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~airlied/virglrenderer
arb_gpu_shader5-devel
arb_gpu_shader_fp64
arb_tessellation_shader-hacks
fix-red-blit
fix-red-blit-shader
gl-4.1
gl-4.1-rebase
large-shaders
master
shader-temps-fix
so-wip
tests-new
thread-sync
virgl-gles31-sketch
virgl-gles31-sketch2
virgl-refactor-tex
virgl-wip-tess
warnings
virgil3d renderer standalone repo
airlied
summary
refs
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Author
Files
Lines
2018-06-05
shader: refactor out filling offset buffer
virgl-refactor-tex
Dave Airlie
1
-64
/
+75
2018-06-05
shader: convert txfi to string conversion
Dave Airlie
1
-10
/
+10
2018-06-05
shader: convert texture writemasks over to a string conversion (v2)
Dave Airlie
1
-30
/
+50
2018-06-05
shader: refactor texture instruction extension
Dave Airlie
1
-32
/
+42
2018-06-05
shader: refactor txq emit out of translate_tex
Dave Airlie
1
-5
/
+5
2018-06-05
shader: refactor out setting up texture ctx requirements
Dave Airlie
1
-47
/
+63
2018-06-05
shader: use type conversions in translate_tex
Dave Airlie
1
-7
/
+7
2018-06-05
shader: move dtypeprefix for txq into function.
Dave Airlie
1
-21
/
+17
2018-06-05
shader: refactor out txq emit to it's own function.
Dave Airlie
1
-58
/
+71
2018-06-05
vrend: use bits in caps set v2
Gurchetan Singh
2
-2
/
+6
2018-06-04
shader: refactor out the input/output prefix code.
Dave Airlie
1
-29
/
+43
2018-06-04
Revert "vrend: Use red/green with swizzle for luminance/alpha formats"
Alexandros Frantzis
1
-14
/
+13
2018-06-04
vrend: Support GL blits for multisample textures
Alexandros Frantzis
2
-8
/
+83
2018-06-04
vrend: Support GL blits with integer color formats
Alexandros Frantzis
4
-19
/
+50
2018-06-04
vrend: Remove two more BGRA formats from GLES
Tomeu Vizoso
1
-5
/
+9
2018-06-04
vrend: Remove VIRGL_FORMAT_B5G5R5A1_UNORM from GLES
Tomeu Vizoso
1
-1
/
+1
2018-06-04
vrend: Add support for PIPE_FORMAT_A4B4G4R4_UNORM
Tomeu Vizoso
5
-7
/
+24
2018-06-04
vrend: Add support for VIRGL_FORMAT_R10G10B10A2_UINT
Tomeu Vizoso
2
-0
/
+3
2018-06-01
detabify vrend_shader.c
Dave Airlie
1
-66
/
+66
2018-06-01
vrend_shader: move source register translation
Gurchetan Singh
1
-48
/
+64
2018-06-01
vrend_shader: move destination register translation
Gurchetan Singh
1
-93
/
+114
2018-06-01
vrend_shader: use conversion table in iter_instruction
Gurchetan Singh
1
-107
/
+103
2018-05-31
vrend_shader: add conversion table
Gurchetan Singh
1
-0
/
+51
2018-05-28
shader: make setting a requested glsl_ver more robust.
Dave Airlie
1
-7
/
+13
2018-05-25
vrend_shader: use bit-table instead of booleans
Gurchetan Singh
1
-98
/
+66
2018-05-25
vrend_shader: add bit-table for GLSL header strings
Gurchetan Singh
1
-0
/
+38
2018-05-25
vrend_shader: remove ctx->has_frag_viewport_idx
Gurchetan Singh
1
-4
/
+1
2018-05-23
virgl_hw: add a warning noting the bool_set1 is full
Dave Airlie
1
-0
/
+1
2018-05-23
add ARB_transform_feedback_overflow_query support
Dave Airlie
3
-1
/
+13
2018-05-23
add ARB_polygon_offset_clamp support
Dave Airlie
2
-1
/
+17
2018-05-23
add ARB_derivative_control support
Dave Airlie
3
-0
/
+17
2018-05-23
add ARB_conditional_render_inverted support
Dave Airlie
2
-4
/
+8
2018-05-23
add support for ARB_texture_mirror_clamp_to_edge.
Dave Airlie
1
-1
/
+2
2018-05-23
vrend: add ARB_texture_buffer_range support.
Dave Airlie
1
-2
/
+15
2018-05-23
vrend: make texture buffer objects more robust
Dave Airlie
2
-16
/
+14
2018-05-23
vrend: refactor out sized buffer creation.
Dave Airlie
1
-21
/
+16
2018-05-23
vrend: set texture buffer offset alignment to 0
Dave Airlie
1
-1
/
+1
2018-05-22
build: enable some more warnings by default.
Dave Airlie
2
-0
/
+79
2018-05-22
renderer: drop unused variable
Dave Airlie
1
-1
/
+0
2018-05-22
tgsi: drop unused swizzle/negate variables
Dave Airlie
1
-4
/
+0
2018-05-22
make arrayname size a bit larger
Dave Airlie
1
-1
/
+1
2018-05-22
shader: make some functions static
Dave Airlie
1
-2
/
+2
2018-05-22
gles: fix the unused ctx name variable.
Dave Airlie
1
-2
/
+2
2018-05-22
renderer: fix sign mismatches.
Dave Airlie
1
-9
/
+9
2018-05-22
renderer: make some functions static
Dave Airlie
1
-5
/
+5
2018-05-21
vrend: handle GL_INVALID_ENUM when trying format.
Lepton Wu
1
-1
/
+1
2018-05-21
arb_gpu_shader5: expose higher GLSL level to guest
Dave Airlie
1
-1
/
+3
2018-05-21
arb_gpu_shader5: add support for indirect ubo/samplers
Dave Airlie
3
-29
/
+190
2018-05-21
arb_gpu_shader5: add support for non-uniform texture offsets
Dave Airlie
1
-9
/
+17
2018-05-21
arb_gpu_shader5: add support for prim id and samplemask
Dave Airlie
1
-0
/
+8
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