index
:
~airlied/virglrenderer
arb_gpu_shader5-devel
arb_gpu_shader_fp64
arb_tessellation_shader-hacks
fix-red-blit
fix-red-blit-shader
gl-4.1
gl-4.1-rebase
large-shaders
master
shader-temps-fix
so-wip
tests-new
thread-sync
virgl-gles31-sketch
virgl-gles31-sketch2
virgl-refactor-tex
virgl-wip-tess
warnings
virgil3d renderer standalone repo
airlied
summary
refs
log
tree
commit
diff
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Author
Files
Lines
2018-06-05
fiupx
gl-4.1-rebase
Dave Airlie
1
-136
/
+126
2018-06-05
renderer: start initial qbo
Dave Airlie
5
-1
/
+98
2018-06-05
enable GLSL 4.1
Dave Airlie
1
-1
/
+3
2018-06-05
make some statics
Dave Airlie
1
-2
/
+2
2018-06-05
handle reading from outputs for tess
Dave Airlie
1
-2
/
+30
2018-06-05
move clipdist swizzle to new api
Dave Airlie
1
-7
/
+9
2018-06-05
bump io limits to 64
Dave Airlie
1
-2
/
+2
2018-06-05
handle generic/patch i/o indirects
Dave Airlie
3
-26
/
+113
2018-06-05
handle prev stages for tess shadesr
Dave Airlie
1
-0
/
+6
2018-06-05
handle more indirects
Dave Airlie
1
-5
/
+17
2018-06-05
start handling tess indirect inputs/outputs
Dave Airlie
3
-3
/
+183
2018-06-05
shader: handle gl_PerVertex for tessellation shaders better
Dave Airlie
1
-2
/
+17
2018-06-05
shader: fix up picking previous shader stage for key gen
Dave Airlie
1
-4
/
+24
2018-06-05
handle multidim ubos
Dave Airlie
1
-2
/
+2
2018-06-05
wip tess
Dave Airlie
2
-3
/
+6
2018-06-05
fixup tests winsys adjust
Dave Airlie
1
-1
/
+1
2018-06-05
tgsi: update property support
Dave Airlie
3
-1
/
+37
2018-06-05
renderer: start adding some more TESS support
Dave Airlie
3
-41
/
+316
2018-06-05
renderer: change logic around patching to make tess easier to add
Dave Airlie
1
-11
/
+26
2018-06-05
start enable tess
Dave Airlie
1
-0
/
+3
2018-06-05
virgl: start tess add tess state
Dave Airlie
4
-0
/
+31
2018-06-05
shader: only write all cbufs after use ones.
Dave Airlie
1
-1
/
+1
2018-06-05
vrend: fix dual src blending.
Dave Airlie
1
-0
/
+3
2018-06-05
vrend_shader: add arb_gpu_shader_fp64 support (v2)
Dave Airlie
7
-13
/
+171
2018-06-05
shader: refactor some source info out into a struct.
Dave Airlie
1
-21
/
+24
2018-06-05
shader: gather some destination info in a struct.
Dave Airlie
1
-68
/
+72
2018-06-05
shader: refactor out filling offset buffer
Dave Airlie
1
-64
/
+75
2018-06-05
shader: convert txfi to string conversion
Dave Airlie
1
-10
/
+10
2018-06-05
shader: convert texture writemasks over to a string conversion
Dave Airlie
1
-30
/
+58
2018-06-05
shader: refactor texture instruction extension
Dave Airlie
1
-32
/
+42
2018-06-05
shader: refactor txq emit out of translate_tex
Dave Airlie
1
-5
/
+5
2018-06-05
shader: refactor out setting up texture ctx requirements
Dave Airlie
1
-47
/
+63
2018-06-05
shader: use type conversions in translate_tex
Dave Airlie
1
-7
/
+7
2018-06-05
shader: move dtypeprefix for txq into function.
Dave Airlie
1
-21
/
+17
2018-06-05
shader: refactor out txq emit to it's own function.
Dave Airlie
1
-58
/
+71
2018-06-04
shader: refactor out the input/output prefix code.
Dave Airlie
1
-29
/
+43
2018-06-04
Revert "vrend: Use red/green with swizzle for luminance/alpha formats"
Alexandros Frantzis
1
-14
/
+13
2018-06-04
vrend: Support GL blits for multisample textures
Alexandros Frantzis
2
-8
/
+83
2018-06-04
vrend: Support GL blits with integer color formats
Alexandros Frantzis
4
-19
/
+50
2018-06-04
vrend: Remove two more BGRA formats from GLES
Tomeu Vizoso
1
-5
/
+9
2018-06-04
vrend: Remove VIRGL_FORMAT_B5G5R5A1_UNORM from GLES
Tomeu Vizoso
1
-1
/
+1
2018-06-04
vrend: Add support for PIPE_FORMAT_A4B4G4R4_UNORM
Tomeu Vizoso
5
-7
/
+24
2018-06-04
vrend: Add support for VIRGL_FORMAT_R10G10B10A2_UINT
Tomeu Vizoso
2
-0
/
+3
2018-06-01
detabify vrend_shader.c
Dave Airlie
1
-66
/
+66
2018-06-01
vrend_shader: move source register translation
Gurchetan Singh
1
-48
/
+64
2018-06-01
vrend_shader: move destination register translation
Gurchetan Singh
1
-93
/
+114
2018-06-01
vrend_shader: use conversion table in iter_instruction
Gurchetan Singh
1
-107
/
+103
2018-05-31
vrend_shader: add conversion table
Gurchetan Singh
1
-0
/
+51
2018-05-28
shader: make setting a requested glsl_ver more robust.
Dave Airlie
1
-7
/
+13
2018-05-25
vrend_shader: use bit-table instead of booleans
Gurchetan Singh
1
-98
/
+66
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