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authorTim-Philipp Müller <tim@centricular.com>2016-12-08 23:01:28 +0000
committerTim-Philipp Müller <tim@centricular.com>2016-12-08 23:15:31 +0000
commit6bb574ba89486f5aedc2cbc789352864bff7b4cf (patch)
tree41bb7f456bfc5a979b81496077c4fcd2a9715e1d
parent46138b1b1dc3bc9bfd4ce9102deddbf7f46de223 (diff)
docs: design: remove outdated draft docs (hw-acceleration, va)
-rw-r--r--Makefile.am1
-rw-r--r--configure.ac1
-rw-r--r--docs/Makefile.am4
-rw-r--r--docs/design/Makefile.am6
-rw-r--r--docs/design/draft-hw-acceleration.txt427
-rw-r--r--docs/design/draft-va.txt113
6 files changed, 3 insertions, 549 deletions
diff --git a/Makefile.am b/Makefile.am
index 3c65a210d..f2c698304 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -79,6 +79,7 @@ CRUFT_FILES = \
$(top_builddir)/tools/gst-discoverer
CRUFT_DIRS = \
+ $(top_srcdir)/docs/design \
$(top_srcdir)/docs/plugins/tmpl \
$(top_srcdir)/ext/gio \
$(top_srcdir)/gst/gdp \
diff --git a/configure.ac b/configure.ac
index 9cce6aaee..8a550e0c3 100644
--- a/configure.ac
+++ b/configure.ac
@@ -960,7 +960,6 @@ tests/files/Makefile
tests/icles/Makefile
tests/icles/playback/Makefile
docs/Makefile
-docs/design/Makefile
docs/libs/Makefile
docs/plugins/Makefile
docs/version.entities
diff --git a/docs/Makefile.am b/docs/Makefile.am
index b0d55f429..328e64472 100644
--- a/docs/Makefile.am
+++ b/docs/Makefile.am
@@ -8,8 +8,8 @@ else
PLUGIN_DOCS_DIRS = plugins
endif
-SUBDIRS = design libs $(PLUGIN_DOCS_DIRS)
-DIST_SUBDIRS = design libs plugins
+SUBDIRS = libs $(PLUGIN_DOCS_DIRS)
+DIST_SUBDIRS = libs plugins
EXTRA_DIST = \
version.entities.in
diff --git a/docs/design/Makefile.am b/docs/design/Makefile.am
deleted file mode 100644
index bd55852c1..000000000
--- a/docs/design/Makefile.am
+++ /dev/null
@@ -1,6 +0,0 @@
-SUBDIRS =
-
-
-EXTRA_DIST = \
- draft-hw-acceleration.txt \
- draft-va.txt
diff --git a/docs/design/draft-hw-acceleration.txt b/docs/design/draft-hw-acceleration.txt
deleted file mode 100644
index 42d53720c..000000000
--- a/docs/design/draft-hw-acceleration.txt
+++ /dev/null
@@ -1,427 +0,0 @@
-Hardware Acceleration in GStreamer 1.0
---------------------------------------
-
-Status : DRAFT
-
-
-Preamble:
-
- This document serves to identify and define the various usages of
- hardware-acceleration (hereafter hwaccel) in GStreamer 1.0, the
- problems that arise and need to be solved, and a proposal API.
-
-
-Out of scope:
-
- This document will initially limit itself to usage of hwaccel in the
- field of video capture, processing and display due to their
- complexity.
- It is not excluded that some parts of the research could be
- applicable to other fields (audio, text, generic media).
-
- This document will not cover how encoded data is parsed and
- fed/obtained to/from the various hardware subsystems.
-
-
-Overall Goal:
-
- Make the most of the underlying hardware features while at the same
- time not introduce any noticable overhead [0] and provide the
- biggest flexibility of use-cases possible.
-
-
-Secondary Goals:
-
- Avoid Providing a system that only allows (efficient) usage of one
- use-case and/or through a specific combination or elements. This is
- contrary to the principles of GStreamer.
-
- Not introduce any unneeded memory copies.
-
- Not introduce any extra latency.
-
- Process data asynchronously wherever possible.
-
-
-Terminology:
-
- Due to the limitations of the GStreamer 0.10 API, most of these
- element, especially sink elements, were named "non-raw video
- elements".
- In the rest of this document, we will no longer refer to them as
- non-raw since they _do_ handle raw video and in GStreamer 1.0 it no
- longer matters where the raw video is located or accessed. We will
- prefer the term "hardware-accelerated video element".
-
-
-Specificities:
-
- Hardware-accelerated elements differ from non-hwaccel elements in a
- few ways:
-
- * They handle memory which ,in the vast majority of the cases, is
- not accessible directly.
- * The processing _can_ happen asynchronously
- * They _might_ be part of a GPU sub-system and therefore tightly
- coupled to the display system.
-
-
-Features handled:
-
- HW-accelerated elements can handle a variety of individual logical
- features. These should, in the spirit of GStreamer, be controlable
- in an individual fashion.
-
- * Video decoding and encoding
- * Display
- * Capture
- * Scaling (Downscaling (preview), Upscaling (Super-resolution))
- * Deinterlacing (including inverse-telecine)
- * Post-processing (Noise reduction, ...)
- * Colorspace conversion
- * Overlaying and compositing
-
-
-Use-cases:
-----------
-
-UC1 : HW-accelerated video decoding to counterpart sink
-
- Example : * VDPAU decoder to VDPAU sink
- * libVA decoder to libVA sink
-
- In these situations, the HW-accelerated decoder and sink can use the
- same API to communicate with each other and share data.
-
- There might be extra processing that can be applied before display
- (deinterlacing, noise reduction, overlaying, ...) and that is
- provided by the backing hardware. All these features should be
- usable in a transparent fashion from GStreamer.
-
- They might also need to communicate/share a common context.
-
-
-UC2 : HW-accelerated video decoding to different hwaccel sink
-
- Example : * VDPAU/libVA decoder to OpenGL-based sink
-
- The goal here is to end up with the decoded pictures as openGL
- textures, which can then be used in an openGL scene (with all the
- transformations one can do with those textures).
-
- GStreamer is responsible for:
- 1) Filling the contents of those textures
- 2) Informing the application when to use which texture at which time
- (i.e. synchronization).
-
- How the textures are used is not the responsibility of GStreamer,
- although a fallback could be possible (displaying the texture in a
- specified X window for ex) if the application does not handle the
- OpenGL scene.
-
- Efficient usage is only possible if the HW-accelerated system
- provides an API by which one can either:
- * Be given openGL texture IDs for the decoder to decode into
- * OR 'transform' hwaccel-backed buffers into texture IDs
-
- Just as for UC1, some information will need to be exchanged between
- the OpenGL-backed elements and the other HW-accelerated element.
-
-
-UC3 : HW-accelerated decoding to HW-accelerated encoding
-
- This is needed in cases where we want to reencode a stream from one
- format/profile to another format/profile, like for example for
- UPNP/DLNA embedded devices.
-
- If the encoder and decoder are using the same backing hardware, this
- is similar to UC1.
-
- If the encoder and decoder are backed by 1) different hardware but
- there is an API allowing communication between the two, OR 2) the
- same hardware but through different APIs this is similar to UC2.
-
- If the hardware backing the encoder and decoder don't have direct
- communication means, then best-effort must be ensured to only
- introduce one copy. The recent ongoing improvements in the kernel
- regarding DMA usage could help in that regards, allowing some
- hardware to be aware of another hardware.
-
-
-UC4 : HW-accelerated decoding to software plugin
-
- Examples : * Transcoding a stream using a software encoder
- * Applying measurement/transformations
- * Your crazy idea here
- * ...
-
- While the most common usage of HW-accelerated decoding is for
- display, we do not want to limit users of the GStreamer framework to
- only be able to use those plugins in some limited use-cases. Users
- should be able to benefit from the acceleration in any use-cases.
-
-
-UC5 : Software element to HW-accelerated display
-
- Examples : * Software decoder to VA/VDPAU/GL/.. sink
- * Visualization to VA/VDPAU/GL/... sink
- * anything in fact
-
- We need to ensure in these cases that any GStreamer plugin can
- output data to a HW-accelerated display.
-
- This process must not introduce any unwanted synchronization issues,
- meaning the transfer to the backing hardware needs to happen before
- the synchronization time in the sinks.
-
-
-UC6 : HW-accelerated capture to HW-accelerated encoder
-
- Examples : * Camerabin usage
- * Streaming server
- * Video-over-IP
- * ...
-
- In order to provide not only low-cpu usage (through HW-accelerated
- encoding) but also low-latency, we need to be able to have capture
- hardware provide the data to be encoded in such a way that the
- encoder can read it without any copy.
-
- Some capture APIs provide means by which the hardware can be
- provided by a pool of buffers backed by some MMAP contiguous
- memory.
-
-
-UC6.1 : UC6 + simultaneous preview
-
- Examples : Camerabin usage (preview of video/photo while shooting)
-
-
-
-Problems:
----------
-
-P1 : Ranking of decoders
-
- How do we pick the best decoder available ? Do we just set the
- ranking of hardware-accelerated plugins to higher ranks ?
-
-
-P2 : Capabilities of HW-accelerated decoders
-
- Hardware decoders can have much tighter constraints as to what they
- can handle (limitations in sizes, bitrate, profile, level,
- ...).
-
- These limitations might be known without probbing the hardware, but
- in most cases they require querying it.
- Getting as much information about the stream to decode is needed.
- This can be obtained through parsers and only look for a decoder
- once the parser has provided extensive caps.
-
-
-P3 : Finding and auto-plugging the best elements
-
- Taking the case where several decoders are available and several
- sink elements are available, how do we establish which is the best
- combination ?
-
- Assuming we take the highest-ranked (and compatible) decoder, how do
- we figure out which sink element is compatible ?
-
- Assuming the user/application selects a specific sink, how do we
- figure out which is the best decoder to use ?
-
- /!\ Caps are not longer sufficient to establish compatibility
-
-
-P4 : How to handle systems that require calls to happen in one thread
-
- In OpenGL (for example) calls can only be done from one thread,
- which might not be a GStreamer thread (the sink could be controlled
- from an application thread).
-
- How do we properly (and safely) handle buffers and contexts ? Do we
- create an API that allows marshalling processing into the proper
- thread (resulting in an asynchronous API from the GStreamer point of
- view) ?
-
-
-
-Proposal Design:
-
-D1 : GstCaps
-
- We use the "video/x-raw" GstCaps.
-
- The format field and other required fields are filled in the same
- way they would be for non-HW-accelerated streams.
-
-
-D2 : Buffers and memory access
-
- The buffers used/provided/consumed by the various HW-accelerated
- elements must be usable with non-HW-accelerated elements.
-
- To that extent, the GstMemory backing the various buffers must be
- accessible via the mapping methods and therefore have the proper
- GstAllocator implementation if-so required.
-
- In the un-likelihood that the hardware does not provide any means to
- map the memory or that there are such limitation (such as on DRM
- systems), there should still be an implementation of
- GstMemoryMapFunction that returns NULL (and a size/maxsize of zero)
- when called.
-
-
-D3 : GstVideoMeta
-
- In the same way that a custom GstAllocator is required, it is
- important that elements implement the proper GstVideoMeta API
- wherever applicable.
-
- The GstVideoMeta fields should correspond to the memory returned by
- a call to gst_buffer_map() and/or gst_video_meta_map().
-
- => gst_video_meta_{map|unmap}() needs to call the
- GstVideoMeta->{map|unmap} implementations
-
-
-D4 : Custom GstMeta
-
- In order to pass along API and/or hardware-specific information
- regarding the various buffers, the elements will be able to create
- custom GstMeta.
-
- Ex (For VDPAU):
-
- struct _GstVDPAUMeta {
- GstMeta meta;
-
- VdpDevice device;
- VdpVideoSurface surface;
- ...
- };
-
- If an element supports multiple APIs for accessing/using the data
- (like for example VDPAU and GLX), it should all the applicable
- GstMeta.
-
-
-D5 : Buffer pools
-
- In order to:
- * avoid expensive cycles of buffer destruction/creation,
- * allow upstream elements to end up with the optimal buffers/memory
- to which to upload,
- elements should implement GstBufferPools whenever possible.
-
- If the backing hardware has a system by which it differentiates used
- buffers and available buffers, the bufferpool should have the proper
- release_buffer() and acquire_buffer() implementations.
-
-
-D6 : Ahead-of-time/asynchronous uploading
-
- In the case where the buffers to be displayed are not on the target
- hardware, we need to ensure the buffers are uploaded before the
- synchronization time. If data is uploaded at the render time we will
- end up with an unknown render latency, resulting in bad A/V
- synchronization.
-
- In order for this to happen, the buffers provided by downstream
- elements should have a GstAllocator implementation allowing
- uploading memory on _map(GST_MAP_WRITE).
-
- If this uploading happens asynchronously, the GstAllocator should
- implement a system so that if an intermediary element wishes to map
- the memory it can do so (either by providing a cached version of the
- memory, or by using locks).
-
-
-D7 : Overlay and positioning support
-
- FIXME : Move to a separate design doc
-
- struct _GstVideoCompositingMeta {
- GstMeta meta;
-
- /* zorder : Depth Position of the layer in the final scene
- * 0 = background
- * 2**32 = foreground
- */
- guint zorder;
-
- /* x,y : Spatial position of the layer in the final scene
- */
- guint x;
- guint y;
-
- /* width/height : Target width/height of the layer in the
- * final scene.
- */
-
- guint width;
- guint height;
- /* basewidth/baseheight : Reference scene width/height
- * If both values are zero, the x/y/width/height values above
- * are to be used as absolute coordinates, regardless of the
- * final scene's width and height.
- * If the values are non-zero, the x/y/width/height values
- * above should be scaled based on those values.
- * Ex : real x position = x / basewidth * scene_width
- */
- guint basewidth;
- guint baseheight;
-
- /* alpha : Global alpha multiplier
- * 0.0 = completely transparent
- * 1.0 = no modification of original transparency (or opacity)
- */
- gdouble alpha;
- }
-
-
-D8 : De-interlacing support
-
- FIXME : Move to a separate design doc
-
- For systems that can apply deinterlacing, the user needs to be in
- control of whether it should be applied or not.
-
- This should be done through the usage of the deinterlace element.
-
- In order to benefit from the HW-acceleration, downstream/upstream
- elements need a way by which they can indicate that the
- deinterlacing process will be applied later.
-
- To this extent, we introduce a new GstMeta : GstDeinterlaceMeta
-
- typedef const gchar *GstDeinterlaceMethod;
-
- struct _GstDeinterlaceMeta {
- GstMeta meta;
-
- GstDeinterlaceMethod method;
- }
-
-
-D9 : Context sharing
-
- Re-use parts of -bad's videocontext ?
-
-
-D10 : Non-MT-safe APIs
-
- If the wrapped API/system does not offer an API which is MT-safe
- and/or usable from more than one thread (like OpenGL), we need:
- * A system by which a global context can be provided to all elements
- wanting to use that system,
- * A system by which elements can serialize processing to a 3rd party
- thread.
-
-
-[0]: Defining "noticeable overhead" is always tricky, but essentially
-means that the overhead introduced by GStreamer core and the element
-code should not exceed the overhead introduced for non-hw-accelerated
-elements.
diff --git a/docs/design/draft-va.txt b/docs/design/draft-va.txt
deleted file mode 100644
index 2bff4bc3e..000000000
--- a/docs/design/draft-va.txt
+++ /dev/null
@@ -1,113 +0,0 @@
-Video Acceleration
-------------------
-
-Status:
-
- DRAFT. Outdated for 1.0, we want to use video/x-raw in order to
- interoperate with all elements that handle video. Optimized handling of
- the VA surfaces can be done with the metadata.
-
-Purpose:
-
- Provide an standardized generic way to introduce Video Acceleration APIs in
- already available elements instead of duplicating those into specialized ones.
-
- Provide a mechanism for a light GstBuffer subclassing in order to be able
- exchange VA related context and surfaces between elements.
-
- Provide some basic primitives to be used in the elements keeping
- the implementation of those in the backends of the helper library.
-
- The motivation of this proposal is:
- - to avoid multiple duplicty of code
- - to avoid the use of GstBuffer subclassing and be more close to GstBuffer2
- - to avoid the overhead that's introduced with subclassing/GType checks
- - to permit multiple elements interact having a common standard
-
-Proposal:
-
- video/x-raw-va
-
- Light subclassing embedding an structure in the data field of a standard
- GstBuffer.
-
- struct {
- context;
- surface;
- flags;
- subpicture, x, y, w, h;
- parent *
- ...
- } VASurface
-
- GstVA helper library
- --------------------
-
- Common API that it's implemented by a backend for each VA API.
-
- +-------+ +---------------+
- | |----> | VDPAU backend |
- | GstVA | +---------------+
- | | +---------------+
- | |----> | VAAPI backend |
- +-------+ +---------------+
-
- gst_va_init () : Iterate in the backends and try to initialize those, stops
- when a backend is able to be created.
-
- bool gst_va_available() : permit to query if there's VA available in runtime.
-
- GstBuffer * gst_va_buffer_new (vacontext, vasurface, vaflags, parent*,
- free_func*):
- Create a new GstBuffer with the proper light subclass and store on it
- the provided context, surface, flags...
- - parent* and free_func* to implement a mechanism to return surfaces in
- the pool driven by parent.
-
- gst_va_buffer_get_context (GstBuffer *)
- gst_va_buffer_get_surface (GstBuffer *)
- gst_va_buffer_get_flags (GstBuffer *)
- ....
- Some public/private? accessors to be able recover fields from a VA GstBuffer
- internal structure.
-
- Primitives:
-
- gst_va_render_display (GstBuffer * va, display, x, y, w, h, ...)
- Put a surface in the screen at the specified position.
-
- gst_va_render_pixmap (GstBuffer * va, pixmap *, w, h, ...)
- Put a surface in a pixmap, to be used paired with GLX_texture_from_pixmap to
- upload into a OpenGL texture.
-
- gst_va_render_memory (GstBuffer * va, planes *, strides *, w, h, ...)
- To pull back into main memory a VA surface.
-
- gst_va_buffer_associate_subpicture (GstBuffer * va, GstBuffer * subpicture,
- x, y, w, h,...)
- Take a reference of subpicture and keep it in va internal structure.
-
-Use cases:
-
- Instead of create a new specialized element for each API just change
- a generic element once.
-
- To add support for a new API just have to create a new backend.
-
- xvimagesink
- -----------
-
- - In _setcaps negotiate accept VA kind of stream when gst_va_init and
- gst_va_available tell us that we have hardware capable of it.
-
- - In _render when the buffers have the VA flag render display it with
- gst_va_render_display()
-
- videomixer, dvdspu, textoverlay, ...
- ------------------------------------
-
- - In _setcaps negotiate accept VA kind of stream when gst_va_init and
- gst_va_available tell us that we have hardware capable of it.
-
- - Use gst_va_buffer_associate_subpicture () where necessary.
-