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# [description]
# Test texture(sampler2DShadow, vec3) with
#   - depth texture mode = luminance
#   - texture compare func = always

[require]
GLSL >= 1.30

[vertex shader file]
fs-texture-sampler2dshadow.vert

[fragment shader file]
fs-texture-sampler2dshadow.frag

[test]
uniform int tex 0
texture shadow 0 (32, 32)
texparameter depth_mode luminance
texparameter compare_func always
draw rect -1 -1 2 2

# depth comparison pass
relative probe rgba (0.0, 0.1) (1.0, 0.125, 0.125, 0.125);
relative probe rgba (0.9, 1.0) (1.0, 0.125, 0.125, 0.125);

# depth comparison fail
relative probe rgba (0.1, 0.0) (1.0, 0.125, 0.125, 0.125);
relative probe rgba (1.0, 0.9) (1.0, 0.125, 0.125, 0.125);