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authorAdam Jackson <ajax@redhat.com>2017-03-21 13:02:30 -0400
committerAdam Jackson <ajax@redhat.com>2017-03-28 15:16:29 -0400
commit014f7af81a4e0ae9ef527f8ba550591d89ba3cd6 (patch)
treefd79c700409e7ddc7ea8aeca91b46839fd716d21
parentbea42e341566f1f11e9997353f8c1086904b2a12 (diff)
glx: Refresh generated sourcesglx-gen
Lot of crap in here... Signed-off-by: Adam Jackson <ajax@redhat.com>
-rw-r--r--glx/indirect_dispatch.c468
-rw-r--r--glx/indirect_dispatch.h2362
-rw-r--r--glx/indirect_dispatch_swap.c605
-rw-r--r--glx/indirect_reqsize.c79
-rw-r--r--glx/indirect_reqsize.h27
-rw-r--r--glx/indirect_size.h8
-rw-r--r--glx/indirect_size_get.c40
-rw-r--r--glx/indirect_size_get.h3
-rw-r--r--glx/indirect_table.c573
9 files changed, 1870 insertions, 2295 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c
index 24784e693..1159da937 100644
--- a/glx/indirect_dispatch.c
+++ b/glx/indirect_dispatch.c
@@ -34,8 +34,6 @@
#include "indirect_util.h"
#include "singlesize.h"
-#define __GLX_PAD(x) (((x) + 3) & ~3)
-
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
@@ -1056,7 +1054,7 @@ __glXDisp_TexGendv(GLbyte * pc)
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
- const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
@@ -2467,8 +2465,10 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXClearErrorOccured();
+
+ retval = glAreTexturesResident(n,
+ (const GLuint *) (pc + 4), residences);
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2494,8 +2494,10 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXClearErrorOccured();
+
+ retval = glAreTexturesResident(n,
+ (const GLuint *) (pc + 4), residences);
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2602,6 +2604,8 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
if (textures == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
glGenTextures(n, textures);
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
@@ -2628,6 +2632,8 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
if (textures == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
glGenTextures(n, textures);
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
@@ -3472,7 +3478,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc)
void
__glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB(*(GLenum *) (pc + 0));
+ glActiveTexture(*(GLenum *) (pc + 0));
}
void
@@ -3485,7 +3491,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc)
}
#endif
- glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
}
void
@@ -3497,13 +3503,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3516,7 +3522,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc)
}
#endif
- glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
}
void
@@ -3528,13 +3534,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3547,7 +3553,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc)
}
#endif
- glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
}
void
@@ -3559,13 +3565,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3578,7 +3584,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc)
}
#endif
- glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
}
void
@@ -3590,13 +3596,13 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
void
__glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
}
void
__glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
}
void
@@ -3898,6 +3904,8 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
if (ids == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
GenQueries(n, ids);
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
@@ -4035,6 +4043,99 @@ __glXDisp_DrawBuffers(GLbyte * pc)
DrawBuffers(n, (const GLenum *) (pc + 4));
}
+int
+__glXDisp_GetVertexAttribdv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv =
+ __glGetProcAddress("glGetVertexAttribdv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribdv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetVertexAttribfv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv =
+ __glGetProcAddress("glGetVertexAttribfv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribfv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetVertexAttribiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv =
+ __glGetProcAddress("glGetVertexAttribiv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
void
__glXDisp_VertexAttrib1dv(GLbyte * pc)
{
@@ -4271,6 +4372,8 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
if (programs == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
GenProgramsARB(n, programs);
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
@@ -4651,6 +4754,7 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
if (framebuffers == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
GenFramebuffers(n, framebuffers);
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
@@ -4680,6 +4784,8 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
if (renderbuffers == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
GenRenderbuffers(n, renderbuffers);
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
@@ -4805,323 +4911,57 @@ __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
}
void
-__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
-}
-
-void
-__glXDisp_FogCoordfvEXT(GLbyte * pc)
-{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) (pc + 0));
-}
-
-void
-__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
-#endif
-
- VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+__glXDisp_SampleMaskSGIS(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ PFNGLSAMPLEMASKSGISPROC SampleMaskSGIS =
+ __glGetProcAddress("glSampleMaskSGIS");
+ SampleMaskSGIS(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
}
void
-__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+__glXDisp_SamplePatternSGIS(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ PFNGLSAMPLEPATTERNSGISPROC SamplePatternSGIS =
+ __glGetProcAddress("glSamplePatternSGIS");
+ SamplePatternSGIS(*(GLenum *) (pc + 0));
}
void
-__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
-#endif
-
- VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib4svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
-}
-
-void
-__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs2svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
-}
-
-void
-__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
+ __glGetProcAddress("glSecondaryColor3fvEXT");
+ SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
}
void
-__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+__glXDisp_FogCoordfvEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
+ __glGetProcAddress("glFogCoordfvEXT");
+ FogCoordfvEXT((const GLfloat *) (pc + 0));
}
void
-__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
}
void
-__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+__glXDisp_BindFramebufferEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
-
- VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+ PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT =
+ __glGetProcAddress("glBindFramebufferEXT");
+ BindFramebufferEXT(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
void
-__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+__glXDisp_BindRenderbufferEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+ PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT =
+ __glGetProcAddress("glBindRenderbufferEXT");
+ BindRenderbufferEXT(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
}
diff --git a/glx/indirect_dispatch.h b/glx/indirect_dispatch.h
index 536be60ac..a0673d98f 100644
--- a/glx/indirect_dispatch.h
+++ b/glx/indirect_dispatch.h
@@ -33,1327 +33,1413 @@
struct __GLXclientStateRec;
extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid1d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid1f(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsEnabled(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexubv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3ubv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Viewport(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameteriv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterivEXT(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PopName(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetClipPlane(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenQueries(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rotatef(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_Finish(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearStencil(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContextAttribsARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexdv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPbufferSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthMask(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetCompressedTexImage(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte *
+ pc);
extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenTextures(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenTexturesEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDrawableAttributes(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryExtensionsString(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameterfv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterfvEXT(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetString(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeCurrentReadSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryVersion(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int
+__glXDispSwap_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec
+extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectdv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyWindow(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_PixelStoref(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_PixelStorei(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyGLXPbufferSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CheckFramebufferStatus(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsFramebuffer(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct
+extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetDoublev(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsDirect(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryObjectuiv(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
+extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryObjectiv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameteriv(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct
- __GLXclientStateRec
- *,
- GLbyte
- *);
-extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramParameterivEXT(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramivARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeCurrent(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DepthRange(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateWindow(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapuiv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFloatv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModelf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapfv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFBConfigs(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_VendorPrivate(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVisualConfigs(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Scalef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_ReadPixels(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3iv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreatePbuffer(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearIndex(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGendv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalMesh2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindFramebuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmax(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
+extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryContextInfoEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetError(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PassThrough(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteLists(struct
__GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LogicOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenProgramsARB(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PushAttrib(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPixmap(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialiv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGenf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGend(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsTexture(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsTextureEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapdv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterfv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterfvSGI(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexLevelParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexEnviv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_VendorPrivateWithReply(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CopySubBufferMESA(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Ortho(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_ReleaseTexImageEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec
+extern _X_HIDDEN _X_COLD int __glXDispSwap_SetClientInfoARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionFilter(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionFilterEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGenfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteQueries(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Disable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_SelectBuffer(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage3D(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramStringARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CopyContext(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyContext(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_EndList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateNewContext(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Enable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContextWithConfigSGIX(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsRenderbuffer(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMaterialiv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryServerString(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ColorMaterial(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTable(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreateContext(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Frustum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteTextures(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteTexturesEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexLevelParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_SetClientInfo2ARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage1D(GLbyte *
+ pc);
extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetSeparableFilter(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetSeparableFilterEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_FeedbackBuffer(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FrontFace(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MatrixMode(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPixelMapusv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Lighti(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawArrays(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PointParameterf(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramEnvParameterfvARB(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterivEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameteriv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetColorTableParameterivSGI(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ResetMinmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SampleCoverage(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DeleteProgramsARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ShadeModel(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramLocalParameterdvARB(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearAccum(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferRenderbuffer(GLbyte *
+ pc);
extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_IsProgramARB(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ProgramStringARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogram(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetHistogramEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Translated(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Translatef(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_RenderMode(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyPixels(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_IndexMask(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PopAttrib(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetLightfv(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenRenderbuffers(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMinmaxParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_NewList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyPixmap(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMapiv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_SwapBuffers(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_Render(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_MakeContextCurrent(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CompressedTexSubImage2D(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexEnvfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenLists(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Accum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexImage(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetFBConfigsSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribiv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FramebufferTextureLayer(GLbyte *
+ pc);
+extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetProgramLocalParameterfvARB(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_Flush(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyPbuffer(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_CreatePixmap(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
+extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Lightiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetPolygonStipple(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_DestroyGLXPixmap(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribdv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetVertexAttribdv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GenFramebuffers(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_SwapIntervalSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Bitmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetIntegerv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct
+extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Map1f(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_AreTexturesResident(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_AreTexturesResidentEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_ChangeDrawableAttributes(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_ClientInfo(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_BindTexImageEXT(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_LineWidth(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterfv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetConvolutionParameterfvEXT(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetMaterialfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_UseXFont(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetTexGeniv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetLightiv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *
+ pc);
+extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_QueryContext(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_RenderLarge(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetBooleanv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
+extern _X_HIDDEN _X_COLD void __glXDispSwap_Rectfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN _X_COLD int __glXDispSwap_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte *);
#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c
index 7ebcc6330..000e6f370 100644
--- a/glx/indirect_dispatch_swap.c
+++ b/glx/indirect_dispatch_swap.c
@@ -34,8 +34,6 @@
#include "indirect_util.h"
#include "singlesize.h"
-#define __GLX_PAD(x) (((x) + 3) & ~3)
-
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
@@ -45,7 +43,7 @@ extern void __glXClearErrorOccured(void);
static const unsigned dummy_answer[2] = { 0, 0 };
-static GLsizei
+static _X_UNUSED GLsizei
bswap_CARD32(const void *src)
{
union {
@@ -57,7 +55,7 @@ bswap_CARD32(const void *src)
return x.ret;
}
-static GLshort
+static _X_UNUSED GLshort
bswap_CARD16(const void *src)
{
union {
@@ -69,7 +67,7 @@ bswap_CARD16(const void *src)
return x.ret;
}
-static GLenum
+static _X_UNUSED GLenum
bswap_ENUM(const void *src)
{
union {
@@ -81,7 +79,7 @@ bswap_ENUM(const void *src)
return x.ret;
}
-static GLsync
+static _X_UNUSED GLsync
bswap_CARD64(const void *src)
{
union {
@@ -93,7 +91,7 @@ bswap_CARD64(const void *src)
return x.ret;
}
-static GLdouble
+static _X_UNUSED GLdouble
bswap_FLOAT64(const void *src)
{
union {
@@ -105,7 +103,7 @@ bswap_FLOAT64(const void *src)
return x.ret;
}
-static GLfloat
+static _X_UNUSED GLfloat
bswap_FLOAT32(const void *src)
{
union {
@@ -1235,7 +1233,7 @@ __glXDispSwap_TexGendv(GLbyte * pc)
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
- const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ const GLuint cmdlen = 12 + safe_pad(safe_mul(compsize, 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
@@ -2734,11 +2732,12 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ __glXClearErrorOccured();
+
+ retval = glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2765,11 +2764,12 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ __glXClearErrorOccured();
+
+ retval = glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2887,6 +2887,8 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
if (textures == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
@@ -2915,6 +2917,8 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
if (textures == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
+
glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
@@ -3833,7 +3837,7 @@ __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
void
__glXDispSwap_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+ glActiveTexture((GLenum) bswap_ENUM(pc + 0));
}
void
@@ -3846,8 +3850,8 @@ __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
}
#endif
- glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
1));
}
@@ -3862,17 +3866,17 @@ __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
void
__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
}
void
__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
}
void
@@ -3885,9 +3889,9 @@ __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
}
#endif
- glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
+ glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
}
void
@@ -3901,17 +3905,17 @@ __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
void
__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
}
void
__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
}
void
@@ -3924,9 +3928,9 @@ __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
}
#endif
- glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
+ glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
}
void
@@ -3940,17 +3944,17 @@ __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
void
__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
}
void
__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
}
void
@@ -3963,9 +3967,9 @@ __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
}
#endif
- glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
+ glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
}
void
@@ -3979,17 +3983,17 @@ __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
void
__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
}
void
__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
}
void
@@ -4302,8 +4306,10 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
GLuint *ids =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
+
if (ids == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
GenQueries(n, ids);
(void) bswap_32_array((uint32_t *) ids, n);
@@ -4451,6 +4457,105 @@ __glXDispSwap_DrawBuffers(GLbyte * pc)
DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
}
+int
+__glXDispSwap_GetVertexAttribdv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv =
+ __glGetProcAddress("glGetVertexAttribdv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribdv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetVertexAttribfv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv =
+ __glGetProcAddress("glGetVertexAttribfv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribfv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetVertexAttribiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv =
+ __glGetProcAddress("glGetVertexAttribiv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetVertexAttribiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
void
__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
@@ -4712,8 +4817,10 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
+
if (programs == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
GenProgramsARB(n, programs);
(void) bswap_32_array((uint32_t *) programs, n);
@@ -5143,6 +5250,7 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
if (framebuffers == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
GenFramebuffers(n, framebuffers);
(void) bswap_32_array((uint32_t *) framebuffers, n);
@@ -5174,6 +5282,7 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
if (renderbuffers == NULL)
return BadAlloc;
+ __glXClearErrorOccured();
GenRenderbuffers(n, renderbuffers);
(void) bswap_32_array((uint32_t *) renderbuffers, n);
@@ -5312,6 +5421,22 @@ __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
}
void
+__glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ PFNGLSAMPLEMASKSGISPROC SampleMaskSGIS =
+ __glGetProcAddress("glSampleMaskSGIS");
+ SampleMaskSGIS((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDispSwap_SamplePatternSGIS(GLbyte * pc)
+{
+ PFNGLSAMPLEPATTERNSGISPROC SamplePatternSGIS =
+ __glGetProcAddress("glSamplePatternSGIS");
+ SamplePatternSGIS((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
@@ -5329,369 +5454,27 @@ __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
}
void
-__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
-#endif
-
- VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
-#endif
-
- VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
}
void
-__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+__glXDispSwap_BindFramebufferEXT(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8));
+ PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT =
+ __glGetProcAddress("glBindFramebufferEXT");
+ BindFramebufferEXT((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
void
-__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+__glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+ PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT =
+ __glGetProcAddress("glBindRenderbufferEXT");
+ BindRenderbufferEXT((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
}
diff --git a/glx/indirect_reqsize.c b/glx/indirect_reqsize.c
index 020aae2fe..e80acf085 100644
--- a/glx/indirect_reqsize.c
+++ b/glx/indirect_reqsize.c
@@ -696,78 +696,6 @@ __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen)
return safe_pad(len);
}
-int
-__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 8));
-}
-
-int
-__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 16));
-}
-
-int
-__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 24));
-}
-
-int
-__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 12));
-}
-
-int
-__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 6));
-}
-
-int
-__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
-{
- GLsizei n = *(GLsizei *) (pc + 4);
-
- if (swap) {
- n = bswap_32(n);
- }
-
- return safe_pad(safe_mul(n, 32));
-}
-
ALIAS(Fogiv, Fogfv)
ALIAS(Lightiv, Lightfv)
ALIAS(LightModeliv, LightModelfv)
@@ -783,10 +711,3 @@ ALIAS(Fogiv, Fogfv)
ALIAS(PointParameteriv, PointParameterfv)
ALIAS(DeleteFramebuffers, DrawBuffers)
ALIAS(DeleteRenderbuffers, DrawBuffers)
- ALIAS(VertexAttribs1fvNV, PixelMapfv)
- ALIAS(VertexAttribs1svNV, PixelMapusv)
- ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs2svNV, PixelMapfv)
- ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
- ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs4ubvNV, PixelMapfv)
diff --git a/glx/indirect_reqsize.h b/glx/indirect_reqsize.h
index 632a85b1c..fd61935e1 100644
--- a/glx/indirect_reqsize.h
+++ b/glx/indirect_reqsize.h
@@ -159,33 +159,6 @@ extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte * pc,
extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte * pc,
Bool swap,
int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
#undef PURE
diff --git a/glx/indirect_size.h b/glx/indirect_size.h
index 6a3d14cc4..73cce9e1f 100644
--- a/glx/indirect_size.h
+++ b/glx/indirect_size.h
@@ -72,14 +72,12 @@ extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
#undef PURE
#undef FASTCALL
-#endif /* !defined( _INDIRECT_SIZE_H_ ) */
+#endif /* !defined( _INDIRECT_SIZE_H_ ) */
diff --git a/glx/indirect_size_get.c b/glx/indirect_size_get.c
index 7e81e6288..5540e8ce6 100644
--- a/glx/indirect_size_get.c
+++ b/glx/indirect_size_get.c
@@ -25,7 +25,6 @@
* SOFTWARE.
*/
-
#include <X11/Xfuncproto.h>
#include <GL/gl.h>
#include "indirect_size_get.h"
@@ -45,7 +44,6 @@
#define FASTCALL
#endif
-
#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
#undef HAVE_ALIAS
#endif
@@ -60,7 +58,6 @@
{ return __gl ## to ## _size( e ); }
#endif
-
_X_INTERNAL PURE FASTCALL GLint
__glCallLists_size(GLenum e)
{
@@ -603,7 +600,13 @@ __glGetBooleanv_size(GLenum e)
case GL_OCCLUSION_TEST_RESULT_HP:
case GL_LIGHT_MODEL_COLOR_CONTROL:
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
+/* case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:*/
case GL_RESET_NOTIFICATION_STRATEGY_ARB:
+/* case GL_RESET_NOTIFICATION_STRATEGY:*/
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_LABEL_LENGTH:
case GL_CURRENT_FOG_COORD:
case GL_FOG_COORDINATE_ARRAY_TYPE:
case GL_FOG_COORDINATE_ARRAY_STRIDE:
@@ -749,8 +752,11 @@ __glGetBooleanv_size(GLenum e)
/* case GL_MAX_SAMPLES_EXT:*/
case GL_MAX_SERVER_WAIT_TIMEOUT:
case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
+/* case GL_MAX_DEBUG_MESSAGE_LENGTH:*/
case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_MAX_DEBUG_LOGGED_MESSAGES:*/
case GL_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_DEBUG_LOGGED_MESSAGES:*/
case GL_RASTER_POSITION_UNCLIPPED_IBM:
return 1;
case GL_SMOOTH_POINT_SIZE_RANGE:
@@ -826,6 +832,7 @@ __glGetBooleanv_size(GLenum e)
case GL_FOG_COORDINATE_SOURCE:
case GL_COMPRESSED_TEXTURE_FORMATS:
case GL_RGBA_INTEGER_MODE_EXT:
+ case GL_POLYGON_OFFSET_CLAMP_EXT:
return __glGetBooleanv_variable_size(e);
default:
return 0;
@@ -911,8 +918,7 @@ __glGetTexLevelParameterfv_size(GLenum e)
case GL_TEXTURE_INDEX_SIZE_EXT:
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/
- case GL_TEXTURE_COMPRESSED:
-/* case GL_TEXTURE_COMPRESSED_ARB:*/
+ case GL_TEXTURE_COMPRESSED_ARB:
case GL_TEXTURE_DEPTH_SIZE:
/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/
case GL_TEXTURE_STENCIL_SIZE:
@@ -928,7 +934,9 @@ __glGetPointerv_size(GLenum e)
{
switch (e) {
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+/* case GL_DEBUG_CALLBACK_FUNCTION:*/
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+/* case GL_DEBUG_CALLBACK_USER_PARAM:*/
return 1;
default:
return 0;
@@ -1105,6 +1113,23 @@ __glGetQueryiv_size(GLenum e)
}
_X_INTERNAL PURE FASTCALL GLint
+__glGetVertexAttribdv_size(GLenum e)
+{
+ switch (e) {
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ case GL_CURRENT_VERTEX_ATTRIB_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
__glGetProgramivARB_size(GLenum e)
{
switch (e) {
@@ -1177,7 +1202,8 @@ __glGetFramebufferAttachmentParameteriv_size(GLenum e)
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:*/
return 1;
default:
return 0;
@@ -1216,5 +1242,7 @@ ALIAS(Fogiv, Fogfv)
ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv)
ALIAS(PointParameteriv, PointParameterfv)
ALIAS(GetQueryObjectuiv, GetQueryObjectiv)
+ ALIAS(GetVertexAttribfv, GetVertexAttribdv)
+ ALIAS(GetVertexAttribiv, GetVertexAttribdv)
#undef PURE
#undef FASTCALL
diff --git a/glx/indirect_size_get.h b/glx/indirect_size_get.h
index 5af11d378..e6d010f49 100644
--- a/glx/indirect_size_get.h
+++ b/glx/indirect_size_get.h
@@ -83,6 +83,9 @@ extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectuiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint
__glGetFramebufferAttachmentParameteriv_size(GLenum);
diff --git a/glx/indirect_table.c b/glx/indirect_table.c
index f0f0b83c8..7d50287cb 100644
--- a/glx/indirect_table.c
+++ b/glx/indirect_table.c
@@ -236,7 +236,7 @@ const struct __glXDispatchInfo Single_dispatch_info = {
/*****************************************************************/
/* tree depth = 8 */
-static const int_fast16_t Render_dispatch_tree[92] = {
+static const int_fast16_t Render_dispatch_tree[93] = {
/* [0] -> opcode range [0, 8192], node depth 1 */
2,
5,
@@ -331,47 +331,54 @@ static const int_fast16_t Render_dispatch_tree[92] = {
EMPTY_LEAF,
/* [63] -> opcode range [4096, 4352], node depth 5 */
- 4,
+ 3,
LEAF(264),
- LEAF(280),
- 80,
+ 72,
+ 78,
+ LEAF(296),
+ 81,
EMPTY_LEAF,
+ 84,
+ 90,
+
+ /* [72] -> opcode range [4128, 4160], node depth 6 */
+ 1,
+ 75,
EMPTY_LEAF,
- LEAF(296),
- LEAF(312),
+
+ /* [75] -> opcode range [4128, 4144], node depth 7 */
+ 1,
LEAF(328),
- LEAF(344),
- EMPTY_LEAF,
- 83,
- 86,
EMPTY_LEAF,
- 89,
- LEAF(360),
+
+ /* [78] -> opcode range [4160, 4192], node depth 6 */
+ 1,
EMPTY_LEAF,
+ LEAF(336),
- /* [80] -> opcode range [4128, 4144], node depth 6 */
+ /* [81] -> opcode range [4224, 4256], node depth 6 */
1,
- LEAF(376),
+ LEAF(352),
EMPTY_LEAF,
- /* [83] -> opcode range [4256, 4272], node depth 6 */
+ /* [84] -> opcode range [4288, 4320], node depth 6 */
1,
EMPTY_LEAF,
- LEAF(384),
+ 87,
- /* [86] -> opcode range [4272, 4288], node depth 6 */
+ /* [87] -> opcode range [4304, 4320], node depth 7 */
1,
- LEAF(392),
EMPTY_LEAF,
+ LEAF(368),
- /* [89] -> opcode range [4304, 4320], node depth 6 */
+ /* [90] -> opcode range [4320, 4352], node depth 6 */
1,
+ LEAF(376),
EMPTY_LEAF,
- LEAF(400),
};
-static const void *Render_function_table[408][2] = {
+static const void *Render_function_table[392][2] = {
/* [ 0] = 0 */ {NULL, NULL},
/* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList},
/* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists},
@@ -636,14 +643,18 @@ static const void *Render_function_table[408][2] = {
/* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery},
/* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers},
/* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor},
- /* [ 235] = 235 */ {NULL, NULL},
- /* [ 236] = 236 */ {NULL, NULL},
+ /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer,
+ __glXDispSwap_BindRenderbuffer},
+ /* [ 236] = 236 */ {__glXDisp_BindFramebuffer,
+ __glXDispSwap_BindFramebuffer},
/* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer,
__glXDispSwap_FramebufferTextureLayer},
/* [ 238] = 238 */ {NULL, NULL},
/* [ 239] = 239 */ {NULL, NULL},
- /* [ 240] = 2048 */ {NULL, NULL},
- /* [ 241] = 2049 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS,
+ __glXDispSwap_SampleMaskSGIS},
+ /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS,
+ __glXDispSwap_SamplePatternSGIS},
/* [ 242] = 2050 */ {NULL, NULL},
/* [ 243] = 2051 */ {NULL, NULL},
/* [ 244] = 2052 */ {NULL, NULL},
@@ -721,199 +732,157 @@ static const void *Render_function_table[408][2] = {
__glXDispSwap_SecondaryColor3bv},
/* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv,
__glXDispSwap_SecondaryColor3sv},
- /* [ 296] = 4176 */ {NULL, NULL},
- /* [ 297] = 4177 */ {NULL, NULL},
- /* [ 298] = 4178 */ {NULL, NULL},
- /* [ 299] = 4179 */ {NULL, NULL},
- /* [ 300] = 4180 */ {__glXDisp_BindProgramARB,
- __glXDispSwap_BindProgramARB},
- /* [ 301] = 4181 */ {NULL, NULL},
- /* [ 302] = 4182 */ {NULL, NULL},
- /* [ 303] = 4183 */ {NULL, NULL},
- /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB,
- __glXDispSwap_ProgramEnvParameter4fvARB},
- /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB,
- __glXDispSwap_ProgramEnvParameter4dvARB},
- /* [ 306] = 4186 */ {NULL, NULL},
- /* [ 307] = 4187 */ {NULL, NULL},
- /* [ 308] = 4188 */ {NULL, NULL},
- /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv,
- __glXDispSwap_VertexAttrib1sv},
- /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv,
- __glXDispSwap_VertexAttrib2sv},
- /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv,
- __glXDispSwap_VertexAttrib3sv},
- /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv,
+ /* [ 296] = 4192 */ {__glXDisp_VertexAttrib4sv,
__glXDispSwap_VertexAttrib4sv},
- /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB,
+ /* [ 297] = 4193 */ {__glXDisp_VertexAttrib1fvARB,
__glXDispSwap_VertexAttrib1fvARB},
- /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB,
+ /* [ 298] = 4194 */ {__glXDisp_VertexAttrib2fvARB,
__glXDispSwap_VertexAttrib2fvARB},
- /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB,
+ /* [ 299] = 4195 */ {__glXDisp_VertexAttrib3fvARB,
__glXDispSwap_VertexAttrib3fvARB},
- /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB,
+ /* [ 300] = 4196 */ {__glXDisp_VertexAttrib4fvARB,
__glXDispSwap_VertexAttrib4fvARB},
- /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv,
+ /* [ 301] = 4197 */ {__glXDisp_VertexAttrib1dv,
__glXDispSwap_VertexAttrib1dv},
- /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv,
+ /* [ 302] = 4198 */ {__glXDisp_VertexAttrib2dv,
__glXDispSwap_VertexAttrib2dv},
- /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv,
+ /* [ 303] = 4199 */ {__glXDisp_VertexAttrib3dv,
__glXDispSwap_VertexAttrib3dv},
- /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv,
+ /* [ 304] = 4200 */ {__glXDisp_VertexAttrib4dv,
__glXDispSwap_VertexAttrib4dv},
- /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv,
+ /* [ 305] = 4201 */ {__glXDisp_VertexAttrib4Nubv,
__glXDispSwap_VertexAttrib4Nubv},
- /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV,
- __glXDispSwap_VertexAttribs1svNV},
- /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV,
- __glXDispSwap_VertexAttribs2svNV},
- /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV,
- __glXDispSwap_VertexAttribs3svNV},
- /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV,
- __glXDispSwap_VertexAttribs4svNV},
- /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV,
- __glXDispSwap_VertexAttribs1fvNV},
- /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV,
- __glXDispSwap_VertexAttribs2fvNV},
- /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV,
- __glXDispSwap_VertexAttribs3fvNV},
- /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV,
- __glXDispSwap_VertexAttribs4fvNV},
- /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV,
- __glXDispSwap_VertexAttribs1dvNV},
- /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV,
- __glXDispSwap_VertexAttribs2dvNV},
- /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV,
- __glXDispSwap_VertexAttribs3dvNV},
- /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV,
- __glXDispSwap_VertexAttribs4dvNV},
- /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV,
- __glXDispSwap_VertexAttribs4ubvNV},
- /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB,
+ /* [ 306] = 4202 */ {NULL, NULL},
+ /* [ 307] = 4203 */ {NULL, NULL},
+ /* [ 308] = 4204 */ {NULL, NULL},
+ /* [ 309] = 4205 */ {NULL, NULL},
+ /* [ 310] = 4206 */ {NULL, NULL},
+ /* [ 311] = 4207 */ {NULL, NULL},
+ /* [ 312] = 4208 */ {NULL, NULL},
+ /* [ 313] = 4209 */ {NULL, NULL},
+ /* [ 314] = 4210 */ {NULL, NULL},
+ /* [ 315] = 4211 */ {NULL, NULL},
+ /* [ 316] = 4212 */ {NULL, NULL},
+ /* [ 317] = 4213 */ {NULL, NULL},
+ /* [ 318] = 4214 */ {NULL, NULL},
+ /* [ 319] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB,
__glXDispSwap_ProgramLocalParameter4fvARB},
- /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB,
+ /* [ 320] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB,
__glXDispSwap_ProgramLocalParameter4dvARB},
- /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB,
+ /* [ 321] = 4217 */ {__glXDisp_ProgramStringARB,
__glXDispSwap_ProgramStringARB},
- /* [ 338] = 4218 */ {NULL, NULL},
- /* [ 339] = 4219 */ {NULL, NULL},
- /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT,
+ /* [ 322] = 4218 */ {NULL, NULL},
+ /* [ 323] = 4219 */ {NULL, NULL},
+ /* [ 324] = 4220 */ {__glXDisp_ActiveStencilFaceEXT,
__glXDispSwap_ActiveStencilFaceEXT},
- /* [ 341] = 4221 */ {__glXDisp_PointParameteri,
+ /* [ 325] = 4221 */ {__glXDisp_PointParameteri,
__glXDispSwap_PointParameteri},
- /* [ 342] = 4222 */ {__glXDisp_PointParameteriv,
+ /* [ 326] = 4222 */ {__glXDisp_PointParameteriv,
__glXDispSwap_PointParameteriv},
- /* [ 343] = 4223 */ {NULL, NULL},
- /* [ 344] = 4224 */ {NULL, NULL},
- /* [ 345] = 4225 */ {NULL, NULL},
- /* [ 346] = 4226 */ {NULL, NULL},
- /* [ 347] = 4227 */ {NULL, NULL},
- /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate,
+ /* [ 327] = 4223 */ {NULL, NULL},
+ /* [ 328] = 4128 */ {__glXDisp_SecondaryColor3iv,
+ __glXDispSwap_SecondaryColor3iv},
+ /* [ 329] = 4129 */ {__glXDisp_SecondaryColor3fvEXT,
+ __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 330] = 4130 */ {__glXDisp_SecondaryColor3dv,
+ __glXDispSwap_SecondaryColor3dv},
+ /* [ 331] = 4131 */ {__glXDisp_SecondaryColor3ubv,
+ __glXDispSwap_SecondaryColor3ubv},
+ /* [ 332] = 4132 */ {__glXDisp_SecondaryColor3usv,
+ __glXDispSwap_SecondaryColor3usv},
+ /* [ 333] = 4133 */ {__glXDisp_SecondaryColor3uiv,
+ __glXDispSwap_SecondaryColor3uiv},
+ /* [ 334] = 4134 */ {__glXDisp_BlendFuncSeparate,
+ __glXDispSwap_BlendFuncSeparate},
+ /* [ 335] = 4135 */ {NULL, NULL},
+ /* [ 336] = 4176 */ {NULL, NULL},
+ /* [ 337] = 4177 */ {NULL, NULL},
+ /* [ 338] = 4178 */ {NULL, NULL},
+ /* [ 339] = 4179 */ {NULL, NULL},
+ /* [ 340] = 4180 */ {__glXDisp_BindProgramARB,
+ __glXDispSwap_BindProgramARB},
+ /* [ 341] = 4181 */ {NULL, NULL},
+ /* [ 342] = 4182 */ {NULL, NULL},
+ /* [ 343] = 4183 */ {NULL, NULL},
+ /* [ 344] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB,
+ __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 345] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB,
+ __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 346] = 4186 */ {NULL, NULL},
+ /* [ 347] = 4187 */ {NULL, NULL},
+ /* [ 348] = 4188 */ {NULL, NULL},
+ /* [ 349] = 4189 */ {__glXDisp_VertexAttrib1sv,
+ __glXDispSwap_VertexAttrib1sv},
+ /* [ 350] = 4190 */ {__glXDisp_VertexAttrib2sv,
+ __glXDispSwap_VertexAttrib2sv},
+ /* [ 351] = 4191 */ {__glXDisp_VertexAttrib3sv,
+ __glXDispSwap_VertexAttrib3sv},
+ /* [ 352] = 4224 */ {NULL, NULL},
+ /* [ 353] = 4225 */ {NULL, NULL},
+ /* [ 354] = 4226 */ {NULL, NULL},
+ /* [ 355] = 4227 */ {NULL, NULL},
+ /* [ 356] = 4228 */ {__glXDisp_BlendEquationSeparate,
__glXDispSwap_BlendEquationSeparate},
- /* [ 349] = 4229 */ {NULL, NULL},
- /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv,
+ /* [ 357] = 4229 */ {NULL, NULL},
+ /* [ 358] = 4230 */ {__glXDisp_VertexAttrib4bv,
__glXDispSwap_VertexAttrib4bv},
- /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv,
+ /* [ 359] = 4231 */ {__glXDisp_VertexAttrib4iv,
__glXDispSwap_VertexAttrib4iv},
- /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv,
+ /* [ 360] = 4232 */ {__glXDisp_VertexAttrib4ubv,
__glXDispSwap_VertexAttrib4ubv},
- /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv,
+ /* [ 361] = 4233 */ {__glXDisp_VertexAttrib4usv,
__glXDispSwap_VertexAttrib4usv},
- /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv,
+ /* [ 362] = 4234 */ {__glXDisp_VertexAttrib4uiv,
__glXDispSwap_VertexAttrib4uiv},
- /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv,
+ /* [ 363] = 4235 */ {__glXDisp_VertexAttrib4Nbv,
__glXDispSwap_VertexAttrib4Nbv},
- /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv,
+ /* [ 364] = 4236 */ {__glXDisp_VertexAttrib4Nsv,
__glXDispSwap_VertexAttrib4Nsv},
- /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv,
+ /* [ 365] = 4237 */ {__glXDisp_VertexAttrib4Niv,
__glXDispSwap_VertexAttrib4Niv},
- /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv,
+ /* [ 366] = 4238 */ {__glXDisp_VertexAttrib4Nusv,
__glXDispSwap_VertexAttrib4Nusv},
- /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv,
+ /* [ 367] = 4239 */ {__glXDisp_VertexAttrib4Nuiv,
__glXDispSwap_VertexAttrib4Nuiv},
- /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers,
+ /* [ 368] = 4312 */ {NULL, NULL},
+ /* [ 369] = 4313 */ {NULL, NULL},
+ /* [ 370] = 4314 */ {NULL, NULL},
+ /* [ 371] = 4315 */ {NULL, NULL},
+ /* [ 372] = 4316 */ {__glXDisp_BindRenderbufferEXT,
+ __glXDispSwap_BindRenderbufferEXT},
+ /* [ 373] = 4317 */ {__glXDisp_DeleteRenderbuffers,
+ __glXDispSwap_DeleteRenderbuffers},
+ /* [ 374] = 4318 */ {__glXDisp_RenderbufferStorage,
+ __glXDispSwap_RenderbufferStorage},
+ /* [ 375] = 4319 */ {__glXDisp_BindFramebufferEXT,
+ __glXDispSwap_BindFramebufferEXT},
+ /* [ 376] = 4320 */ {__glXDisp_DeleteFramebuffers,
__glXDispSwap_DeleteFramebuffers},
- /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D,
+ /* [ 377] = 4321 */ {__glXDisp_FramebufferTexture1D,
__glXDispSwap_FramebufferTexture1D},
- /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D,
+ /* [ 378] = 4322 */ {__glXDisp_FramebufferTexture2D,
__glXDispSwap_FramebufferTexture2D},
- /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D,
+ /* [ 379] = 4323 */ {__glXDisp_FramebufferTexture3D,
__glXDispSwap_FramebufferTexture3D},
- /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer,
+ /* [ 380] = 4324 */ {__glXDisp_FramebufferRenderbuffer,
__glXDispSwap_FramebufferRenderbuffer},
- /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap,
+ /* [ 381] = 4325 */ {__glXDisp_GenerateMipmap,
__glXDispSwap_GenerateMipmap},
- /* [ 366] = 4326 */ {NULL, NULL},
- /* [ 367] = 4327 */ {NULL, NULL},
- /* [ 368] = 4328 */ {NULL, NULL},
- /* [ 369] = 4329 */ {NULL, NULL},
- /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer,
+ /* [ 382] = 4326 */ {NULL, NULL},
+ /* [ 383] = 4327 */ {NULL, NULL},
+ /* [ 384] = 4328 */ {NULL, NULL},
+ /* [ 385] = 4329 */ {NULL, NULL},
+ /* [ 386] = 4330 */ {__glXDisp_BlitFramebuffer,
__glXDispSwap_BlitFramebuffer},
- /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample,
+ /* [ 387] = 4331 */ {__glXDisp_RenderbufferStorageMultisample,
__glXDispSwap_RenderbufferStorageMultisample},
- /* [ 372] = 4332 */ {NULL, NULL},
- /* [ 373] = 4333 */ {NULL, NULL},
- /* [ 374] = 4334 */ {NULL, NULL},
- /* [ 375] = 4335 */ {NULL, NULL},
- /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv,
- __glXDispSwap_SecondaryColor3iv},
- /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT,
- __glXDispSwap_SecondaryColor3fvEXT},
- /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv,
- __glXDispSwap_SecondaryColor3dv},
- /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv,
- __glXDispSwap_SecondaryColor3ubv},
- /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv,
- __glXDispSwap_SecondaryColor3usv},
- /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv,
- __glXDispSwap_SecondaryColor3uiv},
- /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate,
- __glXDispSwap_BlendFuncSeparate},
- /* [ 383] = 4135 */ {NULL, NULL},
- /* [ 384] = 4264 */ {NULL, NULL},
- /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV,
- __glXDispSwap_VertexAttrib1svNV},
- /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV,
- __glXDispSwap_VertexAttrib2svNV},
- /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV,
- __glXDispSwap_VertexAttrib3svNV},
- /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV,
- __glXDispSwap_VertexAttrib4svNV},
- /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV,
- __glXDispSwap_VertexAttrib1fvNV},
- /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV,
- __glXDispSwap_VertexAttrib2fvNV},
- /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV,
- __glXDispSwap_VertexAttrib3fvNV},
- /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV,
- __glXDispSwap_VertexAttrib4fvNV},
- /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV,
- __glXDispSwap_VertexAttrib1dvNV},
- /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV,
- __glXDispSwap_VertexAttrib2dvNV},
- /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV,
- __glXDispSwap_VertexAttrib3dvNV},
- /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV,
- __glXDispSwap_VertexAttrib4dvNV},
- /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV,
- __glXDispSwap_VertexAttrib4ubvNV},
- /* [ 398] = 4278 */ {NULL, NULL},
- /* [ 399] = 4279 */ {NULL, NULL},
- /* [ 400] = 4312 */ {NULL, NULL},
- /* [ 401] = 4313 */ {NULL, NULL},
- /* [ 402] = 4314 */ {NULL, NULL},
- /* [ 403] = 4315 */ {NULL, NULL},
- /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer,
- __glXDispSwap_BindRenderbuffer},
- /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers,
- __glXDispSwap_DeleteRenderbuffers},
- /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage,
- __glXDispSwap_RenderbufferStorage},
- /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer,
- __glXDispSwap_BindFramebuffer},
+ /* [ 388] = 4332 */ {NULL, NULL},
+ /* [ 389] = 4333 */ {NULL, NULL},
+ /* [ 390] = 4334 */ {NULL, NULL},
+ /* [ 391] = 4335 */ {NULL, NULL},
};
-static const int_fast16_t Render_size_table[408][2] = {
+static const int_fast16_t Render_size_table[392][2] = {
/* [ 0] = 0 */ {0, ~0},
/* [ 1] = 1 */ {8, ~0},
/* [ 2] = 2 */ {12, 0},
@@ -1149,13 +1118,13 @@ static const int_fast16_t Render_size_table[408][2] = {
/* [232] = 232 */ {8, ~0},
/* [233] = 233 */ {8, 36},
/* [234] = 234 */ {12, ~0},
- /* [235] = 235 */ {0, ~0},
- /* [236] = 236 */ {0, ~0},
+ /* [235] = 235 */ {12, ~0},
+ /* [236] = 236 */ {12, ~0},
/* [237] = 237 */ {24, ~0},
/* [238] = 238 */ {0, ~0},
/* [239] = 239 */ {0, ~0},
- /* [240] = 2048 */ {0, ~0},
- /* [241] = 2049 */ {0, ~0},
+ /* [240] = 2048 */ {12, ~0},
+ /* [241] = 2049 */ {8, ~0},
/* [242] = 2050 */ {0, ~0},
/* [243] = 2051 */ {0, ~0},
/* [244] = 2052 */ {0, ~0},
@@ -1210,121 +1179,105 @@ static const int_fast16_t Render_size_table[408][2] = {
/* [293] = 4125 */ {12, ~0},
/* [294] = 4126 */ {8, ~0},
/* [295] = 4127 */ {12, ~0},
- /* [296] = 4176 */ {0, ~0},
- /* [297] = 4177 */ {0, ~0},
- /* [298] = 4178 */ {0, ~0},
- /* [299] = 4179 */ {0, ~0},
- /* [300] = 4180 */ {12, ~0},
- /* [301] = 4181 */ {0, ~0},
- /* [302] = 4182 */ {0, ~0},
- /* [303] = 4183 */ {0, ~0},
- /* [304] = 4184 */ {28, ~0},
- /* [305] = 4185 */ {44, ~0},
- /* [306] = 4186 */ {0, ~0},
- /* [307] = 4187 */ {0, ~0},
- /* [308] = 4188 */ {0, ~0},
- /* [309] = 4189 */ {12, ~0},
- /* [310] = 4190 */ {12, ~0},
- /* [311] = 4191 */ {16, ~0},
- /* [312] = 4192 */ {16, ~0},
- /* [313] = 4193 */ {12, ~0},
- /* [314] = 4194 */ {16, ~0},
- /* [315] = 4195 */ {20, ~0},
- /* [316] = 4196 */ {24, ~0},
- /* [317] = 4197 */ {16, ~0},
- /* [318] = 4198 */ {24, ~0},
- /* [319] = 4199 */ {32, ~0},
- /* [320] = 4200 */ {40, ~0},
- /* [321] = 4201 */ {12, ~0},
- /* [322] = 4202 */ {12, 51},
- /* [323] = 4203 */ {12, 52},
- /* [324] = 4204 */ {12, 53},
- /* [325] = 4205 */ {12, 54},
- /* [326] = 4206 */ {12, 55},
- /* [327] = 4207 */ {12, 56},
- /* [328] = 4208 */ {12, 57},
- /* [329] = 4209 */ {12, 58},
- /* [330] = 4210 */ {12, 59},
- /* [331] = 4211 */ {12, 60},
- /* [332] = 4212 */ {12, 61},
- /* [333] = 4213 */ {12, 62},
- /* [334] = 4214 */ {12, 63},
- /* [335] = 4215 */ {28, ~0},
- /* [336] = 4216 */ {44, ~0},
- /* [337] = 4217 */ {16, 64},
- /* [338] = 4218 */ {0, ~0},
- /* [339] = 4219 */ {0, ~0},
- /* [340] = 4220 */ {8, ~0},
- /* [341] = 4221 */ {12, ~0},
- /* [342] = 4222 */ {8, 65},
- /* [343] = 4223 */ {0, ~0},
- /* [344] = 4224 */ {0, ~0},
- /* [345] = 4225 */ {0, ~0},
- /* [346] = 4226 */ {0, ~0},
- /* [347] = 4227 */ {0, ~0},
- /* [348] = 4228 */ {12, ~0},
- /* [349] = 4229 */ {0, ~0},
- /* [350] = 4230 */ {12, ~0},
- /* [351] = 4231 */ {24, ~0},
- /* [352] = 4232 */ {12, ~0},
- /* [353] = 4233 */ {16, ~0},
- /* [354] = 4234 */ {24, ~0},
- /* [355] = 4235 */ {12, ~0},
- /* [356] = 4236 */ {16, ~0},
- /* [357] = 4237 */ {24, ~0},
- /* [358] = 4238 */ {16, ~0},
- /* [359] = 4239 */ {24, ~0},
- /* [360] = 4320 */ {8, 66},
- /* [361] = 4321 */ {24, ~0},
- /* [362] = 4322 */ {24, ~0},
- /* [363] = 4323 */ {28, ~0},
- /* [364] = 4324 */ {20, ~0},
- /* [365] = 4325 */ {8, ~0},
- /* [366] = 4326 */ {0, ~0},
- /* [367] = 4327 */ {0, ~0},
- /* [368] = 4328 */ {0, ~0},
- /* [369] = 4329 */ {0, ~0},
- /* [370] = 4330 */ {44, ~0},
- /* [371] = 4331 */ {24, ~0},
- /* [372] = 4332 */ {0, ~0},
- /* [373] = 4333 */ {0, ~0},
- /* [374] = 4334 */ {0, ~0},
- /* [375] = 4335 */ {0, ~0},
- /* [376] = 4128 */ {16, ~0},
- /* [377] = 4129 */ {16, ~0},
- /* [378] = 4130 */ {28, ~0},
- /* [379] = 4131 */ {8, ~0},
- /* [380] = 4132 */ {12, ~0},
- /* [381] = 4133 */ {16, ~0},
- /* [382] = 4134 */ {20, ~0},
- /* [383] = 4135 */ {0, ~0},
- /* [384] = 4264 */ {0, ~0},
- /* [385] = 4265 */ {12, ~0},
- /* [386] = 4266 */ {12, ~0},
- /* [387] = 4267 */ {16, ~0},
- /* [388] = 4268 */ {16, ~0},
- /* [389] = 4269 */ {12, ~0},
- /* [390] = 4270 */ {16, ~0},
- /* [391] = 4271 */ {20, ~0},
- /* [392] = 4272 */ {24, ~0},
- /* [393] = 4273 */ {16, ~0},
- /* [394] = 4274 */ {24, ~0},
- /* [395] = 4275 */ {32, ~0},
- /* [396] = 4276 */ {40, ~0},
- /* [397] = 4277 */ {12, ~0},
- /* [398] = 4278 */ {0, ~0},
- /* [399] = 4279 */ {0, ~0},
- /* [400] = 4312 */ {0, ~0},
- /* [401] = 4313 */ {0, ~0},
- /* [402] = 4314 */ {0, ~0},
- /* [403] = 4315 */ {0, ~0},
- /* [404] = 4316 */ {12, ~0},
- /* [405] = 4317 */ {8, 67},
- /* [406] = 4318 */ {20, ~0},
- /* [407] = 4319 */ {12, ~0},
+ /* [296] = 4192 */ {16, ~0},
+ /* [297] = 4193 */ {12, ~0},
+ /* [298] = 4194 */ {16, ~0},
+ /* [299] = 4195 */ {20, ~0},
+ /* [300] = 4196 */ {24, ~0},
+ /* [301] = 4197 */ {16, ~0},
+ /* [302] = 4198 */ {24, ~0},
+ /* [303] = 4199 */ {32, ~0},
+ /* [304] = 4200 */ {40, ~0},
+ /* [305] = 4201 */ {12, ~0},
+ /* [306] = 4202 */ {0, ~0},
+ /* [307] = 4203 */ {0, ~0},
+ /* [308] = 4204 */ {0, ~0},
+ /* [309] = 4205 */ {0, ~0},
+ /* [310] = 4206 */ {0, ~0},
+ /* [311] = 4207 */ {0, ~0},
+ /* [312] = 4208 */ {0, ~0},
+ /* [313] = 4209 */ {0, ~0},
+ /* [314] = 4210 */ {0, ~0},
+ /* [315] = 4211 */ {0, ~0},
+ /* [316] = 4212 */ {0, ~0},
+ /* [317] = 4213 */ {0, ~0},
+ /* [318] = 4214 */ {0, ~0},
+ /* [319] = 4215 */ {28, ~0},
+ /* [320] = 4216 */ {44, ~0},
+ /* [321] = 4217 */ {16, 51},
+ /* [322] = 4218 */ {0, ~0},
+ /* [323] = 4219 */ {0, ~0},
+ /* [324] = 4220 */ {8, ~0},
+ /* [325] = 4221 */ {12, ~0},
+ /* [326] = 4222 */ {8, 52},
+ /* [327] = 4223 */ {0, ~0},
+ /* [328] = 4128 */ {16, ~0},
+ /* [329] = 4129 */ {16, ~0},
+ /* [330] = 4130 */ {28, ~0},
+ /* [331] = 4131 */ {8, ~0},
+ /* [332] = 4132 */ {12, ~0},
+ /* [333] = 4133 */ {16, ~0},
+ /* [334] = 4134 */ {20, ~0},
+ /* [335] = 4135 */ {0, ~0},
+ /* [336] = 4176 */ {0, ~0},
+ /* [337] = 4177 */ {0, ~0},
+ /* [338] = 4178 */ {0, ~0},
+ /* [339] = 4179 */ {0, ~0},
+ /* [340] = 4180 */ {12, ~0},
+ /* [341] = 4181 */ {0, ~0},
+ /* [342] = 4182 */ {0, ~0},
+ /* [343] = 4183 */ {0, ~0},
+ /* [344] = 4184 */ {28, ~0},
+ /* [345] = 4185 */ {44, ~0},
+ /* [346] = 4186 */ {0, ~0},
+ /* [347] = 4187 */ {0, ~0},
+ /* [348] = 4188 */ {0, ~0},
+ /* [349] = 4189 */ {12, ~0},
+ /* [350] = 4190 */ {12, ~0},
+ /* [351] = 4191 */ {16, ~0},
+ /* [352] = 4224 */ {0, ~0},
+ /* [353] = 4225 */ {0, ~0},
+ /* [354] = 4226 */ {0, ~0},
+ /* [355] = 4227 */ {0, ~0},
+ /* [356] = 4228 */ {12, ~0},
+ /* [357] = 4229 */ {0, ~0},
+ /* [358] = 4230 */ {12, ~0},
+ /* [359] = 4231 */ {24, ~0},
+ /* [360] = 4232 */ {12, ~0},
+ /* [361] = 4233 */ {16, ~0},
+ /* [362] = 4234 */ {24, ~0},
+ /* [363] = 4235 */ {12, ~0},
+ /* [364] = 4236 */ {16, ~0},
+ /* [365] = 4237 */ {24, ~0},
+ /* [366] = 4238 */ {16, ~0},
+ /* [367] = 4239 */ {24, ~0},
+ /* [368] = 4312 */ {0, ~0},
+ /* [369] = 4313 */ {0, ~0},
+ /* [370] = 4314 */ {0, ~0},
+ /* [371] = 4315 */ {0, ~0},
+ /* [372] = 4316 */ {12, ~0},
+ /* [373] = 4317 */ {8, 53},
+ /* [374] = 4318 */ {20, ~0},
+ /* [375] = 4319 */ {12, ~0},
+ /* [376] = 4320 */ {8, 54},
+ /* [377] = 4321 */ {24, ~0},
+ /* [378] = 4322 */ {24, ~0},
+ /* [379] = 4323 */ {28, ~0},
+ /* [380] = 4324 */ {20, ~0},
+ /* [381] = 4325 */ {8, ~0},
+ /* [382] = 4326 */ {0, ~0},
+ /* [383] = 4327 */ {0, ~0},
+ /* [384] = 4328 */ {0, ~0},
+ /* [385] = 4329 */ {0, ~0},
+ /* [386] = 4330 */ {44, ~0},
+ /* [387] = 4331 */ {24, ~0},
+ /* [388] = 4332 */ {0, ~0},
+ /* [389] = 4333 */ {0, ~0},
+ /* [390] = 4334 */ {0, ~0},
+ /* [391] = 4335 */ {0, ~0},
};
-static const gl_proto_size_func Render_size_func_table[68] = {
+static const gl_proto_size_func Render_size_func_table[55] = {
__glXCallListsReqSize,
__glXBitmapReqSize,
__glXFogfvReqSize,
@@ -1376,23 +1329,10 @@ static const gl_proto_size_func Render_size_func_table[68] = {
__glXTexImage3DReqSize,
__glXTexSubImage3DReqSize,
__glXPrioritizeTexturesReqSize,
- __glXVertexAttribs1svNVReqSize,
- __glXVertexAttribs2svNVReqSize,
- __glXVertexAttribs3svNVReqSize,
- __glXVertexAttribs4svNVReqSize,
- __glXVertexAttribs1fvNVReqSize,
- __glXVertexAttribs2fvNVReqSize,
- __glXVertexAttribs3fvNVReqSize,
- __glXVertexAttribs4fvNVReqSize,
- __glXVertexAttribs1dvNVReqSize,
- __glXVertexAttribs2dvNVReqSize,
- __glXVertexAttribs3dvNVReqSize,
- __glXVertexAttribs4dvNVReqSize,
- __glXVertexAttribs4ubvNVReqSize,
__glXProgramStringARBReqSize,
__glXPointParameterivReqSize,
- __glXDeleteFramebuffersReqSize,
__glXDeleteRenderbuffersReqSize,
+ __glXDeleteFramebuffersReqSize,
};
const struct __glXDispatchInfo Render_dispatch_info = {
@@ -1697,9 +1637,12 @@ static const void *VendorPriv_function_table[104][2] = {
/* [ 26] = 1298 */ {NULL, NULL},
/* [ 27] = 1299 */ {NULL, NULL},
/* [ 28] = 1300 */ {NULL, NULL},
- /* [ 29] = 1301 */ {NULL, NULL},
- /* [ 30] = 1302 */ {NULL, NULL},
- /* [ 31] = 1303 */ {NULL, NULL},
+ /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv,
+ __glXDispSwap_GetVertexAttribdv},
+ /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfv,
+ __glXDispSwap_GetVertexAttribfv},
+ /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribiv,
+ __glXDispSwap_GetVertexAttribiv},
/* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB},
/* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB,
__glXDispSwap_GetProgramLocalParameterfvARB},