled(struct __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexubv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3ubv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RenderbufferStorage(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Viewport(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameteriv(struct + __GLXclientStateRec + *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterivEXT(struct + __GLXclientStateRec + *, + GLbyte + *); extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4usv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PointSize(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PopName(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetClipPlane(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenQueries(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rotatef(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameterf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4usv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogi(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthFunc(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_Finish(struct __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearStencil(GLbyte * pc); extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadMatrixd(GLbyte * pc); extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_End(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendFuncSeparate(GLbyte * pc); extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContextAttribsARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDrawableAttributesSGIX(struct + __GLXclientStateRec + *, + GLbyte *); extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexdv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPbufferSGIX(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthMask(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetCompressedTexImage(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * + pc); extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_WaitX(struct __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenTextures(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenTexturesEXT(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc); extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryExtensionsString(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameterfv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterfv(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterfvEXT(struct + __GLXclientStateRec + *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetString(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeCurrentReadSGI(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryVersion(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int +__glXDispSwap_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec +extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorSubTable(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectdv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyWindow(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BeginQuery(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_PixelStoref(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_PixelStorei(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyGLXPbufferSGIX(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct +extern _X_HIDDEN _X_COLD int __glXDispSwap_CheckFramebufferStatus(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct +extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDoublev(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsDirect(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindProgramARB(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct +extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ListBase(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_GenerateMipmap(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryObjectiv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_WindowPos3fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct - __GLXclientStateRec - *, - GLbyte - *); -extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, +extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterivEXT(struct + __GLXclientStateRec + *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameteriv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramivARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindRenderbuffer(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeCurrent(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthRange(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateWindow(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectsv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CullFace(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindTexture(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4bv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3usv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapuiv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFloatv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogfv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Minmax(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Begin(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModeli(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModelf(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexParameterfv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorMask(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadIdentity(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapfv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFBConfigs(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_VendorPrivate(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage3D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVisualConfigs(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LineStipple(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Scaled(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Scalef(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_ReadPixels(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3iv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexParameteriv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTable(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadName(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreatePbuffer(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearIndex(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGendv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalMesh2(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindFramebuffer(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmax(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxEXT(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct +extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryContextInfoEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramEnvParameterdvARB(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetError(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PassThrough(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilOp(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LogicOp(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc); +extern _X_HIDDEN _X_COLD void +__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenProgramsARB(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapusv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4uiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PushAttrib(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClipPlane(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPixmap(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialiv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGeni(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGenf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGend(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelZoom(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTableParameterfv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsTexture(struct __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsTextureEXT(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapdv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage1D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FogCoordfvEXT(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterfv(struct + __GLXclientStateRec + *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterfvSGI(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexLevelParameterfv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexEnviv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_VendorPrivateWithReply(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SeparableFilter2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PushMatrix(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EndQuery(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CopySubBufferMESA(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Ortho(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_ReleaseTexImageEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SampleMaskSGIS(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec +extern _X_HIDDEN _X_COLD int __glXDispSwap_SetClientInfoARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CallList(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionFilter(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionFilterEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DeleteFramebuffers(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGenfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModelfv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilMask(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsList(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_InitNames(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteQueries(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Hint(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyColorSubTable(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Disable(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_SelectBuffer(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage3D(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Histogram(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawBuffers(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3uiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord2fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage3D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModeliv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3bv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramStringARB(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, +extern _X_HIDDEN _X_COLD void __glXDispSwap_PrioritizeTextures(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct +extern _X_HIDDEN _X_COLD int __glXDispSwap_CopyContext(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClampColor(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CallLists(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_AlphaFunc(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EdgeFlagv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyContext(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Scissor(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3bv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_EndList(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateNewContext(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_End(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_End(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Enable(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContextWithConfigSGIX(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Clear(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsRenderbuffer(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryServerString(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4bv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ActiveTexture(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawBuffer(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendFunc(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorMaterial(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameteriv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTable(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableSGI(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContext(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyColorTable(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Frustum(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteTextures(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteTexturesEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexLevelParameteriv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture3D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonMode(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_SetClientInfo2ARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord2dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage1D(GLbyte * + pc); extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetSeparableFilter(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetSeparableFilterEXT(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_FeedbackBuffer(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FrontFace(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MatrixMode(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapusv(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Lighti(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultMatrixd(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultMatrixf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawArrays(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameterf(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramEnvParameterfvARB(struct + __GLXclientStateRec + *, + GLbyte + *); extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameteriv(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterivEXT(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ReadBuffer(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameteriv(struct + __GLXclientStateRec + *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterivSGI(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3fv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGendv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ResetMinmax(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SampleCoverage(GLbyte * pc); extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteProgramsARB(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ShadeModel(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramLocalParameterdvARB(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearAccum(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferRenderbuffer(GLbyte * + pc); extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_IsProgramARB(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Map2d(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Map2f(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramStringARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4dv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogram(struct + __GLXclientStateRec *, + GLbyte *); extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramEXT(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexsv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Translated(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Translatef(GLbyte * pc); extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_RenderMode(struct __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilFunc(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyPixels(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_IndexMask(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PopAttrib(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SamplePatternSGIS(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4dv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetLightfv(struct __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenRenderbuffers(struct + __GLXclientStateRec + *, GLbyte *); extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterfv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterfvEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_NewList(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlitFramebuffer(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyPixmap(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture1D(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapiv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_SwapBuffers(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_Render(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeContextCurrent(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribfv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribfv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGeniv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendColor(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ResetHistogram(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage2D(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexEnvfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawPixels(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3iv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenLists(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid2d(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid2f(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapfv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3usv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Accum(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexImage(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord1fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFBConfigsSGIX(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGenfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribiv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendEquation(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PushName(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rotated(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTextureLayer(GLbyte * + pc); +extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvfv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadMatrixf(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramLocalParameterfvARB(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3bv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameterfv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4ubv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_FogCoorddv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_Flush(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindFramebufferEXT(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyPbuffer(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvi(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvf(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonOffset(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearDepth(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4fv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct +extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPolygonStipple(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapuiv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyGLXPixmap(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetVertexAttribdv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribdv(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GenFramebuffers(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_ChangeDrawableAttributesSGIX(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendEquationSeparate(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearColor(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnviv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage3D(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_SwapIntervalSGI(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Bitmap(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct +extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Map1d(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Map1f(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_AreTexturesResident(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_AreTexturesResidentEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_ChangeDrawableAttributes(struct + __GLXclientStateRec + *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelTransferf(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelTransferi(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_ClientInfo(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectiv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3sv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalMesh1(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_LineWidth(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterfv(struct + __GLXclientStateRec + *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct + __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterfvEXT(struct + __GLXclientStateRec + *, + GLbyte + *); +extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMaterialfv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_UseXFont(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3iv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalPoint2(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalPoint1(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_PopMatrix(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGeniv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialf(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Materiali(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord1dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetLightiv(struct __GLXclientStateRec + *, GLbyte *); +extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * + pc); +extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryContext(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_RenderLarge(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetBooleanv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc); +extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectfv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct + __GLXclientStateRec *, + GLbyte *); +extern _X_HIDDEN _X_COLD int __glXDispSwap_GetRenderbufferParameteriv(struct + __GLXclientStateRec + *, + GLbyte *); #endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c index 7ebcc6330..000e6f370 100644 --- a/glx/indirect_dispatch_swap.c +++ b/glx/indirect_dispatch_swap.c @@ -34,8 +34,6 @@ #include "indirect_util.h" #include "singlesize.h" -#define __GLX_PAD(x) (((x) + 3) & ~3) - typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; @@ -45,7 +43,7 @@ extern void __glXClearErrorOccured(void); static const unsigned dummy_answer[2] = { 0, 0 }; -static GLsizei +static _X_UNUSED GLsizei bswap_CARD32(const void *src) { union { @@ -57,7 +55,7 @@ bswap_CARD32(const void *src) return x.ret; } -static GLshort +static _X_UNUSED GLshort bswap_CARD16(const void *src) { union { @@ -69,7 +67,7 @@ bswap_CARD16(const void *src) return x.ret; } -static GLenum +static _X_UNUSED GLenum bswap_ENUM(const void *src) { union { @@ -81,7 +79,7 @@ bswap_ENUM(const void *src) return x.ret; } -static GLsync +static _X_UNUSED GLsync bswap_CARD64(const void *src) { union { @@ -93,7 +91,7 @@ bswap_CARD64(const void *src) return x.ret; } -static GLdouble +static _X_UNUSED GLdouble bswap_FLOAT64(const void *src) { union { @@ -105,7 +103,7 @@ bswap_FLOAT64(const void *src) return x.ret; } -static GLfloat +static _X_UNUSED GLfloat bswap_FLOAT32(const void *src) { union { @@ -1235,7 +1233,7 @@ __glXDispSwap_TexGendv(GLbyte * pc) #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); @@ -2734,11 +2732,12 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) if (residences == NULL) return BadAlloc; - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + __glXClearErrorOccured(); + + retval = glAreTexturesResident(n, + (const GLuint *) + bswap_32_array((uint32_t *) (pc + 4), 0), + residences); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2765,11 +2764,12 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) if (residences == NULL) return BadAlloc; - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + __glXClearErrorOccured(); + + retval = glAreTexturesResident(n, + (const GLuint *) + bswap_32_array((uint32_t *) (pc + 4), 0), + residences); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2887,6 +2887,8 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) if (textures == NULL) return BadAlloc; + __glXClearErrorOccured(); + glGenTextures(n, textures); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); @@ -2915,6 +2917,8 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) if (textures == NULL) return BadAlloc; + __glXClearErrorOccured(); + glGenTextures(n, textures); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); @@ -3833,7 +3837,7 @@ __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) void __glXDispSwap_ActiveTexture(GLbyte * pc) { - glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); + glActiveTexture((GLenum) bswap_ENUM(pc + 0)); } void @@ -3846,8 +3850,8 @@ __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) } #endif - glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } @@ -3862,17 +3866,17 @@ __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 1)); } void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 1)); } void @@ -3885,9 +3889,9 @@ __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) } #endif - glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); + glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 2)); } void @@ -3901,17 +3905,17 @@ __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 2)); } void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 2)); } void @@ -3924,9 +3928,9 @@ __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) } #endif - glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); + glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 3)); } void @@ -3940,17 +3944,17 @@ __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 3)); } void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 3)); } void @@ -3963,9 +3967,9 @@ __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) } #endif - glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); + glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 4)); } void @@ -3979,17 +3983,17 @@ __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 4)); } void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 4)); } void @@ -4302,8 +4306,10 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) GLuint *ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + if (ids == NULL) return BadAlloc; + __glXClearErrorOccured(); GenQueries(n, ids); (void) bswap_32_array((uint32_t *) ids, n); @@ -4451,6 +4457,105 @@ __glXDispSwap_DrawBuffers(GLbyte * pc) DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); } +int +__glXDispSwap_GetVertexAttribdv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv = + __glGetProcAddress("glGetVertexAttribdv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = + __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + + const GLuint compsize = __glGetVertexAttribdv_size(pname); + GLdouble answerBuffer[200]; + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribdv((GLuint) bswap_CARD32(pc + 0), pname, params); + (void) bswap_64_array((uint64_t *) params, compsize); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int +__glXDispSwap_GetVertexAttribfv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv = + __glGetProcAddress("glGetVertexAttribfv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = + __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + + const GLuint compsize = __glGetVertexAttribfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribfv((GLuint) bswap_CARD32(pc + 0), pname, params); + (void) bswap_32_array((uint32_t *) params, compsize); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int +__glXDispSwap_GetVertexAttribiv(__GLXclientState * cl, GLbyte * pc) +{ + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv = + __glGetProcAddress("glGetVertexAttribiv"); + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext *const cx = + __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if (cx != NULL) { + const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + + const GLuint compsize = __glGetVertexAttribiv_size(pname); + GLint answerBuffer[200]; + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); + + if (params == NULL) + return BadAlloc; + __glXClearErrorOccured(); + + GetVertexAttribiv((GLuint) bswap_CARD32(pc + 0), pname, params); + (void) bswap_32_array((uint32_t *) params, compsize); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + void __glXDispSwap_VertexAttrib1dv(GLbyte * pc) { @@ -4712,8 +4817,10 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) GLuint *programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + if (programs == NULL) return BadAlloc; + __glXClearErrorOccured(); GenProgramsARB(n, programs); (void) bswap_32_array((uint32_t *) programs, n); @@ -5143,6 +5250,7 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) if (framebuffers == NULL) return BadAlloc; + __glXClearErrorOccured(); GenFramebuffers(n, framebuffers); (void) bswap_32_array((uint32_t *) framebuffers, n); @@ -5174,6 +5282,7 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) if (renderbuffers == NULL) return BadAlloc; + __glXClearErrorOccured(); GenRenderbuffers(n, renderbuffers); (void) bswap_32_array((uint32_t *) renderbuffers, n); @@ -5312,6 +5421,22 @@ __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) } void +__glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + PFNGLSAMPLEMASKSGISPROC SampleMaskSGIS = + __glGetProcAddress("glSampleMaskSGIS"); + SampleMaskSGIS((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); +} + +void +__glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + PFNGLSAMPLEPATTERNSGISPROC SamplePatternSGIS = + __glGetProcAddress("glSamplePatternSGIS"); + SamplePatternSGIS((GLenum) bswap_ENUM(pc + 0)); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) { PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = @@ -5329,369 +5454,27 @@ __glXDispSwap_FogCoordfvEXT(GLbyte * pc) } void -__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = + __glGetProcAddress("glActiveStencilFaceEXT"); + ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); } void -__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +__glXDispSwap_BindFramebufferEXT(GLbyte * pc) { - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), - n, (const GLubyte *) (pc + 8)); + PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT = + __glGetProcAddress("glBindFramebufferEXT"); + BindFramebufferEXT((GLenum) bswap_ENUM(pc + 0), + (GLuint) bswap_CARD32(pc + 4)); } void -__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +__glXDispSwap_BindRenderbufferEXT(GLbyte * pc) { - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); + PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT = + __glGetProcAddress("glBindRenderbufferEXT"); + BindRenderbufferEXT((GLenum) bswap_ENUM(pc + 0), + (GLuint) bswap_CARD32(pc + 4)); } diff --git a/glx/indirect_reqsize.c b/glx/indirect_reqsize.c index 020aae2fe..e80acf085 100644 --- a/glx/indirect_reqsize.c +++ b/glx/indirect_reqsize.c @@ -696,78 +696,6 @@ __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen) return safe_pad(len); } -int -__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 8)); -} - -int -__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 16)); -} - -int -__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 24)); -} - -int -__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 12)); -} - -int -__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 6)); -} - -int -__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen) -{ - GLsizei n = *(GLsizei *) (pc + 4); - - if (swap) { - n = bswap_32(n); - } - - return safe_pad(safe_mul(n, 32)); -} - ALIAS(Fogiv, Fogfv) ALIAS(Lightiv, Lightfv) ALIAS(LightModeliv, LightModelfv) @@ -783,10 +711,3 @@ ALIAS(Fogiv, Fogfv) ALIAS(PointParameteriv, PointParameterfv) ALIAS(DeleteFramebuffers, DrawBuffers) ALIAS(DeleteRenderbuffers, DrawBuffers) - ALIAS(VertexAttribs1fvNV, PixelMapfv) - ALIAS(VertexAttribs1svNV, PixelMapusv) - ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV) - ALIAS(VertexAttribs2svNV, PixelMapfv) - ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV) - ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV) - ALIAS(VertexAttribs4ubvNV, PixelMapfv) diff --git a/glx/indirect_reqsize.h b/glx/indirect_reqsize.h index 632a85b1c..fd61935e1 100644 --- a/glx/indirect_reqsize.h +++ b/glx/indirect_reqsize.h @@ -159,33 +159,6 @@ extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte * pc, extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte * pc, Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte * pc, - Bool swap, int reqlen); -extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte * pc, - Bool swap, - int reqlen); #undef PURE diff --git a/glx/indirect_size.h b/glx/indirect_size.h index 6a3d14cc4..73cce9e1f 100644 --- a/glx/indirect_size.h +++ b/glx/indirect_size.h @@ -72,14 +72,12 @@ extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum); #undef PURE #undef FASTCALL -#endif /* !defined( _INDIRECT_SIZE_H_ ) */ +#endif /* !defined( _INDIRECT_SIZE_H_ ) */ diff --git a/glx/indirect_size_get.c b/glx/indirect_size_get.c index 7e81e6288..5540e8ce6 100644 --- a/glx/indirect_size_get.c +++ b/glx/indirect_size_get.c @@ -25,7 +25,6 @@ * SOFTWARE. */ - #include <X11/Xfuncproto.h> #include <GL/gl.h> #include "indirect_size_get.h" @@ -45,7 +44,6 @@ #define FASTCALL #endif - #if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) #undef HAVE_ALIAS #endif @@ -60,7 +58,6 @@ { return __gl ## to ## _size( e ); } #endif - _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum e) { @@ -603,7 +600,13 @@ __glGetBooleanv_size(GLenum e) case GL_OCCLUSION_TEST_RESULT_HP: case GL_LIGHT_MODEL_COLOR_CONTROL: case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: +/* case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:*/ case GL_RESET_NOTIFICATION_STRATEGY_ARB: +/* case GL_RESET_NOTIFICATION_STRATEGY:*/ + case GL_MAX_DEBUG_GROUP_STACK_DEPTH: + case GL_DEBUG_GROUP_STACK_DEPTH: + case GL_MAX_UNIFORM_LOCATIONS: + case GL_MAX_LABEL_LENGTH: case GL_CURRENT_FOG_COORD: case GL_FOG_COORDINATE_ARRAY_TYPE: case GL_FOG_COORDINATE_ARRAY_STRIDE: @@ -749,8 +752,11 @@ __glGetBooleanv_size(GLenum e) /* case GL_MAX_SAMPLES_EXT:*/ case GL_MAX_SERVER_WAIT_TIMEOUT: case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: +/* case GL_MAX_DEBUG_MESSAGE_LENGTH:*/ case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: +/* case GL_MAX_DEBUG_LOGGED_MESSAGES:*/ case GL_DEBUG_LOGGED_MESSAGES_ARB: +/* case GL_DEBUG_LOGGED_MESSAGES:*/ case GL_RASTER_POSITION_UNCLIPPED_IBM: return 1; case GL_SMOOTH_POINT_SIZE_RANGE: @@ -826,6 +832,7 @@ __glGetBooleanv_size(GLenum e) case GL_FOG_COORDINATE_SOURCE: case GL_COMPRESSED_TEXTURE_FORMATS: case GL_RGBA_INTEGER_MODE_EXT: + case GL_POLYGON_OFFSET_CLAMP_EXT: return __glGetBooleanv_variable_size(e); default: return 0; @@ -911,8 +918,7 @@ __glGetTexLevelParameterfv_size(GLenum e) case GL_TEXTURE_INDEX_SIZE_EXT: case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: /* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ - case GL_TEXTURE_COMPRESSED: -/* case GL_TEXTURE_COMPRESSED_ARB:*/ + case GL_TEXTURE_COMPRESSED_ARB: case GL_TEXTURE_DEPTH_SIZE: /* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ case GL_TEXTURE_STENCIL_SIZE: @@ -928,7 +934,9 @@ __glGetPointerv_size(GLenum e) { switch (e) { case GL_DEBUG_CALLBACK_FUNCTION_ARB: +/* case GL_DEBUG_CALLBACK_FUNCTION:*/ case GL_DEBUG_CALLBACK_USER_PARAM_ARB: +/* case GL_DEBUG_CALLBACK_USER_PARAM:*/ return 1; default: return 0; @@ -1105,6 +1113,23 @@ __glGetQueryiv_size(GLenum e) } _X_INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdv_size(GLenum e) +{ + switch (e) { + case GL_VERTEX_PROGRAM_ARB: + case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: + case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: + case GL_CURRENT_VERTEX_ATTRIB_ARB: + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: + return 1; + default: + return 0; + } +} + +_X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum e) { switch (e) { @@ -1177,7 +1202,8 @@ __glGetFramebufferAttachmentParameteriv_size(GLenum e) /* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: /* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: +/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:*/ return 1; default: return 0; @@ -1216,5 +1242,7 @@ ALIAS(Fogiv, Fogfv) ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv) ALIAS(PointParameteriv, PointParameterfv) ALIAS(GetQueryObjectuiv, GetQueryObjectiv) + ALIAS(GetVertexAttribfv, GetVertexAttribdv) + ALIAS(GetVertexAttribiv, GetVertexAttribdv) #undef PURE #undef FASTCALL diff --git a/glx/indirect_size_get.h b/glx/indirect_size_get.h index 5af11d378..e6d010f49 100644 --- a/glx/indirect_size_get.h +++ b/glx/indirect_size_get.h @@ -83,6 +83,9 @@ extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectuiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameteriv_size(GLenum); diff --git a/glx/indirect_table.c b/glx/indirect_table.c index f0f0b83c8..7d50287cb 100644 --- a/glx/indirect_table.c +++ b/glx/indirect_table.c @@ -236,7 +236,7 @@ const struct __glXDispatchInfo Single_dispatch_info = { /*****************************************************************/ /* tree depth = 8 */ -static const int_fast16_t Render_dispatch_tree[92] = { +static const int_fast16_t Render_dispatch_tree[93] = { /* [0] -> opcode range [0, 8192], node depth 1 */ 2, 5, @@ -331,47 +331,54 @@ static const int_fast16_t Render_dispatch_tree[92] = { EMPTY_LEAF, /* [63] -> opcode range [4096, 4352], node depth 5 */ - 4, + 3, LEAF(264), - LEAF(280), - 80, + 72, + 78, + LEAF(296), + 81, EMPTY_LEAF, + 84, + 90, + + /* [72] -> opcode range [4128, 4160], node depth 6 */ + 1, + 75, EMPTY_LEAF, - LEAF(296), - LEAF(312), + + /* [75] -> opcode range [4128, 4144], node depth 7 */ + 1, LEAF(328), - LEAF(344), - EMPTY_LEAF, - 83, - 86, EMPTY_LEAF, - 89, - LEAF(360), + + /* [78] -> opcode range [4160, 4192], node depth 6 */ + 1, EMPTY_LEAF, + LEAF(336), - /* [80] -> opcode range [4128, 4144], node depth 6 */ + /* [81] -> opcode range [4224, 4256], node depth 6 */ 1, - LEAF(376), + LEAF(352), EMPTY_LEAF, - /* [83] -> opcode range [4256, 4272], node depth 6 */ + /* [84] -> opcode range [4288, 4320], node depth 6 */ 1, EMPTY_LEAF, - LEAF(384), + 87, - /* [86] -> opcode range [4272, 4288], node depth 6 */ + /* [87] -> opcode range [4304, 4320], node depth 7 */ 1, - LEAF(392), EMPTY_LEAF, + LEAF(368), - /* [89] -> opcode range [4304, 4320], node depth 6 */ + /* [90] -> opcode range [4320, 4352], node depth 6 */ 1, + LEAF(376), EMPTY_LEAF, - LEAF(400), }; -static const void *Render_function_table[408][2] = { +static const void *Render_function_table[392][2] = { /* [ 0] = 0 */ {NULL, NULL}, /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList}, /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists}, @@ -636,14 +643,18 @@ static const void *Render_function_table[408][2] = { /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery}, /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers}, /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor}, - /* [ 235] = 235 */ {NULL, NULL}, - /* [ 236] = 236 */ {NULL, NULL}, + /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer, + __glXDispSwap_BindRenderbuffer}, + /* [ 236] = 236 */ {__glXDisp_BindFramebuffer, + __glXDispSwap_BindFramebuffer}, /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer}, /* [ 238] = 238 */ {NULL, NULL}, /* [ 239] = 239 */ {NULL, NULL}, - /* [ 240] = 2048 */ {NULL, NULL}, - /* [ 241] = 2049 */ {NULL, NULL}, + /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, + __glXDispSwap_SampleMaskSGIS}, + /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, + __glXDispSwap_SamplePatternSGIS}, /* [ 242] = 2050 */ {NULL, NULL}, /* [ 243] = 2051 */ {NULL, NULL}, /* [ 244] = 2052 */ {NULL, NULL}, @@ -721,199 +732,157 @@ static const void *Render_function_table[408][2] = { __glXDispSwap_SecondaryColor3bv}, /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv}, - /* [ 296] = 4176 */ {NULL, NULL}, - /* [ 297] = 4177 */ {NULL, NULL}, - /* [ 298] = 4178 */ {NULL, NULL}, - /* [ 299] = 4179 */ {NULL, NULL}, - /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, - __glXDispSwap_BindProgramARB}, - /* [ 301] = 4181 */ {NULL, NULL}, - /* [ 302] = 4182 */ {NULL, NULL}, - /* [ 303] = 4183 */ {NULL, NULL}, - /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, - __glXDispSwap_ProgramEnvParameter4fvARB}, - /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, - __glXDispSwap_ProgramEnvParameter4dvARB}, - /* [ 306] = 4186 */ {NULL, NULL}, - /* [ 307] = 4187 */ {NULL, NULL}, - /* [ 308] = 4188 */ {NULL, NULL}, - /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, - __glXDispSwap_VertexAttrib1sv}, - /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, - __glXDispSwap_VertexAttrib2sv}, - /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, - __glXDispSwap_VertexAttrib3sv}, - /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, + /* [ 296] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv}, - /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, + /* [ 297] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB}, - /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, + /* [ 298] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB}, - /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, + /* [ 299] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB}, - /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, + /* [ 300] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB}, - /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, + /* [ 301] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv}, - /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, + /* [ 302] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv}, - /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, + /* [ 303] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv}, - /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, + /* [ 304] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv}, - /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, + /* [ 305] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv}, - /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, - __glXDispSwap_VertexAttribs1svNV}, - /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, - __glXDispSwap_VertexAttribs2svNV}, - /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, - __glXDispSwap_VertexAttribs3svNV}, - /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, - __glXDispSwap_VertexAttribs4svNV}, - /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, - __glXDispSwap_VertexAttribs1fvNV}, - /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, - __glXDispSwap_VertexAttribs2fvNV}, - /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, - __glXDispSwap_VertexAttribs3fvNV}, - /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, - __glXDispSwap_VertexAttribs4fvNV}, - /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, - __glXDispSwap_VertexAttribs1dvNV}, - /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, - __glXDispSwap_VertexAttribs2dvNV}, - /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, - __glXDispSwap_VertexAttribs3dvNV}, - /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, - __glXDispSwap_VertexAttribs4dvNV}, - /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, - __glXDispSwap_VertexAttribs4ubvNV}, - /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, + /* [ 306] = 4202 */ {NULL, NULL}, + /* [ 307] = 4203 */ {NULL, NULL}, + /* [ 308] = 4204 */ {NULL, NULL}, + /* [ 309] = 4205 */ {NULL, NULL}, + /* [ 310] = 4206 */ {NULL, NULL}, + /* [ 311] = 4207 */ {NULL, NULL}, + /* [ 312] = 4208 */ {NULL, NULL}, + /* [ 313] = 4209 */ {NULL, NULL}, + /* [ 314] = 4210 */ {NULL, NULL}, + /* [ 315] = 4211 */ {NULL, NULL}, + /* [ 316] = 4212 */ {NULL, NULL}, + /* [ 317] = 4213 */ {NULL, NULL}, + /* [ 318] = 4214 */ {NULL, NULL}, + /* [ 319] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB}, - /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, + /* [ 320] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB}, - /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, + /* [ 321] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB}, - /* [ 338] = 4218 */ {NULL, NULL}, - /* [ 339] = 4219 */ {NULL, NULL}, - /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, + /* [ 322] = 4218 */ {NULL, NULL}, + /* [ 323] = 4219 */ {NULL, NULL}, + /* [ 324] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT}, - /* [ 341] = 4221 */ {__glXDisp_PointParameteri, + /* [ 325] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri}, - /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, + /* [ 326] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv}, - /* [ 343] = 4223 */ {NULL, NULL}, - /* [ 344] = 4224 */ {NULL, NULL}, - /* [ 345] = 4225 */ {NULL, NULL}, - /* [ 346] = 4226 */ {NULL, NULL}, - /* [ 347] = 4227 */ {NULL, NULL}, - /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, + /* [ 327] = 4223 */ {NULL, NULL}, + /* [ 328] = 4128 */ {__glXDisp_SecondaryColor3iv, + __glXDispSwap_SecondaryColor3iv}, + /* [ 329] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, + __glXDispSwap_SecondaryColor3fvEXT}, + /* [ 330] = 4130 */ {__glXDisp_SecondaryColor3dv, + __glXDispSwap_SecondaryColor3dv}, + /* [ 331] = 4131 */ {__glXDisp_SecondaryColor3ubv, + __glXDispSwap_SecondaryColor3ubv}, + /* [ 332] = 4132 */ {__glXDisp_SecondaryColor3usv, + __glXDispSwap_SecondaryColor3usv}, + /* [ 333] = 4133 */ {__glXDisp_SecondaryColor3uiv, + __glXDispSwap_SecondaryColor3uiv}, + /* [ 334] = 4134 */ {__glXDisp_BlendFuncSeparate, + __glXDispSwap_BlendFuncSeparate}, + /* [ 335] = 4135 */ {NULL, NULL}, + /* [ 336] = 4176 */ {NULL, NULL}, + /* [ 337] = 4177 */ {NULL, NULL}, + /* [ 338] = 4178 */ {NULL, NULL}, + /* [ 339] = 4179 */ {NULL, NULL}, + /* [ 340] = 4180 */ {__glXDisp_BindProgramARB, + __glXDispSwap_BindProgramARB}, + /* [ 341] = 4181 */ {NULL, NULL}, + /* [ 342] = 4182 */ {NULL, NULL}, + /* [ 343] = 4183 */ {NULL, NULL}, + /* [ 344] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, + __glXDispSwap_ProgramEnvParameter4fvARB}, + /* [ 345] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, + __glXDispSwap_ProgramEnvParameter4dvARB}, + /* [ 346] = 4186 */ {NULL, NULL}, + /* [ 347] = 4187 */ {NULL, NULL}, + /* [ 348] = 4188 */ {NULL, NULL}, + /* [ 349] = 4189 */ {__glXDisp_VertexAttrib1sv, + __glXDispSwap_VertexAttrib1sv}, + /* [ 350] = 4190 */ {__glXDisp_VertexAttrib2sv, + __glXDispSwap_VertexAttrib2sv}, + /* [ 351] = 4191 */ {__glXDisp_VertexAttrib3sv, + __glXDispSwap_VertexAttrib3sv}, + /* [ 352] = 4224 */ {NULL, NULL}, + /* [ 353] = 4225 */ {NULL, NULL}, + /* [ 354] = 4226 */ {NULL, NULL}, + /* [ 355] = 4227 */ {NULL, NULL}, + /* [ 356] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate}, - /* [ 349] = 4229 */ {NULL, NULL}, - /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, + /* [ 357] = 4229 */ {NULL, NULL}, + /* [ 358] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv}, - /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, + /* [ 359] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv}, - /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, + /* [ 360] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv}, - /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, + /* [ 361] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv}, - /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, + /* [ 362] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv}, - /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, + /* [ 363] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv}, - /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, + /* [ 364] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv}, - /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, + /* [ 365] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv}, - /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, + /* [ 366] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv}, - /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, + /* [ 367] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv}, - /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, + /* [ 368] = 4312 */ {NULL, NULL}, + /* [ 369] = 4313 */ {NULL, NULL}, + /* [ 370] = 4314 */ {NULL, NULL}, + /* [ 371] = 4315 */ {NULL, NULL}, + /* [ 372] = 4316 */ {__glXDisp_BindRenderbufferEXT, + __glXDispSwap_BindRenderbufferEXT}, + /* [ 373] = 4317 */ {__glXDisp_DeleteRenderbuffers, + __glXDispSwap_DeleteRenderbuffers}, + /* [ 374] = 4318 */ {__glXDisp_RenderbufferStorage, + __glXDispSwap_RenderbufferStorage}, + /* [ 375] = 4319 */ {__glXDisp_BindFramebufferEXT, + __glXDispSwap_BindFramebufferEXT}, + /* [ 376] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers}, - /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, + /* [ 377] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D}, - /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, + /* [ 378] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D}, - /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, + /* [ 379] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D}, - /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, + /* [ 380] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer}, - /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, + /* [ 381] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap}, - /* [ 366] = 4326 */ {NULL, NULL}, - /* [ 367] = 4327 */ {NULL, NULL}, - /* [ 368] = 4328 */ {NULL, NULL}, - /* [ 369] = 4329 */ {NULL, NULL}, - /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, + /* [ 382] = 4326 */ {NULL, NULL}, + /* [ 383] = 4327 */ {NULL, NULL}, + /* [ 384] = 4328 */ {NULL, NULL}, + /* [ 385] = 4329 */ {NULL, NULL}, + /* [ 386] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer}, - /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, + /* [ 387] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample}, - /* [ 372] = 4332 */ {NULL, NULL}, - /* [ 373] = 4333 */ {NULL, NULL}, - /* [ 374] = 4334 */ {NULL, NULL}, - /* [ 375] = 4335 */ {NULL, NULL}, - /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, - __glXDispSwap_SecondaryColor3iv}, - /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, - __glXDispSwap_SecondaryColor3fvEXT}, - /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, - __glXDispSwap_SecondaryColor3dv}, - /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, - __glXDispSwap_SecondaryColor3ubv}, - /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, - __glXDispSwap_SecondaryColor3usv}, - /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, - __glXDispSwap_SecondaryColor3uiv}, - /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, - __glXDispSwap_BlendFuncSeparate}, - /* [ 383] = 4135 */ {NULL, NULL}, - /* [ 384] = 4264 */ {NULL, NULL}, - /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, - __glXDispSwap_VertexAttrib1svNV}, - /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, - __glXDispSwap_VertexAttrib2svNV}, - /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, - __glXDispSwap_VertexAttrib3svNV}, - /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, - __glXDispSwap_VertexAttrib4svNV}, - /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, - __glXDispSwap_VertexAttrib1fvNV}, - /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, - __glXDispSwap_VertexAttrib2fvNV}, - /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, - __glXDispSwap_VertexAttrib3fvNV}, - /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, - __glXDispSwap_VertexAttrib4fvNV}, - /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, - __glXDispSwap_VertexAttrib1dvNV}, - /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, - __glXDispSwap_VertexAttrib2dvNV}, - /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, - __glXDispSwap_VertexAttrib3dvNV}, - /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, - __glXDispSwap_VertexAttrib4dvNV}, - /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, - __glXDispSwap_VertexAttrib4ubvNV}, - /* [ 398] = 4278 */ {NULL, NULL}, - /* [ 399] = 4279 */ {NULL, NULL}, - /* [ 400] = 4312 */ {NULL, NULL}, - /* [ 401] = 4313 */ {NULL, NULL}, - /* [ 402] = 4314 */ {NULL, NULL}, - /* [ 403] = 4315 */ {NULL, NULL}, - /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer, - __glXDispSwap_BindRenderbuffer}, - /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, - __glXDispSwap_DeleteRenderbuffers}, - /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, - __glXDispSwap_RenderbufferStorage}, - /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer, - __glXDispSwap_BindFramebuffer}, + /* [ 388] = 4332 */ {NULL, NULL}, + /* [ 389] = 4333 */ {NULL, NULL}, + /* [ 390] = 4334 */ {NULL, NULL}, + /* [ 391] = 4335 */ {NULL, NULL}, }; -static const int_fast16_t Render_size_table[408][2] = { +static const int_fast16_t Render_size_table[392][2] = { /* [ 0] = 0 */ {0, ~0}, /* [ 1] = 1 */ {8, ~0}, /* [ 2] = 2 */ {12, 0}, @@ -1149,13 +1118,13 @@ static const int_fast16_t Render_size_table[408][2] = { /* [232] = 232 */ {8, ~0}, /* [233] = 233 */ {8, 36}, /* [234] = 234 */ {12, ~0}, - /* [235] = 235 */ {0, ~0}, - /* [236] = 236 */ {0, ~0}, + /* [235] = 235 */ {12, ~0}, + /* [236] = 236 */ {12, ~0}, /* [237] = 237 */ {24, ~0}, /* [238] = 238 */ {0, ~0}, /* [239] = 239 */ {0, ~0}, - /* [240] = 2048 */ {0, ~0}, - /* [241] = 2049 */ {0, ~0}, + /* [240] = 2048 */ {12, ~0}, + /* [241] = 2049 */ {8, ~0}, /* [242] = 2050 */ {0, ~0}, /* [243] = 2051 */ {0, ~0}, /* [244] = 2052 */ {0, ~0}, @@ -1210,121 +1179,105 @@ static const int_fast16_t Render_size_table[408][2] = { /* [293] = 4125 */ {12, ~0}, /* [294] = 4126 */ {8, ~0}, /* [295] = 4127 */ {12, ~0}, - /* [296] = 4176 */ {0, ~0}, - /* [297] = 4177 */ {0, ~0}, - /* [298] = 4178 */ {0, ~0}, - /* [299] = 4179 */ {0, ~0}, - /* [300] = 4180 */ {12, ~0}, - /* [301] = 4181 */ {0, ~0}, - /* [302] = 4182 */ {0, ~0}, - /* [303] = 4183 */ {0, ~0}, - /* [304] = 4184 */ {28, ~0}, - /* [305] = 4185 */ {44, ~0}, - /* [306] = 4186 */ {0, ~0}, - /* [307] = 4187 */ {0, ~0}, - /* [308] = 4188 */ {0, ~0}, - /* [309] = 4189 */ {12, ~0}, - /* [310] = 4190 */ {12, ~0}, - /* [311] = 4191 */ {16, ~0}, - /* [312] = 4192 */ {16, ~0}, - /* [313] = 4193 */ {12, ~0}, - /* [314] = 4194 */ {16, ~0}, - /* [315] = 4195 */ {20, ~0}, - /* [316] = 4196 */ {24, ~0}, - /* [317] = 4197 */ {16, ~0}, - /* [318] = 4198 */ {24, ~0}, - /* [319] = 4199 */ {32, ~0}, - /* [320] = 4200 */ {40, ~0}, - /* [321] = 4201 */ {12, ~0}, - /* [322] = 4202 */ {12, 51}, - /* [323] = 4203 */ {12, 52}, - /* [324] = 4204 */ {12, 53}, - /* [325] = 4205 */ {12, 54}, - /* [326] = 4206 */ {12, 55}, - /* [327] = 4207 */ {12, 56}, - /* [328] = 4208 */ {12, 57}, - /* [329] = 4209 */ {12, 58}, - /* [330] = 4210 */ {12, 59}, - /* [331] = 4211 */ {12, 60}, - /* [332] = 4212 */ {12, 61}, - /* [333] = 4213 */ {12, 62}, - /* [334] = 4214 */ {12, 63}, - /* [335] = 4215 */ {28, ~0}, - /* [336] = 4216 */ {44, ~0}, - /* [337] = 4217 */ {16, 64}, - /* [338] = 4218 */ {0, ~0}, - /* [339] = 4219 */ {0, ~0}, - /* [340] = 4220 */ {8, ~0}, - /* [341] = 4221 */ {12, ~0}, - /* [342] = 4222 */ {8, 65}, - /* [343] = 4223 */ {0, ~0}, - /* [344] = 4224 */ {0, ~0}, - /* [345] = 4225 */ {0, ~0}, - /* [346] = 4226 */ {0, ~0}, - /* [347] = 4227 */ {0, ~0}, - /* [348] = 4228 */ {12, ~0}, - /* [349] = 4229 */ {0, ~0}, - /* [350] = 4230 */ {12, ~0}, - /* [351] = 4231 */ {24, ~0}, - /* [352] = 4232 */ {12, ~0}, - /* [353] = 4233 */ {16, ~0}, - /* [354] = 4234 */ {24, ~0}, - /* [355] = 4235 */ {12, ~0}, - /* [356] = 4236 */ {16, ~0}, - /* [357] = 4237 */ {24, ~0}, - /* [358] = 4238 */ {16, ~0}, - /* [359] = 4239 */ {24, ~0}, - /* [360] = 4320 */ {8, 66}, - /* [361] = 4321 */ {24, ~0}, - /* [362] = 4322 */ {24, ~0}, - /* [363] = 4323 */ {28, ~0}, - /* [364] = 4324 */ {20, ~0}, - /* [365] = 4325 */ {8, ~0}, - /* [366] = 4326 */ {0, ~0}, - /* [367] = 4327 */ {0, ~0}, - /* [368] = 4328 */ {0, ~0}, - /* [369] = 4329 */ {0, ~0}, - /* [370] = 4330 */ {44, ~0}, - /* [371] = 4331 */ {24, ~0}, - /* [372] = 4332 */ {0, ~0}, - /* [373] = 4333 */ {0, ~0}, - /* [374] = 4334 */ {0, ~0}, - /* [375] = 4335 */ {0, ~0}, - /* [376] = 4128 */ {16, ~0}, - /* [377] = 4129 */ {16, ~0}, - /* [378] = 4130 */ {28, ~0}, - /* [379] = 4131 */ {8, ~0}, - /* [380] = 4132 */ {12, ~0}, - /* [381] = 4133 */ {16, ~0}, - /* [382] = 4134 */ {20, ~0}, - /* [383] = 4135 */ {0, ~0}, - /* [384] = 4264 */ {0, ~0}, - /* [385] = 4265 */ {12, ~0}, - /* [386] = 4266 */ {12, ~0}, - /* [387] = 4267 */ {16, ~0}, - /* [388] = 4268 */ {16, ~0}, - /* [389] = 4269 */ {12, ~0}, - /* [390] = 4270 */ {16, ~0}, - /* [391] = 4271 */ {20, ~0}, - /* [392] = 4272 */ {24, ~0}, - /* [393] = 4273 */ {16, ~0}, - /* [394] = 4274 */ {24, ~0}, - /* [395] = 4275 */ {32, ~0}, - /* [396] = 4276 */ {40, ~0}, - /* [397] = 4277 */ {12, ~0}, - /* [398] = 4278 */ {0, ~0}, - /* [399] = 4279 */ {0, ~0}, - /* [400] = 4312 */ {0, ~0}, - /* [401] = 4313 */ {0, ~0}, - /* [402] = 4314 */ {0, ~0}, - /* [403] = 4315 */ {0, ~0}, - /* [404] = 4316 */ {12, ~0}, - /* [405] = 4317 */ {8, 67}, - /* [406] = 4318 */ {20, ~0}, - /* [407] = 4319 */ {12, ~0}, + /* [296] = 4192 */ {16, ~0}, + /* [297] = 4193 */ {12, ~0}, + /* [298] = 4194 */ {16, ~0}, + /* [299] = 4195 */ {20, ~0}, + /* [300] = 4196 */ {24, ~0}, + /* [301] = 4197 */ {16, ~0}, + /* [302] = 4198 */ {24, ~0}, + /* [303] = 4199 */ {32, ~0}, + /* [304] = 4200 */ {40, ~0}, + /* [305] = 4201 */ {12, ~0}, + /* [306] = 4202 */ {0, ~0}, + /* [307] = 4203 */ {0, ~0}, + /* [308] = 4204 */ {0, ~0}, + /* [309] = 4205 */ {0, ~0}, + /* [310] = 4206 */ {0, ~0}, + /* [311] = 4207 */ {0, ~0}, + /* [312] = 4208 */ {0, ~0}, + /* [313] = 4209 */ {0, ~0}, + /* [314] = 4210 */ {0, ~0}, + /* [315] = 4211 */ {0, ~0}, + /* [316] = 4212 */ {0, ~0}, + /* [317] = 4213 */ {0, ~0}, + /* [318] = 4214 */ {0, ~0}, + /* [319] = 4215 */ {28, ~0}, + /* [320] = 4216 */ {44, ~0}, + /* [321] = 4217 */ {16, 51}, + /* [322] = 4218 */ {0, ~0}, + /* [323] = 4219 */ {0, ~0}, + /* [324] = 4220 */ {8, ~0}, + /* [325] = 4221 */ {12, ~0}, + /* [326] = 4222 */ {8, 52}, + /* [327] = 4223 */ {0, ~0}, + /* [328] = 4128 */ {16, ~0}, + /* [329] = 4129 */ {16, ~0}, + /* [330] = 4130 */ {28, ~0}, + /* [331] = 4131 */ {8, ~0}, + /* [332] = 4132 */ {12, ~0}, + /* [333] = 4133 */ {16, ~0}, + /* [334] = 4134 */ {20, ~0}, + /* [335] = 4135 */ {0, ~0}, + /* [336] = 4176 */ {0, ~0}, + /* [337] = 4177 */ {0, ~0}, + /* [338] = 4178 */ {0, ~0}, + /* [339] = 4179 */ {0, ~0}, + /* [340] = 4180 */ {12, ~0}, + /* [341] = 4181 */ {0, ~0}, + /* [342] = 4182 */ {0, ~0}, + /* [343] = 4183 */ {0, ~0}, + /* [344] = 4184 */ {28, ~0}, + /* [345] = 4185 */ {44, ~0}, + /* [346] = 4186 */ {0, ~0}, + /* [347] = 4187 */ {0, ~0}, + /* [348] = 4188 */ {0, ~0}, + /* [349] = 4189 */ {12, ~0}, + /* [350] = 4190 */ {12, ~0}, + /* [351] = 4191 */ {16, ~0}, + /* [352] = 4224 */ {0, ~0}, + /* [353] = 4225 */ {0, ~0}, + /* [354] = 4226 */ {0, ~0}, + /* [355] = 4227 */ {0, ~0}, + /* [356] = 4228 */ {12, ~0}, + /* [357] = 4229 */ {0, ~0}, + /* [358] = 4230 */ {12, ~0}, + /* [359] = 4231 */ {24, ~0}, + /* [360] = 4232 */ {12, ~0}, + /* [361] = 4233 */ {16, ~0}, + /* [362] = 4234 */ {24, ~0}, + /* [363] = 4235 */ {12, ~0}, + /* [364] = 4236 */ {16, ~0}, + /* [365] = 4237 */ {24, ~0}, + /* [366] = 4238 */ {16, ~0}, + /* [367] = 4239 */ {24, ~0}, + /* [368] = 4312 */ {0, ~0}, + /* [369] = 4313 */ {0, ~0}, + /* [370] = 4314 */ {0, ~0}, + /* [371] = 4315 */ {0, ~0}, + /* [372] = 4316 */ {12, ~0}, + /* [373] = 4317 */ {8, 53}, + /* [374] = 4318 */ {20, ~0}, + /* [375] = 4319 */ {12, ~0}, + /* [376] = 4320 */ {8, 54}, + /* [377] = 4321 */ {24, ~0}, + /* [378] = 4322 */ {24, ~0}, + /* [379] = 4323 */ {28, ~0}, + /* [380] = 4324 */ {20, ~0}, + /* [381] = 4325 */ {8, ~0}, + /* [382] = 4326 */ {0, ~0}, + /* [383] = 4327 */ {0, ~0}, + /* [384] = 4328 */ {0, ~0}, + /* [385] = 4329 */ {0, ~0}, + /* [386] = 4330 */ {44, ~0}, + /* [387] = 4331 */ {24, ~0}, + /* [388] = 4332 */ {0, ~0}, + /* [389] = 4333 */ {0, ~0}, + /* [390] = 4334 */ {0, ~0}, + /* [391] = 4335 */ {0, ~0}, }; -static const gl_proto_size_func Render_size_func_table[68] = { +static const gl_proto_size_func Render_size_func_table[55] = { __glXCallListsReqSize, __glXBitmapReqSize, __glXFogfvReqSize, @@ -1376,23 +1329,10 @@ static const gl_proto_size_func Render_size_func_table[68] = { __glXTexImage3DReqSize, __glXTexSubImage3DReqSize, __glXPrioritizeTexturesReqSize, - __glXVertexAttribs1svNVReqSize, - __glXVertexAttribs2svNVReqSize, - __glXVertexAttribs3svNVReqSize, - __glXVertexAttribs4svNVReqSize, - __glXVertexAttribs1fvNVReqSize, - __glXVertexAttribs2fvNVReqSize, - __glXVertexAttribs3fvNVReqSize, - __glXVertexAttribs4fvNVReqSize, - __glXVertexAttribs1dvNVReqSize, - __glXVertexAttribs2dvNVReqSize, - __glXVertexAttribs3dvNVReqSize, - __glXVertexAttribs4dvNVReqSize, - __glXVertexAttribs4ubvNVReqSize, __glXProgramStringARBReqSize, __glXPointParameterivReqSize, - __glXDeleteFramebuffersReqSize, __glXDeleteRenderbuffersReqSize, + __glXDeleteFramebuffersReqSize, }; const struct __glXDispatchInfo Render_dispatch_info = { @@ -1697,9 +1637,12 @@ static const void *VendorPriv_function_table[104][2] = { /* [ 26] = 1298 */ {NULL, NULL}, /* [ 27] = 1299 */ {NULL, NULL}, /* [ 28] = 1300 */ {NULL, NULL}, - /* [ 29] = 1301 */ {NULL, NULL}, - /* [ 30] = 1302 */ {NULL, NULL}, - /* [ 31] = 1303 */ {NULL, NULL}, + /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, + __glXDispSwap_GetVertexAttribdv}, + /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfv, + __glXDispSwap_GetVertexAttribfv}, + /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribiv, + __glXDispSwap_GetVertexAttribiv}, /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB}, /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB}, |