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author | EricAnholt <EricAnholt@web> | 2015-10-22 07:30:20 -0700 |
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committer | dri <iki-dri@freedesktop.org> | 2015-10-22 07:30:20 -0700 |
commit | dd485064209047de55983fb89f11f5d61afa33d2 (patch) | |
tree | 73836889451d943b5c49c0719e90baeb1fd84215 /VC4.mdwn | |
parent | 763f8c1aae917d0a5079ac7a783b5f083ae7dd28 (diff) |
Diffstat (limited to 'VC4.mdwn')
-rw-r--r-- | VC4.mdwn | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -45,6 +45,10 @@ This might be doable with the MUL output rotation support. ###Significant performance projects: +* Queue the bin of a new job while the render of the previous is still running. + +This should be a big win for keeping the GPU busy. + * Add multithreaded register allocation mode If you use half the register space(ra0-15, rb0-15), you can do a hyperthreading-style switch to another shader dispatched to the same QPU, to hide texture fetch latency. This could be a big performance win. |