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authorChris Wilson <chris@chris-wilson.co.uk>2012-12-03 10:47:35 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2012-12-03 10:47:35 +0000
commit6f675eeaeade4728af566891b2afbe5b44fbdc2e (patch)
tree7fa62323a0ab8e0cede0b71e622f11083046c989 /NEWS
parent37eb7343be1aeeb90a860096756603a577df1a77 (diff)
2.20.15 release2.20.15
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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+Release 2.20.15 (2012-12-03)
+============================
+And lo, enabling more of the common acceleration paths for gen4 revealed
+another lurking bug - something is wrong with how we prepare Y-tiling
+surfaces for rendering. For the time being, we can surreptiously disable
+them for gen4 and avoid hitting GPU hangs.
+
+ * Avoid clobbering the render state after failing to convert the
+ operation to use the blitter.
+ https://bugs.freedesktop.org/show_bug.cgi?id=57601
+
+ * Disable shadow tracking upon server regeneration, and so fix a crash
+ if you restart the server whilst a RandR transform (e.g. rotation) is
+ in effect.
+ https://bugs.freedesktop.org/show_bug.cgi?id=52255
+ https://bugs.freedesktop.org/show_bug.cgi?id=56608
+
+
Release 2.20.14 (2012-11-26)
============================
The highlight of this release is gen4, from 965g to gm45. Quite an old