diff options
Diffstat (limited to 'xc/lib/GL/mesa/src/drv/radeon/radeon_span.c')
-rw-r--r-- | xc/lib/GL/mesa/src/drv/radeon/radeon_span.c | 415 |
1 files changed, 0 insertions, 415 deletions
diff --git a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c b/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c deleted file mode 100644 index 029d7cd8e..000000000 --- a/xc/lib/GL/mesa/src/drv/radeon/radeon_span.c +++ /dev/null @@ -1,415 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_span.c,v 1.6 2002/10/30 12:51:56 alanh Exp $ */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - VA Linux Systems Inc., Fremont, California. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin <martin@valinux.com> - * Gareth Hughes <gareth@valinux.com> - * Keith Whitwell <keith@tungstengraphics.com> - * - */ - -#include "glheader.h" -#include "swrast/swrast.h" - -#include "radeon_context.h" -#include "radeon_ioctl.h" -#include "radeon_state.h" -#include "radeon_span.h" -#include "radeon_tex.h" - -#define DBG 0 - -#define LOCAL_VARS \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - radeonScreenPtr radeonScreen = rmesa->radeonScreen; \ - __DRIscreenPrivate *sPriv = rmesa->dri.screen; \ - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \ - GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + \ - rmesa->state.color.drawOffset + \ - (dPriv->x * radeonScreen->cpp) + \ - (dPriv->y * pitch)); \ - char *read_buf = (char *)(sPriv->pFB + \ - rmesa->state.pixel.readOffset + \ - (dPriv->x * radeonScreen->cpp) + \ - (dPriv->y * pitch)); \ - GLuint p; \ - (void) read_buf; (void) buf; (void) p - -#define LOCAL_DEPTH_VARS \ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ - radeonScreenPtr radeonScreen = rmesa->radeonScreen; \ - __DRIscreenPrivate *sPriv = rmesa->dri.screen; \ - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \ - GLuint height = dPriv->h; \ - GLuint xo = dPriv->x; \ - GLuint yo = dPriv->y; \ - char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \ - (void) buf - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - - -#define CLIPPIXEL( _x, _y ) \ - ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy)) - - -#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \ - if ( _y < miny || _y >= maxy ) { \ - _n1 = 0, _x1 = x; \ - } else { \ - _n1 = _n; \ - _x1 = _x; \ - if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \ - if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \ - } - -#define Y_FLIP( _y ) (height - _y - 1) - - -#define HW_LOCK() - -#define HW_CLIPLOOP() \ - do { \ - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \ - int _nc = dPriv->numClipRects; \ - \ - while ( _nc-- ) { \ - int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \ - int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \ - int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \ - int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y; - -#define HW_ENDCLIPLOOP() \ - } \ - } while (0) - -#define HW_UNLOCK() - - - -/* ================================================================ - * Color buffer - */ - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_565( color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \ - rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ - rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ - rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ - rgba[3] = 0xff; \ - } while (0) - -#define TAG(x) radeon##x##_RGB565 -#include "spantmp.h" - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ -do { \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ - (g << 8) | \ - (r << 16) | \ - (a << 24) ); \ -} while (0) - -#define WRITE_PIXEL( _x, _y, p ) \ -do { \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p; \ -} while (0) - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \ - GLuint p = *ptr; \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ -} while (0) - -#define TAG(x) radeon##x##_ARGB8888 -#include "spantmp.h" - - - -/* ================================================================ - * Depth buffer - */ - -/* The Radeon family has depth tiling on all the time, so we have to convert - * the x,y coordinates into the memory bus address (mba) in the same - * manner as the engine. In each case, the linear block address (ba) - * is calculated, and then wired with x and y to produce the final - * memory address. - */ - -static GLuint radeon_mba_z32( radeonContextPtr rmesa, - GLint x, GLint y ) -{ - GLuint pitch = rmesa->radeonScreen->frontPitch; - GLuint ba, address = 0; /* a[0..1] = 0 */ - - ba = (y / 16) * (pitch / 16) + (x / 16); - - address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */ - address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */ - address |= - (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */ - address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ - - address |= (y & 0x8) << 7; /* a[10] = y[3] */ - address |= - (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */ - address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ - - return address; -} - -static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y ) -{ - GLuint pitch = rmesa->radeonScreen->frontPitch; - GLuint ba, address = 0; /* a[0] = 0 */ - - ba = (y / 16) * (pitch / 32) + (x / 32); - - address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */ - address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */ - address |= (x & 0x8) << 4; /* a[7] = x[3] */ - address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */ - address |= (y & 0x8) << 7; /* a[10] = y[3] */ - address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */ - address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */ - - return address; -} - - -/* 16-bit depth buffer functions - */ -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )); - -#define TAG(x) radeon##x##_16 -#include "depthtmp.h" - -/* 24 bit depth, 8 bit stencil depthbuffer functions - */ -#define WRITE_DEPTH( _x, _y, d ) \ -do { \ - GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ - GLuint tmp = *(GLuint *)(buf + offset); \ - tmp &= 0xff000000; \ - tmp |= ((d) & 0x00ffffff); \ - *(GLuint *)(buf + offset) = tmp; \ -} while (0) - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \ - _y + yo )) & 0x00ffffff; - -#define TAG(x) radeon##x##_24_8 -#include "depthtmp.h" - - -/* ================================================================ - * Stencil buffer - */ - -/* 24 bit depth, 8 bit stencil depthbuffer functions - */ -#define WRITE_STENCIL( _x, _y, d ) \ -do { \ - GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ - GLuint tmp = *(GLuint *)(buf + offset); \ - tmp &= 0x00ffffff; \ - tmp |= (((d) & 0xff) << 24); \ - *(GLuint *)(buf + offset) = tmp; \ -} while (0) - -#define READ_STENCIL( d, _x, _y ) \ -do { \ - GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \ - GLuint tmp = *(GLuint *)(buf + offset); \ - tmp &= 0xff000000; \ - d = tmp >> 24; \ -} while (0) - -#define TAG(x) radeon##x##_24_8 -#include "stenciltmp.h" - - -/* - * This function is called to specify which buffer to read and write - * for software rasterization (swrast) fallbacks. This doesn't necessarily - * correspond to glDrawBuffer() or glReadBuffer() calls. - */ -static void radeonSetBuffer( GLcontext *ctx, - GLframebuffer *colorBuffer, - GLuint bufferBit ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - - switch ( bufferBit ) { - case FRONT_LEFT_BIT: - if ( rmesa->sarea->pfCurrentPage == 1 ) { - rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset; - rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch; - rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset; - rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch; - } else { - rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset; - rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch; - rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset; - rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch; - } - break; - case BACK_LEFT_BIT: - if ( rmesa->sarea->pfCurrentPage == 1 ) { - rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset; - rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch; - rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset; - rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch; - } else { - rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset; - rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch; - rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset; - rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch; - } - break; - default: - assert(0); - break; - } -} - -/* Move locking out to get reasonable span performance (10x better - * than doing this in HW_LOCK above). WaitForIdle() is the main - * culprit. - */ - -static void radeonSpanRenderStart( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - - RADEON_FIREVERTICES( rmesa ); - LOCK_HARDWARE( rmesa ); - radeonWaitForIdleLocked( rmesa ); -} - -static void radeonSpanRenderFinish( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT( ctx ); - _swrast_flush( ctx ); - UNLOCK_HARDWARE( rmesa ); -} - -void radeonInitSpanFuncs( GLcontext *ctx ) -{ - radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - - swdd->SetBuffer = radeonSetBuffer; - - switch ( rmesa->radeonScreen->cpp ) { - case 2: - swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565; - swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565; - swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565; - swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565; - swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565; - swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565; - swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565; - break; - - case 4: - swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888; - swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888; - swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888; - swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888; - swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888; - swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888; - swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888; - break; - - default: - break; - } - - switch ( rmesa->glCtx->Visual.depthBits ) { - case 16: - swdd->ReadDepthSpan = radeonReadDepthSpan_16; - swdd->WriteDepthSpan = radeonWriteDepthSpan_16; - swdd->ReadDepthPixels = radeonReadDepthPixels_16; - swdd->WriteDepthPixels = radeonWriteDepthPixels_16; - break; - - case 24: - swdd->ReadDepthSpan = radeonReadDepthSpan_24_8; - swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8; - swdd->ReadDepthPixels = radeonReadDepthPixels_24_8; - swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8; - - swdd->ReadStencilSpan = radeonReadStencilSpan_24_8; - swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8; - swdd->ReadStencilPixels = radeonReadStencilPixels_24_8; - swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8; - break; - - default: - break; - } - - swdd->SpanRenderStart = radeonSpanRenderStart; - swdd->SpanRenderFinish = radeonSpanRenderFinish; -} |