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Diffstat (limited to 'xc/lib/GL/mesa/src/drv/radeon/radeon_span.c')
-rw-r--r--xc/lib/GL/mesa/src/drv/radeon/radeon_span.c415
1 files changed, 0 insertions, 415 deletions
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c
deleted file mode 100644
index 029d7cd8e..000000000
--- a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c
+++ /dev/null
@@ -1,415 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */
-/**************************************************************************
-
-Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
- VA Linux Systems Inc., Fremont, California.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <martin@valinux.com>
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#include "glheader.h"
-#include "swrast/swrast.h"
-
-#include "radeon_context.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
-#include "radeon_span.h"
-#include "radeon_tex.h"
-
-#define DBG 0
-
-#define LOCAL_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(sPriv->pFB + \
- rmesa->state.color.drawOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
- char *read_buf = (char *)(sPriv->pFB + \
- rmesa->state.pixel.readOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
- GLuint p; \
- (void) read_buf; (void) buf; (void) p
-
-#define LOCAL_DEPTH_VARS \
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
- __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- GLuint height = dPriv->h; \
- GLuint xo = dPriv->x; \
- GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
- (void) buf
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-
-#define CLIPPIXEL( _x, _y ) \
- ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
-
-
-#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
- if ( _y < miny || _y >= maxy ) { \
- _n1 = 0, _x1 = x; \
- } else { \
- _n1 = _n; \
- _x1 = _x; \
- if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
- if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
- }
-
-#define Y_FLIP( _y ) (height - _y - 1)
-
-
-#define HW_LOCK()
-
-#define HW_CLIPLOOP() \
- do { \
- __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- int _nc = dPriv->numClipRects; \
- \
- while ( _nc-- ) { \
- int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
- int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
- int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
- int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
-
-#define HW_ENDCLIPLOOP() \
- } \
- } while (0)
-
-#define HW_UNLOCK()
-
-
-
-/* ================================================================
- * Color buffer
- */
-
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))
-
-#define WRITE_PIXEL( _x, _y, p ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = p
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#define TAG(x) radeon##x##_RGB565
-#include "spantmp.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#undef INIT_MONO_PIXEL
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
-do { \
- *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
- (g << 8) | \
- (r << 16) | \
- (a << 24) ); \
-} while (0)
-
-#define WRITE_PIXEL( _x, _y, p ) \
-do { \
- *(GLuint *)(buf + _x*4 + _y*pitch) = p; \
-} while (0)
-
-#define READ_RGBA( rgba, _x, _y ) \
-do { \
- volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
- GLuint p = *ptr; \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
-} while (0)
-
-#define TAG(x) radeon##x##_ARGB8888
-#include "spantmp.h"
-
-
-
-/* ================================================================
- * Depth buffer
- */
-
-/* The Radeon family has depth tiling on all the time, so we have to convert
- * the x,y coordinates into the memory bus address (mba) in the same
- * manner as the engine. In each case, the linear block address (ba)
- * is calculated, and then wired with x and y to produce the final
- * memory address.
- */
-
-static GLuint radeon_mba_z32( radeonContextPtr rmesa,
- GLint x, GLint y )
-{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0..1] = 0 */
-
- ba = (y / 16) * (pitch / 16) + (x / 16);
-
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
-
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
-}
-
-static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
-{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0] = 0 */
-
- ba = (y / 16) * (pitch / 32) + (x / 32);
-
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
-
- return address;
-}
-
-
-/* 16-bit depth buffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d;
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo ));
-
-#define TAG(x) radeon##x##_16
-#include "depthtmp.h"
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_DEPTH( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- tmp |= ((d) & 0x00ffffff); \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \
- _y + yo )) & 0x00ffffff;
-
-#define TAG(x) radeon##x##_24_8
-#include "depthtmp.h"
-
-
-/* ================================================================
- * Stencil buffer
- */
-
-/* 24 bit depth, 8 bit stencil depthbuffer functions
- */
-#define WRITE_STENCIL( _x, _y, d ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0x00ffffff; \
- tmp |= (((d) & 0xff) << 24); \
- *(GLuint *)(buf + offset) = tmp; \
-} while (0)
-
-#define READ_STENCIL( d, _x, _y ) \
-do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
- GLuint tmp = *(GLuint *)(buf + offset); \
- tmp &= 0xff000000; \
- d = tmp >> 24; \
-} while (0)
-
-#define TAG(x) radeon##x##_24_8
-#include "stenciltmp.h"
-
-
-/*
- * This function is called to specify which buffer to read and write
- * for software rasterization (swrast) fallbacks. This doesn't necessarily
- * correspond to glDrawBuffer() or glReadBuffer() calls.
- */
-static void radeonSetBuffer( GLcontext *ctx,
- GLframebuffer *colorBuffer,
- GLuint bufferBit )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- switch ( bufferBit ) {
- case FRONT_LEFT_BIT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- }
- break;
- case BACK_LEFT_BIT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- }
- break;
- default:
- assert(0);
- break;
- }
-}
-
-/* Move locking out to get reasonable span performance (10x better
- * than doing this in HW_LOCK above). WaitForIdle() is the main
- * culprit.
- */
-
-static void radeonSpanRenderStart( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
-
- RADEON_FIREVERTICES( rmesa );
- LOCK_HARDWARE( rmesa );
- radeonWaitForIdleLocked( rmesa );
-}
-
-static void radeonSpanRenderFinish( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
- _swrast_flush( ctx );
- UNLOCK_HARDWARE( rmesa );
-}
-
-void radeonInitSpanFuncs( GLcontext *ctx )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-
- swdd->SetBuffer = radeonSetBuffer;
-
- switch ( rmesa->radeonScreen->cpp ) {
- case 2:
- swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565;
- swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565;
- swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565;
- swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565;
- swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565;
- swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565;
- swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565;
- break;
-
- case 4:
- swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888;
- swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888;
- swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888;
- swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888;
- swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888;
- swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888;
- swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888;
- break;
-
- default:
- break;
- }
-
- switch ( rmesa->glCtx->Visual.depthBits ) {
- case 16:
- swdd->ReadDepthSpan = radeonReadDepthSpan_16;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_16;
- swdd->ReadDepthPixels = radeonReadDepthPixels_16;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_16;
- break;
-
- case 24:
- swdd->ReadDepthSpan = radeonReadDepthSpan_24_8;
- swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8;
- swdd->ReadDepthPixels = radeonReadDepthPixels_24_8;
- swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8;
-
- swdd->ReadStencilSpan = radeonReadStencilSpan_24_8;
- swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8;
- swdd->ReadStencilPixels = radeonReadStencilPixels_24_8;
- swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8;
- break;
-
- default:
- break;
- }
-
- swdd->SpanRenderStart = radeonSpanRenderStart;
- swdd->SpanRenderFinish = radeonSpanRenderFinish;
-}