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2016-10-17anv: drop pointless struct decl.vk-common-cleanupsDave Airlie1-2/+0
2016-10-17radv: drop pointless struct decl.Dave Airlie1-2/+0
2016-10-17radv: move to using shared vk_alloc inlines.Dave Airlie12-131/+88
2016-10-17anv: move to using vk_alloc helpers.Dave Airlie18-147/+103
2016-10-17vulkan: add vk_alloc.h shared allocation inlines.Dave Airlie5-1/+111
2016-10-17anv: drop local MIN/MAX macros.Dave Airlie2-5/+2
2016-10-17radv: drop local MIN/MAX macros.Dave Airlie4-7/+4
2016-10-17util: move min/max/clamp macros to util macros.hDave Airlie2-13/+13
2016-10-17radv: make use of shared vector helper.Dave Airlie3-135/+8
2016-10-17anv: port to using new u_vector shared helper.Dave Airlie5-154/+35
2016-10-17util: add vector util code.Dave Airlie3-1/+192
2016-10-17Revert "st/vdpau: use linear layout for output surfaces"Dave Airlie1-1/+1
2016-10-16glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.Kenneth Graunke1-1/+7
2016-10-17st/nine: Fix multisample limit checkAxel Davy1-1/+1
2016-10-16vc4: Fix fast clear color packing for 565.Eric Anholt1-3/+16
2016-10-16state_tracker: Fix check for scissor enabled when < 0.Eric Anholt1-2/+2
2016-10-16egl/surfaceless: Fix comparison between pointer and integerChad Versace1-1/+1
2016-10-16egl/surfaceless: use correct index when accesing the visualEmil Velikov1-1/+1
2016-10-16radv/winsys: Fail early on overgrown cs.Gustaw Smolarczyk1-4/+14
2016-10-15glsl: Drop the ES requirement that VS outputs must be flat qualified.Kenneth Graunke1-8/+4
2016-10-15intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand5-26/+11
2016-10-15intel/genxml: Make "Predication enable" a booleanJason Ekstrand2-2/+2
2016-10-15intel/genxml; Make "Use Global GTT a booleanJason Ekstrand5-59/+32
2016-10-15intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand3-4/+4
2016-10-15intel/genxml: Make "SO Buffer Enable" fields booleanJason Ekstrand2-8/+8
2016-10-15intel/genxml: Make "Stencil Buffer Enable" a booleanJason Ekstrand3-3/+3
2016-10-15intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand4-8/+8
2016-10-15intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand4-12/+12
2016-10-15intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand3-9/+9
2016-10-15intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand5-17/+17
2016-10-14nv50/ir: constant fold OP_SPLITTobias Klausmann1-0/+18
2016-10-14i965: Enable OpenGL 4.5.Kenneth Graunke2-2/+2
2016-10-14anv/pipeline: Remove a meta hack from emit_ds_stateJason Ekstrand1-4/+1
2016-10-14anv/image: Create views directly in VkCreate*ViewJason Ekstrand2-66/+34
2016-10-14anv/image: Get rid of the usage hacks for metaJason Ekstrand2-97/+28
2016-10-14anv: Move Create*Pipelines into genX_cmd_buffer.cJason Ekstrand4-122/+61
2016-10-14anv/pipeline: Remove support for direct-from-nir shadersJason Ekstrand2-77/+54
2016-10-14anv: Make entrypoint resolution take a gen_device_infoJason Ekstrand3-20/+12
2016-10-14anv: Get rid of the ANV_CALL macroJason Ekstrand4-14/+8
2016-10-14anv: Get rid of graphics_pipeline_create_info_extraJason Ekstrand7-101/+35
2016-10-14anv: Get rid of metaJason Ekstrand7-765/+2
2016-10-14anv: Use blorp for subpass clearsJason Ekstrand2-298/+81
2016-10-14anv: Use blorp for ClearAttachmentsJason Ekstrand2-24/+113
2016-10-14anv/hiz: Perform HiZ resolves for all partial rendersJason Ekstrand1-1/+11
2016-10-14anv: Use blorp for ClearDepthStencilImageJason Ekstrand2-141/+59
2016-10-14anv/image: Add an isl_view to anv_image_viewJason Ekstrand5-26/+26
2016-10-14anv/image: Rework our handling of 3-D image array rangesJason Ekstrand1-4/+12
2016-10-14anv/blorp: Don't hand-roll flush_pipeline_select_3dJason Ekstrand1-38/+1
2016-10-14intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand5-18/+32
2016-10-14intel/blorp: Add an entrypoint for clearing depth and stencilJason Ekstrand2-0/+79