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Diffstat (limited to 'src/glamor_vbo.c')
-rw-r--r--src/glamor_vbo.c63
1 files changed, 62 insertions, 1 deletions
diff --git a/src/glamor_vbo.c b/src/glamor_vbo.c
index 8b1d99a..2cabca1 100644
--- a/src/glamor_vbo.c
+++ b/src/glamor_vbo.c
@@ -29,17 +29,72 @@
#include "glamor_priv.h"
+/* Allow compilation with outdated GL headers */
+#ifndef GL_MAP_PERSISTENT_BIT
+# define GL_MAP_PERSISTENT_BIT 0x0040
+#endif
+#ifndef GL_MAP_COHERENT_BIT
+# define GL_MAP_COHERENT_BIT 0x0080
+#endif
+
void *
glamor_get_vbo_space(ScreenPtr screen, int size, char **vbo_offset)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
+ int err = 0;
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ if (glamor_priv->has_buffer_storage) {
+ if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
+ if (glamor_priv->vbo_mapped)
+ dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
+
+ if (size > glamor_priv->vbo_size) {
+ glamor_priv->vbo_size = MAX(65536, size);
+
+ /* We aren't allowed to resize glBufferStorage()
+ * buffers, so we need to gen a new one.
+ */
+ dispatch->glDeleteBuffers(1, &glamor_priv->vbo);
+ dispatch->glGenBuffers(1, &glamor_priv->vbo);
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+
+ assert(dispatch->glGetError() == GL_NO_ERROR);
+ dispatch->glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_PERSISTENT_BIT |
+ GL_MAP_COHERENT_BIT);
+
+ err = dispatch->glGetError();
+ if (err != GL_NO_ERROR) {
+ /* If the driver failed our coherent mapping, fall
+ * back to the ARB_mbr path.
+ */
+ ErrorF("ARB_buffer_storage: falling back to MapBufferRange path!\n");
+ glamor_priv->has_buffer_storage = FALSE;
+ glamor_priv->vbo_size = 0;
+ glamor_put_dispatch(glamor_priv);
+ return glamor_get_vbo_space(screen, size, vbo_offset);
+ }
+ }
+
+ glamor_priv->vbo_offset = 0;
+ glamor_priv->vb_base = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
+ 0, glamor_priv->vbo_size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_PERSISTENT_BIT |
+ GL_MAP_COHERENT_BIT);
+ }
+ glamor_priv->vb = glamor_priv->vb_base + glamor_priv->vbo_offset;
+ *vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset;
+ glamor_priv->vbo_offset += size;
+ glamor_priv->vbo_mapped = TRUE;
+ } else if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
glamor_priv->vbo_size = MAX(65536, size);
glamor_priv->vbo_offset = 0;
@@ -81,6 +136,12 @@ glamor_put_vbo_space(ScreenPtr screen)
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
+ /* If we're in the ARB_buffer_storage path, we have a persistent
+ * mapping, so we can leave it around until we reach the end.
+ */
+ if (glamor_priv->has_buffer_storage)
+ return;
+
dispatch = glamor_get_dispatch(glamor_priv);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {