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author | Marc-André Lureau <marcandre.lureau@redhat.com> | 2016-02-17 21:56:50 +0100 |
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committer | Dave Airlie <airlied@redhat.com> | 2016-02-18 09:59:17 +1000 |
commit | c01d5be76a6a6b0bdc8a7f9f01caf5c6aaf8ca5b (patch) | |
tree | d630be59fbc941ab97593cd15cec108709482aa1 | |
parent | 1d2a61788f8c16d17f58d498bc56f949cb3625a0 (diff) |
shader: add a few handled texture type
This is a regression fix from c59eddf16e83.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
-rw-r--r-- | src/vrend_shader.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/vrend_shader.c b/src/vrend_shader.c index 0389f3f..5a16223 100644 --- a/src/vrend_shader.c +++ b/src/vrend_shader.c @@ -953,6 +953,13 @@ static int translate_tex(struct dump_ctx *ctx, ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture; switch (inst->Texture.Texture) { + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_3D: + case TGSI_TEXTURE_CUBE: + case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_2D_ARRAY: + break; case TGSI_TEXTURE_SHADOWCUBE_ARRAY: is_shad = true; case TGSI_TEXTURE_CUBE_ARRAY: |