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2016-06-14vrend: fix text in stellarium.fix-red-blit-shaderDave Airlie4-2/+89
2016-04-11release.sh: fix pathsDave Airlie1-2/+2
2016-04-11bump version to 0.5.0 for releaseDave Airlie1-1/+1
2016-04-11add initial release script ported from X.orgDave Airlie1-0/+693
2016-03-31tgsi: don't fail on unknown propertyMarc-André Lureau1-2/+11
2016-03-31tgsi: use printf-style argument for report_error()Marc-André Lureau1-2/+9
2016-03-31shader: avoid use after freeMarc-André Lureau1-4/+5
2016-03-31shader: check array boundsMarc-André Lureau1-2/+53
2016-03-16renderer: check valid consts outside loopDave Airlie1-5/+5
2016-03-16renderer: don't lookup sampler view resources repeatedlyDave Airlie1-6/+2
2016-03-16renderer: define last_shader_idx to avoid the geom/frag selection.Dave Airlie1-7/+11
2016-03-16renderer: don't re-add a sampler if it's the same.Dave Airlie1-0/+3
2016-03-08renderer: avoid looking up the same shader on every draw.Dave Airlie1-8/+25
2016-03-08renderer: add program to end of list.Dave Airlie1-1/+1
2016-03-08docs: add some notes on piglit test failures to avoid rehashing themDave Airlie1-0/+18
2016-03-08renderer: add support for handling blit render conditions.Dave Airlie4-0/+34
2016-03-07build-sys: do not build tests on win32Marc-André Lureau1-1/+1
2016-03-07build-sys: do not build vtest on win32Marc-André Lureau1-1/+5
2016-03-07virglrenderer.h: remove useless struct virgl_resourceMarc-André Lureau1-2/+0
2016-03-07renderer: remove unnecessary includesMarc-André Lureau1-4/+0
2016-03-07renderer: fix compilation if egl isn't supportedMarc-André Lureau2-2/+29
2016-03-07renderer: fix undeclared read/write warningsMarc-André Lureau1-0/+1
2016-03-07iov: add iovec definition fallbackMarc-André Lureau1-0/+9
2016-03-07renderer: broaden scope of HAVE_EVENTFD blockMarc-André Lureau1-1/+1
2016-03-07build-sys: check a few headersMarc-André Lureau1-1/+1
2016-03-07build-sys: do not check for pthread & libdrm & gbm on win32Marc-André Lureau1-3/+20
2016-03-07build-sys: set bug-report locationMarc-André Lureau1-1/+1
2016-03-07renderer: fix xonotic regressionDave Airlie1-1/+1
2016-03-01renderer: fix separate buffer clearsDave Airlie1-3/+28
2016-03-01shader: handle integer samplering properly.Dave Airlie1-6/+37
2016-03-01renderer: handle RGB16F uploads properlyDave Airlie1-0/+1
2016-02-29renderer: fix fbo-draw-buffers-blendDave Airlie1-2/+2
2016-02-29renderer: fix frag depth writing from textureHEADmasterDave Airlie1-6/+9
2016-02-29shader: fixes viewport-no-gs.shader_testMarc-André Lureau1-0/+14
2016-02-29shader: fixes piglit layer-gs-no-writeMarc-André Lureau1-1/+14
2016-02-29renderer: remove stencil attachments betterDave Airlie1-3/+13
2016-02-29renderer: handle gaps in vertex shader inputsDave Airlie3-2/+9
2016-02-29shader: improve TXQ translationMarc-André Lureau1-7/+47
2016-02-26Fix alpha-test regressionMarc-André Lureau1-0/+1
2016-02-26add ax_code_coverage.m4 for distros that don't ship it.Dave Airlie1-0/+229
2016-02-26fix pthread_libs additionDave Airlie1-1/+1
2016-02-26configure: check for -lgbmMichal Privoznik2-1/+4
2016-02-26add missing ax_pthread for distros that don't have itDave Airlie1-0/+309
2016-02-18bump to 0.4.1 for regression fixDave Airlie1-1/+1
2016-02-18vrend: fix VREND_MAX_CTX checksMarc-André Lureau1-5/+6
2016-02-18shader: add a few handled texture typeMarc-André Lureau1-0/+7
2016-02-18Fix potential leak in fill_interpolants()Marc-André Lureau1-0/+1
2016-02-18Fix i965 crash with bin/gl-3.1-vao-broken-attribMarc-André Lureau1-0/+10
2016-02-17bump library minor to 0.2Dave Airlie1-1/+1
2016-02-17version: bump to 0.4.0Dave Airlie1-1/+1