diff options
Diffstat (limited to 'src/glamor_vbo.c')
-rw-r--r-- | src/glamor_vbo.c | 63 |
1 files changed, 62 insertions, 1 deletions
diff --git a/src/glamor_vbo.c b/src/glamor_vbo.c index 8b1d99a..2cabca1 100644 --- a/src/glamor_vbo.c +++ b/src/glamor_vbo.c @@ -29,17 +29,72 @@ #include "glamor_priv.h" +/* Allow compilation with outdated GL headers */ +#ifndef GL_MAP_PERSISTENT_BIT +# define GL_MAP_PERSISTENT_BIT 0x0040 +#endif +#ifndef GL_MAP_COHERENT_BIT +# define GL_MAP_COHERENT_BIT 0x0080 +#endif + void * glamor_get_vbo_space(ScreenPtr screen, int size, char **vbo_offset) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); glamor_gl_dispatch *dispatch; + int err = 0; dispatch = glamor_get_dispatch(glamor_priv); dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo); - if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { + if (glamor_priv->has_buffer_storage) { + if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) { + if (glamor_priv->vbo_mapped) + dispatch->glUnmapBuffer(GL_ARRAY_BUFFER); + + if (size > glamor_priv->vbo_size) { + glamor_priv->vbo_size = MAX(65536, size); + + /* We aren't allowed to resize glBufferStorage() + * buffers, so we need to gen a new one. + */ + dispatch->glDeleteBuffers(1, &glamor_priv->vbo); + dispatch->glGenBuffers(1, &glamor_priv->vbo); + dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo); + + assert(dispatch->glGetError() == GL_NO_ERROR); + dispatch->glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL, + GL_MAP_WRITE_BIT | + GL_MAP_PERSISTENT_BIT | + GL_MAP_COHERENT_BIT); + + err = dispatch->glGetError(); + if (err != GL_NO_ERROR) { + /* If the driver failed our coherent mapping, fall + * back to the ARB_mbr path. + */ + ErrorF("ARB_buffer_storage: falling back to MapBufferRange path!\n"); + glamor_priv->has_buffer_storage = FALSE; + glamor_priv->vbo_size = 0; + glamor_put_dispatch(glamor_priv); + return glamor_get_vbo_space(screen, size, vbo_offset); + } + } + + glamor_priv->vbo_offset = 0; + glamor_priv->vb_base = dispatch->glMapBufferRange(GL_ARRAY_BUFFER, + 0, glamor_priv->vbo_size, + GL_MAP_WRITE_BIT | + GL_MAP_INVALIDATE_BUFFER_BIT | + GL_MAP_PERSISTENT_BIT | + GL_MAP_COHERENT_BIT); + } + glamor_priv->vb = glamor_priv->vb_base + glamor_priv->vbo_offset; + *vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset; + glamor_priv->vbo_offset += size; + glamor_priv->vbo_mapped = TRUE; + } else if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) { glamor_priv->vbo_size = MAX(65536, size); glamor_priv->vbo_offset = 0; @@ -81,6 +136,12 @@ glamor_put_vbo_space(ScreenPtr screen) glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); glamor_gl_dispatch *dispatch; + /* If we're in the ARB_buffer_storage path, we have a persistent + * mapping, so we can leave it around until we reach the end. + */ + if (glamor_priv->has_buffer_storage) + return; + dispatch = glamor_get_dispatch(glamor_priv); if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { |